How's Dragon Age 2 treating you?

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Timmibal

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Sabiancym said:
I have played the game quite a bit...I don't know why you're assuming that I haven't.
Please point out where I reference you directly. I was actually referring to
A Weakgeek said:
I don't own the game, yet.
and
j-e-f-f-e-r-s said:
I was thinking about getting this game, but having read up a few things, I really can't justify giving EA money for this.
and a couple of others I can't be bothered finding right now. You might be the most vocal poster with a negative impression of the game, but you are by no means the only one.


And I don't care if you say the skills were useless to you. I and many other people used the skills in Origins. What is the point in removing something that was optional in the first place? The only reason would be to dumb down the game so casual players don't get confused and quit.
Because Gamestop should know better. Yes, the skills were used. But Bioware was directly responding to PLAYER feedback about how the listed skills were 'dump stats' to coin an old RPG term. Why include a bloated, heavy inventory crafting system where the effort to reward ratio is so low? Not to mention most of the game's exploits came from the crafting system. (IE, the unlimited gold lyrium vendor exploit.)

All I see is some people mad that someone doesn't like a game they do. Let it go.
People not liking the game is never my issue. I don't particularly care if you burn Bioware in effigy. My entire argument in summary was;

1. Judge the game on its own merits, not on how much the gameplay reminds you of the original or not. The sequel is the story, not the mechanics.

2. Gamestop should know better than to list the removal of broken, bloated, and outdated features from a previous installment as a point to the game's detriment.

3. Don't QQ about a game you haven't played.
 

SpaceCop

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Feb 14, 2010
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It's nowhere near perfect, but it's a step closer to what I was hoping Origins would be. It's more Mass Effect: With Swords, and less Baldur's Gate: 2011 Edition. I know there were a lot of folks out there hoping for the latter, and I'm sorry you've been left wanting. But. Well. I'm still pretty happy with it, myself. (Sorry.)

Just as in the transition from ME to ME2 a lot of the more number-heavy RPG elements have been pared away, though that isn't entirely a bad thing. I was initially disappointed that companion gear customization was gone--but reconsidered after recalling how ugly much of the equipment in DA:O was. It's probably for the best that they just picked strong character designs and stuck with 'em instead. And what's this; stealing, herbalism, and trap-making are gone? Good riddance to superfluous gameplay, says I.

I do prefer the new combat, though it's still a very stylized, detached affair; probably because having multi-combatant melee look and play realistically would be, like, hard to program and stuff. Still, it's manageable, and every bit as tactical as the fighting in Origins.

The graphics are better, basically. More importantly, the art direction is much stronger this time around. Although like pretty much every fantasy setting a good chunk of the landscape and populace are two parts generic to one part cliche. Ehh.

Characters are pretty compelling as always, but BioWare, please, it'd be nice if the men's romance options weren't limited to a choice between Ingenue or Shrew every single time.

Also, real quick, My feelings on voiced protagonists:

They're a good thing. The idea that giving an RPG protagonist a voice destroys their blank-slate potential never really made much sense to me, particularly in story-driven games where so many other elements of the character's lives are made explicitly clear. In the origins of DA:O we meet our characters' friends, parents, siblings, spouses.. We're given a place in life, a loose backstory, a rough age-range.. And though we make decisions regarding their lives, we're still locked into the overarching narrative defined by the game's creators.

You can customize a human noble to look like an old man--balding, grey hair and beard, rough complexion--but you will still be referred to as "pup", the youngest son of Bryce Cousland. For a story-heavy game like this, character customization can only go so far before it extends outside the narrative. Readily defining elements of the protagonist's past puts DA:O at fairly hefty odds with the concept of a completely blank-slate, utterly user-defined character.

I get why Origins didn't give us different vocal choices for use in cutscenes a la Saints Row 2--that would have been expensive and time-consuming to implement. But.. so.. we don't get any conversational voices at all? Instead we get a choice of mediocre mid-combat banter? Sorry, but I'll take the standard Mass Effect style 1 female 1 male voices over 6 different ways of my rogue telling me he can't unlock a chest, thanks.

My biggest complaint with the silent protagonists of DO:A was the feeling that I was being talked over; when conversations audibly skipped over my character I often felt as though my dialogue choice hadn't made a difference. Mass Effect had its share of moments where NPC responses are the same regardless of what you choose to say, but hearing Shepard deliver the line regardless does give the sense that an actual conversation is taking place because we are actually hearing both sides of it. It's just better storytelling, to my mind. And, after spending time carefully customizing a protagonist's face, to have them standing by, mute, placid-faced throughout conversations aways seemed rather frustrating to me. At least Hawke emotes now and then, you know?

So. Uh, yeah. That's a pretty big reason I prefer Dragon Age 2 to its predecessor.
 

hazabaza1

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Nov 26, 2008
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Sober Thal said:
Fuck you Bioware! You suck!

Learn how to make robes for mages already! Your Headgear for mages sucks ass too!

Other than that aesthetic hurdle you can't seem to jump, I love the game : P

I just got past the Deep Roads, I hope there is still a lot of game left.
You know you can hide helmets in this one, right?
OT: I am sucked in. After getting into Kirkwall, I decided to do some side-missions. 5 hours later, I pondered advancing the main story.
Plus, Merrill's intro was just...
Hey, she looks nice! Plus, I like the Dalish accents now. Maybe she'll be my romance cho-why has she got a kni-HOLY SHIT WHAT THE FUCK
 

Terminal Blue

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This game has done the impossible and made me like elves.

DA:O elves (especially the Dalish, city elves weren't too bad) were just terminally unlikable to me. The whinyness, the sexual repression, the preachy moralizing, the patriarchy, even the excessively roundabout and formal way of speaking.

Now they all seem to have been injected with spines. It's a definite improvement.
 

ecoho

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Sabiancym said:
Jandau said:
First of all, to all the people who just post a one liner colling it "dumbed down", could you elaborate? I can't find much that's "dumbed down" at all, and many things have been vastly improved. Just stating you think "They changed it, now it sucks!" just makes you sound silly...

Now, back to the game. I was suprised at how my expectations regarding companions were quite mistaken. I was expecting to like Fenris, but he turned out to be an emo asshole. I was expecting to like Carver, but he turned out to be a raving douchebag. I was also expecting to dislike Aveline, but she's actually one of my favourites. Also, Varric is just pure awesome!
-The dialog is now summarized response text instead of the entire response.
-There are less ways to equip your character. Restrictions on non PC equipment
-Gift Giving isn't as open anymore.
-Fewer tactic slots
-Game takes place in basically one area
-Fewer skills. Herbalism, Poison making, trap making, etc. have either been removed or combined.



That's all off the top of my head......
no..they made it less of a chore. seriously i love DA:O but it had many flaws the skill trees were one of them. also the massive world was nice but it took far too long to get anywere with all the random encounters. tactics well if your npcs are smarter then you should need less tactic slots. and whats that you say i dont have to lug around 30 different armor sets so i can equip my party? hell yes to that. It wasnt dumbed down it was improved. (oh almost fogot about the dialog its the mass effect dialog wheel it works if you dont like it find a D&D game or go play DA:O.)

OT: i love the game it fast fun and with the exception of one fight that you WILL die on if your not ready not too hard yet still challengeing. kinda wish you had more bag space and for it to be a little bit longer but still a great game.
 

Nimcha

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Just finished it in about 30 hours of gameplay. Loved it. I'm not that satisfied with the ending though, but that may be because
I'm not a fan of very open endings. Nothing gets resolved, not even the romance. :(
 

John Keeler

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Aug 25, 2010
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Halfway through the game and the story is pretty forgettable, I hope it picks up.

I believe that DA2 has suffered from EA's hand in it--I am so very glad they never managed to buy out Rockstar.

If they did, I have little doubt we would see a Grand Theft Auto game released every single year and the quality would suffer. Doing it right takes time, they rushed this game--it's so plain to see, right down to the water color cutscenes.

The game is not horrible, it's just not as good as it could have been and that's disappointing. The inability to equip your other characters with better gear is very odd, as if it takes more than half a brain to switch out a piece of armor. The ability to talk to the other party members at any time in DA was a strength, you could really learn a lot about the characters and it made them more memorable. I can't fathom why someone would be "glad" that option doesn't exist anymore, it's not like it was mandatory. It's likened to someone who is glad they take crafting out of a MMO--just pass by the forge buddy, no one's making you craft a silver blade of nothingness.

The unsatisfying ending Nimcha pointed out doesn't surprise me, the next game will probably be out a year from now.
 

Count Igor

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Avaloner said:
For the trap and poison making and such, honestly who ~ever~ used the trap skill to build a trap,
Ahem.
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
 

TsunamiWombat

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The beginning of Dragon Age 2 is excretible, you really need to stick with it until you get into Kirkwall (which is a few hrs of gameplay at least), and then it opens up.
 

white_salad

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Julianking93 said:
Sorry to be off topic here but I have a quick question about this.

I don't have Dragon Age 2 but I was thinking of getting it but I really didn't like Origins, so I stopped playing it.

How is the gameplay compared to the first one and would I have to have played Origins to get the story here?
Gameplay is a lot more hectic, button mashing the x inbetween spells is a tad annoying, but you get used to it. I actually really like it, it's more fast paced than the first.

And the story starts over, playing the first is not at all required. The story completely restarts. All playing the first gives you is a couple of hints and cameos here and there. No biggie homeslice.

Play it, it's addicting. I've had it for 3 days and I'm already at 24 hours....It's like heroin.

Although I also loved the first, so take this with quite a few grains of salt.
 

A Weakgeek

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Timmibal said:
Sigh... Did you read my post? If you did, then check again. I wasn't putting the game down! The game will earn millions of dollars, nobody can deny that. It's also regarded as a AAA title. But that doesen't mean I can't disagree on Biowares choices, I'm not calling the game bad I don't even own it yet! Sure as I said I may come off like a PC elitist, mayby I am. But I do know better than bashing a game I haven't played. When I get an upgrade ill get the game, It will probably be alot cheaper then too. I see now that this site is full of trolls and elitists (and fanboys) and if someone makes a slight negative remark... Nevermind.
 

Aijou

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Nov 9, 2009
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What a difference a game session makes. Ten more hours into the game, and a single thought fills my mind: Recycled enviornments.

Holy crap, what kinda laziness is that? Game breaker indeed. At first it seems alright, making me run through the same enviornments under different circumstances, but at the point where you've been to 4-5 different dungeon areas with the exact same layout down to the tiniest detail? This doesn't even make any sense to me, cutting out the simple effort of rearranging existing assets to diversify maps couldn't have possibly saved up that much time in development to be worth it.

Worst, design choice, ever.
 

Frotality

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Oct 25, 2010
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overall...7/10
gameplay:
dumbed down of course, but not by too much, and it does flow better. combat looks atrocious though; animations are clunky and straight up ridiculous; they removed deathblows because the paralyzed you, but i cant tell you how many combos i missed because my mage was doing that damn spinny staff slam animation that happens all the time. the extreme gore demeans its own purpose; fucking everything explodes into blood at the slightest touch, so it very quickly becomes routine and boring.

the trend of spawning waves of enemies from nowhere for every fight is incredibly annoying though; origins could wear on you, but this is ridiculous. no fight is ever over when it should be, after every dozen you kill, you have to wait for another, and another, and another, and FINALLY the fight is over. unnecessary and obnoxious padding; i would much rather fight more small groups of tougher foes than seas of peons.

more of a personal annoyance, i hate that your mates are railroaded into certain builds, but for a specific reason; i was a mage, but i like doing damage, and in rpgs i always plan to build one of your teammate mages into a healer/support role. but...merill straight up doesnt even have the healing tree, and her spec is blood mage. which means im left with...anders. i bloody hate anders, yet the game has conspired to make him integral to basic strategy. the railroading is bad in its own right; only aveline or the PC can tank...but making me use anders in absolutely unacceptable.

story: (ill avoid spoilers, just reference things only those that have played through it should know...)
same problem as ME2, though being a different main character alot more can be forgiven. starts out well enough, the refugee thing is a good enough excuse to be doing whatever antics you get caught up in, but after that the game loses any sort of central narrative to tie the characters and stories together. you dont need a demonic dragon and his army of souless monsters to defeat, but without some excuse to be getting involved in the sidequests and your mates personal drama, your eventually feeling that everything your doing is pointless and there isnt a reason hawke cant just live his life ignoring all the bullshit around him. varric is one of the strongest characters because his quests for the most part tie into the deep roads plot, everyone else is unconnected drama.

that said, it was a bit of an experiment giving you and your companions roots in kirkwall for the plot, and while its far from perfect, it has serious potential i think. your companions arent just people who join up on your quest to....live in kirkwall, but your neighbors; they feel like actual friends and actual people, you dont just befriend them on some a path to glory, your involved with their actual day to day lives, and they yours. you get to see who they really are, instead of just pestering them for information on how they normally live, which makes them all the more endearing; i found myself caring about party members i would usualy ignore in any other game, knowing that they werent just along for the ride, but lifetime allies. the time progression of the game is completely arbitrary, but simply knowing that youve been around these people for years strengthens their ties to hawke and by extension their character overall, and id like to see more of it.

but the ending...what the fuck was that bullshit?!



individually....
varric is awesome; theres really nothing else to say. there is no way you cant like him, hes just too adorable.
isabella has gained my eternal ire for a certain note; but i didnt really pay much attention to her, so i cant really say much until i befriend/rival her more on another playthrough.
merrill is almost too blatant the naive socially awkward girl archetype to be believable, but still adorable. her choice of mirrors keeps you worrying about her, though she just comes across as plain too dumb to live sometimes, especially knowing the dalish origin from, well, origins.
fenris is as someone else said, an emo doughebag. however, he makes for quite a fun rivalry with my mage.
aveline was surprsingly interesting, and though i was determined to hate the lawful good character, she kept making me want to play nice. i guess shes just written very well, i cant really explain why i dont hate her when i really should...
anders will always be the sad and pathetic shadow of alistair, who is in fact already one of my least liked characters, so that should tell you how little i think of anders. all the justice and rebelling in the world cant change that.
i cannot impartially judge the dlc teammate on account of his ridiculously sexy accent.

my biggest problem is, as i thought, with the new artistic changes. combat animations aside, flemeth looks ridiculous, the cameo characters are hideous, and the elves look like na'vi from avatar, which wouldnt be so bad if it werent for the freakish alien eyes. qunari all look the same (like, all the exact same model) and never wear shirts....like, none of them. at all. from outcast to grunt to arishok. generally, the environments are more appealing, and long hair actually animates which is a nice touch, but the animations and silly gore are real letdowns.

ill just wrap up now. the good:
fluid combat, engaging characters, a few mage robes that arent hideous, and natural dialogue.

the bad:
silly combat animations (convo animations are top-notch though), sillier gore, limited customization, dialogue has the same mass effect problem of never representing what you actually say, some serious bugs (merril got into a conversation about things that didnt happen until the next 2 acts...really weird on your first playthrough, and broke the romance), disjointed plot deus ex machina'd up the ass, and anders.

da2 was an interesting experiment; a failed one, but far more successful than ME2 and with alot of potential. if anything, i really want to see what can be done with such hub-focused stories and characters who you actually live alongside.
 

Avaloner

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Count Igor said:
[
Ahem
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
Yes, but honestly what real use had they, sure they dealt damage and some of them seemed to be strong, but do I rather waste the ability point and the money to make traps or do I spend both somewhere else?

The fact is..to use a trap you need to know when an enemy comes, so either you got high survival skills or you know when and where to set a trap.

Trapsetting in the fight itself always seemed rather cumbersome, as you need to set it, waiting for the animation to finish, unlike disabling traps, where you just could run away, and hope that the monstrosety of choice runs into the trap itself, another strategy would be to set them in a bottleneck and lure them into it, just to collect every trap that didn't went off after the fight.

Furthermore it never struck me that you really got masses of Constructionmaterial to work with, sure you always had a few minor parts, but thats about it..maybe 4 Traps maximum per dungeon(the complete deep roads as an example here) so you always had to buy new parts and that always seemed a waste for me at least.
 

Count Igor

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Avaloner said:
Count Igor said:
[
Ahem
I think you'll find I created over two hundred traps in my very brief adventure as a rogue.
And they rock.
Yes, but honestly what real use had they, sure they dealt damage and some of them seemed to be strong, but do I rather waste the ability point and the money to make traps or do I spend both somewhere else?

The fact is..to use a trap you need to know when an enemy comes, so either you got high survival skills or you know when and where to set a trap.

Trapsetting in the fight itself always seemed rather cumbersome, as you need to set it, waiting for the animation to finish, unlike disabling traps, where you just could run away, and hope that the monstrosety of choice runs into the trap itself, another strategy would be to set them in a bottleneck and lure them into it, just to collect every trap that didn't went off after the fight.

Furthermore it never struck me that you really got masses of Constructionmaterial to work with, sure you always had a few minor parts, but thats about it..maybe 4 Traps maximum per dungeon(the complete deep roads as an example here) so you always had to buy new parts and that always seemed a waste for me at least.
Now, I won't argue that there are better ways of clearing dungeons, traps were very fun to do.
The higher level ones, if combined could either kill whole rooms on their own, or leave the monsters completely helpless.
I'm just saying they are more useful than most people realise. Especially in boss fights.
 

AlternatePFG

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Jan 22, 2010
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Does anyone else herea absolutely despise Sebastian or is it just me?

The fact that he leaves your party when you side with the mages, and you don't just get the option to outright kill him pisses me.
 

PseudoDuck

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Oct 18, 2009
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Haven't read any other comments for fear of spoilers (not that far in), but I need to ask a question:

Is everything in shops just for me? Every nice-stat piece of armour or weapon in a store or dropped as loot seems restricted to my character. What's up with that? What I loved about DA:O (and Mass Effect) was finding cool armour that would suit my companions more than me.

Also not liking the lack of weapon sets. Where's the "switch weapon set" option? Maybe I want my warrior to be able to swap from tanking to more of a DPS role on the fly. Maybe I want to swap from ranged combat to melee as the enemy approach my rogue. In DA:O it was simply a case of radial menu, swap weapon set. But to do that now, it involves going through the inventory and manually swapping weapons.

Don't get me wrong, I don't hate the game or anything and I do like the new faster combat mechanic, but it seems like they've removed some features (that wouldn't have impacted anyone if they'd left them in) for no reason at all. :/