You know except for our ability to be *deep breath* hunters, farmers, poets, writers, torturers, solders, passivists, selfish, noble, in love, in hate, builders, destroyers, at one with our nature or totally in denial of it.number4096 said:a few things bug me with the way humans are shown in rpgs:
-first,humans are shown as a balanced species,when in reality they are probably the most heavily specialised of all animals.
Its called fantasy for a reason. Plus humanity HAS had a fascination with magic as a legitimate force to be studied throughout history, the fact it might actually work in one setting doesn't seem out of place to me.-Humans are oftenly shown as magic users,which kind of breaks any forms of resemblance with real humans.They should be called something else at least.
If you think about it the majority of fantasy RPG in the D&D mould are set in a pseudo-medieval European setting, thanks partially to Tolkien, so of there would be a Western bias.-Humans are too oftenly shown as english europeans rather than other ethnicities or at least other europeans than english europeans.This is not so bad until other ethnicities are shown as different species altogether(Redguards,anyone?).Or when the very first humans to born are shown as caucasians rather than africans.It is not racist,but it is inaccurate in relation to reality.They should at least be called something else.
Again, fantasy. Plus, I would rather take the evils of my species than control from an apparently noble species that wanted to rule us.-Humans are oftenly shown as the good guys.Look at human history for three seconds.You will see on how many levels this is wrong(Humans should be shown as worthy,powerful villains who make other species tremble in fear if anything.With demons and other evil species being hunted down for sport.).
Factually wrong in a variety of manners. Japanese swords were largely design to slash unarmed foe, there cutting edge (curved swords are of course primarily designed to slash, not thrust) would have been next to useless against thick European armour. No mater hard well crafted it is a steel sword will not cut steel armour. Which is why European swords were designed to deliver a concussive force when the struck armour, and why maces were often more effective against armour.-The fixation on swords is impractical and inaccurate.The only useful swords to ever appear were the roman gladius and the japanese katana,and even these had to be paired with a shield or a wakizashi to be useful.Spears and polearms in general were always better than any other melee weapons(Case in point:Honda Tadakatsu and Tomoe Gozen.).Why the fixation on swords?Or England?Or goody-two-shoes?Villainous and powerful humans would be both more authentic and more interesting to play than goody-two-shoes.
What is true is that the sword is not automatic weapon of battle. However, its association is that with rank and skill. Cavalry soldiers throughout history have used swords as the are a logical design to be used from horseback in the thick of meelee - even up until the last uses the sabre was the horseback weapon of choice.
Japanese swords, as used by the samurai, were not used with shields (at least unless I've missed a lot). They were used two handed and often supplemented on the battle by a glaive - a Naginata or later a Yuri, which was the samurai's main battle weapon (I'm generalising) along with a bow which is the Samurai's most ancient weapon (not making this up, look it up). What the sword represented was the distillation of the warrior code for use on a personal level.
Somewhat ironically you have unplayed the value of swords in western history at the same time as over representing it in Japanese.
As to the reason for the popularity of morally good, Anglo-franco, sword wielding knights - I give you King Arthur and Roland.
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As to your general point about playing as an evil human in an RPG, many of them allow you to be a dick, but there is little storytelling value to my mind of just going around and wrecking up the place. The point of an RPG is to play the hero. Heroes are champions for good, even if they do it in a messy way.
NB. Please feel free to correct me on anything, if I'm wrong I'd be surprised but willing to see evidence.