How's Dragon Age 2 treating you?

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Wayneguard

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The one comment that I can make is that this game feels like a Dragon Age game. There are some minor differences but this game is soooo much more like its predecessor (which I loved so that's a good thing) than say ME1 and ME2.
 

Timmibal

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Shit, is anyone actually playing this game and judging it on it's own merits instead of complaining how much it isn't DA:O?

Mind you, this is a breath of fresh air compared to the official forums. You've got fuckers over there actually threatening lawsuits over the removal of auto-attack from console play. Seriously, go have a look, it's the funniest fucking thing I've ever seen.

Gamestop:
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
OK Gamestop, let's look at your examples from DA:O/A.

Herbalism: Under or unused. Fuck wasting points in crafting when your DPS can use another tactic slot. One sidequest which gave you fucking nothing for it. (Sick dwarf) Plus healing potions are plentiful and fucking cheap.

Trap-making: Fucking useless unless you were wallhacking blizzard or playing an archer, in which case you're a fucking retard in the first place. One sidequest, again, which gave you nothing. (Timid broad in Lothering)

Poison making: I never had to craft a single damn poison in the whole game. In fact so much poison dropped that I was vendor trashing half of it by the last 3rd.

Stealing: Fucking broken, not to mention never produced anything worth wasting the points on.

Survival: +damage to the least threatening class of enemy in the entire fucking game. Oh... And again, another useless sidequest.

Coercion: Lies. Coercion still shows as special dialogue options based on cunning.

Runecrafting: Thank raptor jesus that got an overhaul. Runecrafting was the most arbitrary, frustrating excuse for a coinsink in that entire expansion. I deliberately avoided the majority of the epic equipment quests because of how much runecrafting was needed.

So they cut down their broken and or useless skills and crafting, just like they said they were going to, and this is a BAD thing? Am I missing something here?

(Also, half of the QQ on this and related threads would hold a lot more weight if it wasn't prefaced by "I haven't played the game yet but according to what I've read...")
 

Sabiancym

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Maraveno said:
Sabiancym said:
Maraveno said:
Sabiancym said:
Maraveno said:
Sabiancym said:
Jandau said:
First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...

Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-The dialog is now summarized response text instead of the entire response.
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.



That's all off the top of my head......
the dialog allways was summarized response text you're a nutter with that comment (it's shorter yes but in dragon age origins one sentence usually qued 3 spoken ones)
Fewer tactic slots? have I been looking at a different interface?? and for that matter there are more spells and now also class combinations which makes micromanaging extremely more fun
yes it does take place in one area but the areas in origins usually were much less immersive
I mean do you play with a headset on I do and I can hear people whisper when I'm standing about for a second, I can hear people complain about things and doing things
Herbalism is still there rune making is still there applying runes is still there potion making is still there as is poison making

Your point is irrelevant and wrong you seem to not have played the game AT ALL from what Im reading here
No....just....no.

The dialog in DA1 was exactly what was said. There was no character voice, so you said what you selected. In DA2, there are some chat options where the words in text aren't even said. It's just an extremely over-simplified summary of it.

There are not more spells, feel free to count them all.

Every review out there claims the city to be boring and bland. Don't claim your "opinion" is any more valid than mine about this. The city is boring, and nowhere near DA1 in terms of depth.

The skills are simplified, removed, or combined. You seem to not trust me, so go ahead and read some reviews. They all claim the exact same thing. Maybe you didn't play DA1 deep enough.



You're just a fanboy who for some reason feels the need to insult people for their opinions. Thanks for calling me a "nutter". It really makes you look mature.
wait so since hawke does speak you are telling me it's wrong to short.... never mind that's just ridiculous the answers you give in DA: Origins allways get more replied than you chose for in the first place
I counted spells and sorry but you're a loser since dragon age 2 actually has ALL the old spells and then some more depending on the character you're playing
the only things gone are reaver and blood mage as far as i've seen it but your personal character specializes different from your team and I've only played a rogue so far so they might still be in there and it's logical story wise to assume why they wouldn't be in there
Most user reviews as you said so far haven't anything to go on since they were made so fast they can impossibly all have gone through the entire game like you think they did

The skills are simplified in that you dont have to wait for a resource to pop up anymore you just find one and it remains found

I don't trust you on that cause I've shown you that you were wrong, the only thing that I have found so far to be missing is trap making but Traps themselves are still there in game and nobody actually genuinely used the traps ever and that's why they were removed cause people complained about itbeing a useless skill


I am not saying you're a nutter for your opinion I am saying that you're a nutter since you just bypass the most important thing in the entire endeavour being facts
I like how you say you've counted them, but don't actually give me a number....Dragon Age Origins has over 100. I've yet to see a spell screen from DA1 with over 100 spells on it. And no, Dragon Age 2 does not have all the spells from Origins. The entire Arcane Warrior line isn't there, and I don't think Battlemage is there either....so stop making things up. If you insist to keep doing so, I'll prove you wrong when I'm off of work and I can get in game to take screenshots.

Taken from Gamespot's review since you think I'm making things up.
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
Are you going to try and tell me that gamespot is wrong and all of the above really is in the game?


You can disagree with me about the game's quality. But don't flat out lie, because you'll end up looking stupid when you're proven wrong.

P.S. lrn2punctuate
dragon age awakening was an expansion and coercion is where gamestop is wrong it's embedded with cunning you and varric tag team on the use of coercion
for the rest yeah you're right but stealing didn't particularly do anything and was a game mistake in origins and survival did little that the radar doesn't do now

As I said I havent played through all classes all I know is that for as much as I've played mage and rogue in origins everything is there
Arcane Warrior and Battle mage I can give you anders and merills talent trees in exchange and then see what hawke has a specilizations himself

you do know each character bar hawke and his family has their own personal talent tree and those count in the overal spell count too

Mages Basic trees are still there as are those for rogues and they've been expanded with class combo's and new skills

you tell me where I am lacking, yes your main character only has 3 specilizations okay you're right but! in exchange you get your teams talent trees which are about 6 so you lose 3 and gain 6

point finally taken? I am playing the game you can't actually go talk shit when you're not playing the game whilst you're writing
Oh my god man...would you let it go already?

My whole point was that the game was dumbed down. Spells WERE removed, they were. There is no denying that. Skills were also removed, you cannot deny that. I don't care if you didn't like the skills, some people did.

You don't seem to speak English very well, so I'm just going to stop replying. I have a feeling your either not comprehending everything I'm posting, or you're not able to properly say what you mean.
 

Sabiancym

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Timmibal said:
Shit, is anyone actually playing this game and judging it on it's own merits instead of complaining how much it isn't DA:O?

Mind you, this is a breath of fresh air compared to the official forums. You've got fuckers over there actually threatening lawsuits over the removal of auto-attack from console play. Seriously, go have a look, it's the funniest fucking thing I've ever seen.

Gamestop:
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
OK Gamestop, let's look at your examples from DA:O/A.

Herbalism: Under or unused. Fuck wasting points in crafting when your DPS can use another tactic slot. One sidequest which gave you fucking nothing for it. (Sick dwarf) Plus healing potions are plentiful and fucking cheap.

Trap-making: Fucking useless unless you were wallhacking blizzard or playing an archer, in which case you're a fucking retard in the first place. One sidequest, again, which gave you nothing. (Timid broad in Lothering)

Poison making: I never had to craft a single damn poison in the whole game. In fact so much poison dropped that I was vendor trashing half of it by the last 3rd.

Stealing: Fucking broken, not to mention never produced anything worth wasting the points on.

Survival: +damage to the least threatening class of enemy in the entire fucking game. Oh... And again, another useless sidequest.

Coercion: Lies. Coercion still shows as special dialogue options based on cunning.

Runecrafting: Thank raptor jesus that got an overhaul. Runecrafting was the most arbitrary, frustrating excuse for a coinsink in that entire expansion. I deliberately avoided the majority of the epic equipment quests because of how much runecrafting was needed.

So they cut down their broken and or useless skills and crafting, just like they said they were going to, and this is a BAD thing? Am I missing something here?

(Also, half of the QQ on this and related threads would hold a lot more weight if it wasn't prefaced by "I haven't played the game yet but according to what I've read...")
I have played the game quite a bit...I don't know why you're assuming that I haven't.


And I don't care if you say the skills were useless to you. I and many other people used the skills in Origins. What is the point in removing something that was optional in the first place? The only reason would be to dumb down the game so casual players don't get confused and quit.


All I see is some people mad that someone doesn't like a game they do. Let it go.
 

Sabiancym

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Oh and now bioware is banning people from the game simply for complaining about it on the forums.

http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
 

Wolfram23

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Sabiancym said:
Oh and now bioware is banning people from the game simply for complaining about it on the forums.

http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
Actually, the ban is automated because too many people reported his comment.

OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.
 

Nohra

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Beat it. Unhappy with it. Disappointed video game companies don't believe in refunds for dissatisfied customers.

All of the maps in the game are reused at least once. Instead of having a bunch of unique areas for you to explore, you explore the same 20 or so prefabricated maps with different door layouts. The dialogue is as wordy as ever, but I find it less compelling than ME2 or the original DA, and more or less skipped through it all with little loss.

Combat was somewhat fun for a little while, but once leveling slowed down a great deal it became an endless grind against meaningless enemies that may as well have just keeled over and dropped loot when they saw you, and the occasional battle against something that took more than Backstab - Twin Strike - Assassinate to kill.
 

Sabiancym

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Wolfram01 said:
Sabiancym said:
Oh and now bioware is banning people from the game simply for complaining about it on the forums.

http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
Actually, the ban is automated because too many people reported his comment.

OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.
That's even worse. Some people reporting a comment on a forum can make it so his $60 purchase is completely useless? That's BS.
 

Sabiancym

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Maraveno said:
Sabiancym said:
Maraveno said:
Sabiancym said:
Maraveno said:
Sabiancym said:
Maraveno said:
Sabiancym said:
Jandau said:
First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...

Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-The dialog is now summarized response text instead of the entire response.
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.



That's all off the top of my head......
the dialog allways was summarized response text you're a nutter with that comment (it's shorter yes but in dragon age origins one sentence usually qued 3 spoken ones)
Fewer tactic slots? have I been looking at a different interface?? and for that matter there are more spells and now also class combinations which makes micromanaging extremely more fun
yes it does take place in one area but the areas in origins usually were much less immersive
I mean do you play with a headset on I do and I can hear people whisper when I'm standing about for a second, I can hear people complain about things and doing things
Herbalism is still there rune making is still there applying runes is still there potion making is still there as is poison making

Your point is irrelevant and wrong you seem to not have played the game AT ALL from what Im reading here
No....just....no.

The dialog in DA1 was exactly what was said. There was no character voice, so you said what you selected. In DA2, there are some chat options where the words in text aren't even said. It's just an extremely over-simplified summary of it.

There are not more spells, feel free to count them all.

Every review out there claims the city to be boring and bland. Don't claim your "opinion" is any more valid than mine about this. The city is boring, and nowhere near DA1 in terms of depth.

The skills are simplified, removed, or combined. You seem to not trust me, so go ahead and read some reviews. They all claim the exact same thing. Maybe you didn't play DA1 deep enough.



You're just a fanboy who for some reason feels the need to insult people for their opinions. Thanks for calling me a "nutter". It really makes you look mature.
wait so since hawke does speak you are telling me it's wrong to short.... never mind that's just ridiculous the answers you give in DA: Origins allways get more replied than you chose for in the first place
I counted spells and sorry but you're a loser since dragon age 2 actually has ALL the old spells and then some more depending on the character you're playing
the only things gone are reaver and blood mage as far as i've seen it but your personal character specializes different from your team and I've only played a rogue so far so they might still be in there and it's logical story wise to assume why they wouldn't be in there
Most user reviews as you said so far haven't anything to go on since they were made so fast they can impossibly all have gone through the entire game like you think they did

The skills are simplified in that you dont have to wait for a resource to pop up anymore you just find one and it remains found

I don't trust you on that cause I've shown you that you were wrong, the only thing that I have found so far to be missing is trap making but Traps themselves are still there in game and nobody actually genuinely used the traps ever and that's why they were removed cause people complained about itbeing a useless skill


I am not saying you're a nutter for your opinion I am saying that you're a nutter since you just bypass the most important thing in the entire endeavour being facts
I like how you say you've counted them, but don't actually give me a number....Dragon Age Origins has over 100. I've yet to see a spell screen from DA1 with over 100 spells on it. And no, Dragon Age 2 does not have all the spells from Origins. The entire Arcane Warrior line isn't there, and I don't think Battlemage is there either....so stop making things up. If you insist to keep doing so, I'll prove you wrong when I'm off of work and I can get in game to take screenshots.

Taken from Gamespot's review since you think I'm making things up.
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
Are you going to try and tell me that gamespot is wrong and all of the above really is in the game?


You can disagree with me about the game's quality. But don't flat out lie, because you'll end up looking stupid when you're proven wrong.

P.S. lrn2punctuate
dragon age awakening was an expansion and coercion is where gamestop is wrong it's embedded with cunning you and varric tag team on the use of coercion
for the rest yeah you're right but stealing didn't particularly do anything and was a game mistake in origins and survival did little that the radar doesn't do now

As I said I havent played through all classes all I know is that for as much as I've played mage and rogue in origins everything is there
Arcane Warrior and Battle mage I can give you anders and merills talent trees in exchange and then see what hawke has a specilizations himself

you do know each character bar hawke and his family has their own personal talent tree and those count in the overal spell count too

Mages Basic trees are still there as are those for rogues and they've been expanded with class combo's and new skills

you tell me where I am lacking, yes your main character only has 3 specilizations okay you're right but! in exchange you get your teams talent trees which are about 6 so you lose 3 and gain 6

point finally taken? I am playing the game you can't actually go talk shit when you're not playing the game whilst you're writing
Oh my god man...would you let it go already?

My whole point was that the game was dumbed down. Spells WERE removed, they were. There is no denying that. Skills were also removed, you cannot deny that. I don't care if you didn't like the skills, some people did.

You don't seem to speak English very well, so I'm just going to stop replying. I have a feeling your either not comprehending everything I'm posting, or you're not able to properly say what you mean.
I'm irish and a poet, I've been writing a lot lately so my way of writing stuff down in normal sentences is well a bit jumbled, I tend to get that a lot, it doesn't have anything to do with my knowledge of english nor my comprehension of english.

and my point is the exact opposite , it isn't dumbed down, you dubbed me a fanboy but I'm not I'm just standing up for a game that's getting excessive flak
They removed complexity, removed armor customization features from allies, removed some skills, summarized the dialog options, have the entire game set in one area instead of multiple like the original, and made combat easier.....

Sorry, but that is the definition of dumbing down.
 

Jazzyjazz2323

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I'm just going to say I've beaten it two and a half times already...so I'll let you take from that statement how much I've enjoyed it.
Also,Verric has to be one of the best characters Bioware has ever done.
 

Wolfram23

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Sabiancym said:
Wolfram01 said:
Sabiancym said:
Oh and now bioware is banning people from the game simply for complaining about it on the forums.

http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
Actually, the ban is automated because too many people reported his comment.

OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.
That's even worse. Some people reporting a comment on a forum can make it so his $60 purchase is completely useless? That's BS.
Oh, I agree 100% although the "good news" is that it's "only" a 72hr ban. But yeah, my personal opinion is that under no circumstances should a company be allowed to deny access to a game that you've purchased, and even if you've "modified" or "hacked" it, the only thing they should have the ability to do is deny access to online gameplay.
 

bullman422

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The only thing that really bothers me about Dragon Age 2 is the random unexpected game freeze. One time it happened in the middle of battle, the other time it froze as I opened a chest, and then another time while a merchant was talking to me during a quest. What is so sad about this is that all of these game freezes happened in less than an hour into the game. Seriously who ever product tested this game needs to have the living shit kicked out of them. Lazy bums!!

But aside from that I actually like the game and hope to play a lot of it over the weekend. Minus the freeze of course.
 

Aijou

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At first I was a little put off by the supposed "dumbing down" and the meager amount of number crunching in the game, but after a few hours it won me over entirely with the new "moral choice" system.

I still miss some of the micromanaging and loot gathering from the likes of Baldur's gate and NWN, but this might be the first time in a VERY long time (Planescape) I actually found myself role-playing my character to my will, instead of just keeping track of relationship trees and karma points. The dialogue choices feel much more believable than the usual massiah/satan dichotomy, are woven into other characters' dialogues amazingly at times, and the characters themselves feel much less one-dimensional than the usual array of stereotypes (Granted I'm only several hours into the game, and I can already see the whiny elf ***** getting on my last nerve before long).

The story was my biggest dissapointment with DA:O, so yet to see where this one goes, but so far I'm really digging the "common everyday" tale of Hawke over the "bigger than life" story of the Warden. Hope it stays that way.
 

Apollo45

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What I like:
- Combat visuals: They're fun, if a bit ridiculous at times. But ridiculous can be good.
- Personal storyline: Following just Hawke was a good idea, and I like the focus.
- Crafting systems: Like the way they've done them. Personal preference.
- Some of the characters (Varric, Isabela, Merril)
- The different accents: The Dalish's Irish accents, Sebastian's Scottish accent, etc. all make me feel like the game takes place somewhere real.

What I don't like:
- The difficulty: I'm playing on Hard. I've wiped once, and rarely lose a single character. Too easy.
- The lack of customizing other characters: It's an RPG where armor ratings and abilities actually matter. Having members of a party stuck with one set of armor doesn't make sense.
- Having to run through the same parts of the same city repeatedly: This is supposed to be a fantasy adventure, give me something else to do.
- Some of the characters: Some just seem dull to me.
- The lack of a tactical view: It's hard to set up traps when I can't tell characters to move places I want them to because a stick is in the way.

What breaks the game:
- Recycled environments: Completely ruins the immersion when eighteen different dungeons all look exactly the same as the second one you went in to.
- Kirkwall: It's a boring, bland city in the first place. The poor areas are supposed to be 'gritty', but, like Gears, that boils down to them looking brown and dirty, not like a shady back alley. And setting an entire, ten-year game in the same area is very repetitive. Likewise, for all the 'dirtiness', the environments are surprisingly sterile.
- Obvious traps/ambushes: DA:O made areas where there are going to be fights vary. In this one, whenever there's an open area you've got a 90% chance of running in to a swarm of enemies.
- Blatantly spawning enemies: They could have come running from down a hallway, or out of a 'closed' door, but instead enemies just appear on the battlefield. Shoddy work there.
- Recycled environments: It deserves mentioning twice, because it's really, really bad.

In short: 6/10. It could have been good, but it's not.

--

For further discussion: PC Elitists aren't complaining because it's taking a different route, they're complaining because Bioware/EA improved the console versions at the cost of the PC versions. I play most of my Bioware games on the Xbox, but I got DA:O and DA2 specifically for PC because the series was a callback to the old days of RPGs, and Bioware stated that this was going to be a series that was going to cater to the likes of many PC gamers. So, when the company decides to change all that around, and make it very console-oriented (not just improve the console ports, mind, but focus the entire game on being for the console to the extent of taking away parts that made the PC port more enjoyable), it makes those of us who enjoyed the first one for the previous reasons feel a bit betrayed.

I loved ME and ME2, and I can't say the game is bad because it's changed. But when I feel like I was lied to by a company because they're looking for more profit, it gets on my nerves, and I'm sure a lot of others feel this way too.
 

ASan83

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I really do enjoy the game so far. I'm still only halfway through the first chapter, so I haven't formed any final opinions, but what I've played has me hooked and enjoying every minute, and that's really I can ask for. I dig the storytelling mechanic, I enjoy the combat and actually prefer the conversation wheel. The characters are good and despite the fact that the game takes place only in one city and it's outskirts, there is actually a lot to it.

Easily my favorite gaming experience since, well, Origins, and if it keeps going the way it is, it should surpass it. I like the story better and the world is easier to get into, though characters are a little weaker (so far), the combat is a bit over the top when it comes to the gore, and it's a bit buggy, but other than that, I'm enjoying the hell out of it.