Kagim said:
I don't have much of a beef with the majority of what you said except for what i quoted.
Where do you think games come from? Do you think publishers just have a magical tree in there back yard that sprouts Game discs? When you steal a game the company still loses money.
An average game this generation costs 15 fucking million dollars.
Read that again.
15 MILLION dollars.
$15,000,000.00
A publisher needs to make that money back before they are even considered to make a profit. Every time you steal you are essentially taking money directly out of there mouths. There is no difference between stealing something off a shelf or stealing something digitally other then WHO YOU ARE STEALING FROM.
No, just NO.
If you steal something from a shelf in a store, it's gone, because you have it now. Digital data can be copied infinite amounts of time. If your going into a store, taking a copy of something on display, that's not stealing. It may, if that shop is selling pictures, or books, still not be legal, but it's not stealing. Now people, just like yourself, are trying to come up with some bs-logic, along the lines of "but now you don't have to buy it, because you pirated it". A logic, which has the slight flaw of thinking, that I would have bought the game, could I not have pirated it. And that's quite a flaw.
Due to not having all the insight I'd like to have into that business, I won't go on about your numbers, but I'm pretty sure, that publishers would still gain money by selling the same products for half the price, but never midn that; Let's take a look at what kind of people pirate games;
a) The Pirates themselves
Those are mainly in for the challenge of handing it's ass to the next unbreakable Drm. Unprotected games, they don't bother with.
b) People on Lan / In for Coop.
If you want to play something with a couple of friends via Lan, or let's say if I want to play a game coop with my boyfriend, in the earlier days, we'd buy a copy, and share the cd around to install. But nobody is going to buy two copies of the same game in a household, or buy ten copies of a game, for the off chance they might want to play it on lan. Sure they pirate it, but they'd never bought it, and would have just cotinued playing the same games for the fifteenth time, hadn't they pirated.
c) Poor People
I have no Idea about the situation you live in, but there's those among us, who have to finance themselves, and struggle affording their breakfast and broadband-connection the other day, because mom and dad stopped caring, years ago. Those people like new games too, from time to time. But they can't buy them, so if they couldn't pirate, they wouldn't buy either.
d) People who want to test a game, before buying blindly
Those increase piracy numbers, but given the game is worthwile, their going to buy it anyway.
The Kind of person, that would buy all the games, but with the determination of an arch-villain pirates every programme out their, out of genuine evilness, so all the poor bobby kotick's of the world will lose their job and have to sleep under a bridge, might exist somewhere (in france), but I haven't seen any, up to now.
On the other hand, b) and c) might well find a game that is so good, they buy it to play online or support the publishers, or buy the sequel, or tell their friends who might get interested. So basically, lots of free publicity, that makes lots of people happy, and doesn't cost a single cent.