The one comment that I can make is that this game feels like a Dragon Age game. There are some minor differences but this game is soooo much more like its predecessor (which I loved so that's a good thing) than say ME1 and ME2.
OK Gamestop, let's look at your examples from DA:O/A.Gamestop:
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
Oh my god man...would you let it go already?Maraveno said:dragon age awakening was an expansion and coercion is where gamestop is wrong it's embedded with cunning you and varric tag team on the use of coercionSabiancym said:I like how you say you've counted them, but don't actually give me a number....Dragon Age Origins has over 100. I've yet to see a spell screen from DA1 with over 100 spells on it. And no, Dragon Age 2 does not have all the spells from Origins. The entire Arcane Warrior line isn't there, and I don't think Battlemage is there either....so stop making things up. If you insist to keep doing so, I'll prove you wrong when I'm off of work and I can get in game to take screenshots.Maraveno said:wait so since hawke does speak you are telling me it's wrong to short.... never mind that's just ridiculous the answers you give in DA: Origins allways get more replied than you chose for in the first placeSabiancym said:No....just....no.Maraveno said:the dialog allways was summarized response text you're a nutter with that comment (it's shorter yes but in dragon age origins one sentence usually qued 3 spoken ones)Sabiancym said:-The dialog is now summarized response text instead of the entire response.Jandau said:First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...
Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.
That's all off the top of my head......
Fewer tactic slots? have I been looking at a different interface?? and for that matter there are more spells and now also class combinations which makes micromanaging extremely more fun
yes it does take place in one area but the areas in origins usually were much less immersive
I mean do you play with a headset on I do and I can hear people whisper when I'm standing about for a second, I can hear people complain about things and doing things
Herbalism is still there rune making is still there applying runes is still there potion making is still there as is poison making
Your point is irrelevant and wrong you seem to not have played the game AT ALL from what Im reading here
The dialog in DA1 was exactly what was said. There was no character voice, so you said what you selected. In DA2, there are some chat options where the words in text aren't even said. It's just an extremely over-simplified summary of it.
There are not more spells, feel free to count them all.
Every review out there claims the city to be boring and bland. Don't claim your "opinion" is any more valid than mine about this. The city is boring, and nowhere near DA1 in terms of depth.
The skills are simplified, removed, or combined. You seem to not trust me, so go ahead and read some reviews. They all claim the exact same thing. Maybe you didn't play DA1 deep enough.
You're just a fanboy who for some reason feels the need to insult people for their opinions. Thanks for calling me a "nutter". It really makes you look mature.
I counted spells and sorry but you're a loser since dragon age 2 actually has ALL the old spells and then some more depending on the character you're playing
the only things gone are reaver and blood mage as far as i've seen it but your personal character specializes different from your team and I've only played a rogue so far so they might still be in there and it's logical story wise to assume why they wouldn't be in there
Most user reviews as you said so far haven't anything to go on since they were made so fast they can impossibly all have gone through the entire game like you think they did
The skills are simplified in that you dont have to wait for a resource to pop up anymore you just find one and it remains found
I don't trust you on that cause I've shown you that you were wrong, the only thing that I have found so far to be missing is trap making but Traps themselves are still there in game and nobody actually genuinely used the traps ever and that's why they were removed cause people complained about itbeing a useless skill
I am not saying you're a nutter for your opinion I am saying that you're a nutter since you just bypass the most important thing in the entire endeavour being facts
Taken from Gamespot's review since you think I'm making things up.
Are you going to try and tell me that gamespot is wrong and all of the above really is in the game?It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
You can disagree with me about the game's quality. But don't flat out lie, because you'll end up looking stupid when you're proven wrong.
P.S. lrn2punctuate
for the rest yeah you're right but stealing didn't particularly do anything and was a game mistake in origins and survival did little that the radar doesn't do now
As I said I havent played through all classes all I know is that for as much as I've played mage and rogue in origins everything is there
Arcane Warrior and Battle mage I can give you anders and merills talent trees in exchange and then see what hawke has a specilizations himself
you do know each character bar hawke and his family has their own personal talent tree and those count in the overal spell count too
Mages Basic trees are still there as are those for rogues and they've been expanded with class combo's and new skills
you tell me where I am lacking, yes your main character only has 3 specilizations okay you're right but! in exchange you get your teams talent trees which are about 6 so you lose 3 and gain 6
point finally taken? I am playing the game you can't actually go talk shit when you're not playing the game whilst you're writing
I have played the game quite a bit...I don't know why you're assuming that I haven't.Timmibal said:Shit, is anyone actually playing this game and judging it on it's own merits instead of complaining how much it isn't DA:O?
Mind you, this is a breath of fresh air compared to the official forums. You've got fuckers over there actually threatening lawsuits over the removal of auto-attack from console play. Seriously, go have a look, it's the funniest fucking thing I've ever seen.
OK Gamestop, let's look at your examples from DA:O/A.Gamestop:
It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
Herbalism: Under or unused. Fuck wasting points in crafting when your DPS can use another tactic slot. One sidequest which gave you fucking nothing for it. (Sick dwarf) Plus healing potions are plentiful and fucking cheap.
Trap-making: Fucking useless unless you were wallhacking blizzard or playing an archer, in which case you're a fucking retard in the first place. One sidequest, again, which gave you nothing. (Timid broad in Lothering)
Poison making: I never had to craft a single damn poison in the whole game. In fact so much poison dropped that I was vendor trashing half of it by the last 3rd.
Stealing: Fucking broken, not to mention never produced anything worth wasting the points on.
Survival: +damage to the least threatening class of enemy in the entire fucking game. Oh... And again, another useless sidequest.
Coercion: Lies. Coercion still shows as special dialogue options based on cunning.
Runecrafting: Thank raptor jesus that got an overhaul. Runecrafting was the most arbitrary, frustrating excuse for a coinsink in that entire expansion. I deliberately avoided the majority of the epic equipment quests because of how much runecrafting was needed.
So they cut down their broken and or useless skills and crafting, just like they said they were going to, and this is a BAD thing? Am I missing something here?
(Also, half of the QQ on this and related threads would hold a lot more weight if it wasn't prefaced by "I haven't played the game yet but according to what I've read...")
Actually, the ban is automated because too many people reported his comment.Sabiancym said:Oh and now bioware is banning people from the game simply for complaining about it on the forums.
http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
That's even worse. Some people reporting a comment on a forum can make it so his $60 purchase is completely useless? That's BS.Wolfram01 said:Actually, the ban is automated because too many people reported his comment.Sabiancym said:Oh and now bioware is banning people from the game simply for complaining about it on the forums.
http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.
They removed complexity, removed armor customization features from allies, removed some skills, summarized the dialog options, have the entire game set in one area instead of multiple like the original, and made combat easier.....Maraveno said:I'm irish and a poet, I've been writing a lot lately so my way of writing stuff down in normal sentences is well a bit jumbled, I tend to get that a lot, it doesn't have anything to do with my knowledge of english nor my comprehension of english.Sabiancym said:Oh my god man...would you let it go already?Maraveno said:dragon age awakening was an expansion and coercion is where gamestop is wrong it's embedded with cunning you and varric tag team on the use of coercionSabiancym said:I like how you say you've counted them, but don't actually give me a number....Dragon Age Origins has over 100. I've yet to see a spell screen from DA1 with over 100 spells on it. And no, Dragon Age 2 does not have all the spells from Origins. The entire Arcane Warrior line isn't there, and I don't think Battlemage is there either....so stop making things up. If you insist to keep doing so, I'll prove you wrong when I'm off of work and I can get in game to take screenshots.Maraveno said:wait so since hawke does speak you are telling me it's wrong to short.... never mind that's just ridiculous the answers you give in DA: Origins allways get more replied than you chose for in the first placeSabiancym said:No....just....no.Maraveno said:the dialog allways was summarized response text you're a nutter with that comment (it's shorter yes but in dragon age origins one sentence usually qued 3 spoken ones)Sabiancym said:-The dialog is now summarized response text instead of the entire response.Jandau said:First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...
Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.
That's all off the top of my head......
Fewer tactic slots? have I been looking at a different interface?? and for that matter there are more spells and now also class combinations which makes micromanaging extremely more fun
yes it does take place in one area but the areas in origins usually were much less immersive
I mean do you play with a headset on I do and I can hear people whisper when I'm standing about for a second, I can hear people complain about things and doing things
Herbalism is still there rune making is still there applying runes is still there potion making is still there as is poison making
Your point is irrelevant and wrong you seem to not have played the game AT ALL from what Im reading here
The dialog in DA1 was exactly what was said. There was no character voice, so you said what you selected. In DA2, there are some chat options where the words in text aren't even said. It's just an extremely over-simplified summary of it.
There are not more spells, feel free to count them all.
Every review out there claims the city to be boring and bland. Don't claim your "opinion" is any more valid than mine about this. The city is boring, and nowhere near DA1 in terms of depth.
The skills are simplified, removed, or combined. You seem to not trust me, so go ahead and read some reviews. They all claim the exact same thing. Maybe you didn't play DA1 deep enough.
You're just a fanboy who for some reason feels the need to insult people for their opinions. Thanks for calling me a "nutter". It really makes you look mature.
I counted spells and sorry but you're a loser since dragon age 2 actually has ALL the old spells and then some more depending on the character you're playing
the only things gone are reaver and blood mage as far as i've seen it but your personal character specializes different from your team and I've only played a rogue so far so they might still be in there and it's logical story wise to assume why they wouldn't be in there
Most user reviews as you said so far haven't anything to go on since they were made so fast they can impossibly all have gone through the entire game like you think they did
The skills are simplified in that you dont have to wait for a resource to pop up anymore you just find one and it remains found
I don't trust you on that cause I've shown you that you were wrong, the only thing that I have found so far to be missing is trap making but Traps themselves are still there in game and nobody actually genuinely used the traps ever and that's why they were removed cause people complained about itbeing a useless skill
I am not saying you're a nutter for your opinion I am saying that you're a nutter since you just bypass the most important thing in the entire endeavour being facts
Taken from Gamespot's review since you think I'm making things up.
Are you going to try and tell me that gamespot is wrong and all of the above really is in the game?It's in the non-combat skills where Dragon Age II takes a step back. Herbalism, trap-making, poison-making, and other skills have been removed or restructured. There are still poisons and potions, for example, but to buy them, you must discover recipes for them and come across resource nodes as you explore. Then, you can order them from a merchant or at your home. Stealing, survival, coercion--these aspects are gone, as are those introduced in Dragon Age: Origins - Awakening, though runecrafting was restructured in much the same way poisons and potions were.
You can disagree with me about the game's quality. But don't flat out lie, because you'll end up looking stupid when you're proven wrong.
P.S. lrn2punctuate
for the rest yeah you're right but stealing didn't particularly do anything and was a game mistake in origins and survival did little that the radar doesn't do now
As I said I havent played through all classes all I know is that for as much as I've played mage and rogue in origins everything is there
Arcane Warrior and Battle mage I can give you anders and merills talent trees in exchange and then see what hawke has a specilizations himself
you do know each character bar hawke and his family has their own personal talent tree and those count in the overal spell count too
Mages Basic trees are still there as are those for rogues and they've been expanded with class combo's and new skills
you tell me where I am lacking, yes your main character only has 3 specilizations okay you're right but! in exchange you get your teams talent trees which are about 6 so you lose 3 and gain 6
point finally taken? I am playing the game you can't actually go talk shit when you're not playing the game whilst you're writing
My whole point was that the game was dumbed down. Spells WERE removed, they were. There is no denying that. Skills were also removed, you cannot deny that. I don't care if you didn't like the skills, some people did.
You don't seem to speak English very well, so I'm just going to stop replying. I have a feeling your either not comprehending everything I'm posting, or you're not able to properly say what you mean.
and my point is the exact opposite , it isn't dumbed down, you dubbed me a fanboy but I'm not I'm just standing up for a game that's getting excessive flak
Oh, I agree 100% although the "good news" is that it's "only" a 72hr ban. But yeah, my personal opinion is that under no circumstances should a company be allowed to deny access to a game that you've purchased, and even if you've "modified" or "hacked" it, the only thing they should have the ability to do is deny access to online gameplay.Sabiancym said:That's even worse. Some people reporting a comment on a forum can make it so his $60 purchase is completely useless? That's BS.Wolfram01 said:Actually, the ban is automated because too many people reported his comment.Sabiancym said:Oh and now bioware is banning people from the game simply for complaining about it on the forums.
http://www.bit-tech.net/news/gaming/2011/03/11/ea-forum-ban-blocks-dragon-age-2-player/1
OT: I'm, oh, 10 or so hours in. I'm really liking it so far. Moreso than origins but I guess it's still a matter of "wait and see" what happens.