Hypothetical Situation #6

Recommended Videos

sebar nl

New member
Feb 10, 2009
206
0
0
SamTheBaggie said:
Place the 4 claymores in a line and see if you can run past them without dying, if you can then take on the whole of their army with your bare fists because you must be pretty awesome xD
idd, and btw your avatar gives you +2 awesomeness
 

Ben Legend

New member
Apr 16, 2009
1,549
0
0
Best thing is, if you get tierd from running, just sleep.
because, Chuck Norris doesn't sleep, he waits.
 

T-Bone24

New member
Dec 29, 2008
2,339
0
0
Drop a couple smoke grenades away from where we're going, same with claymores. Detonate. That'll distract the enemy hopefully for long enought to make it to safety.
 

Sparrow

New member
Feb 22, 2009
6,848
0
0
Call Chuck Norris.

Or, if you don't have his number, lie and tell the opposing force your going to call Chuck Norris.

Problem solved.
 

WittyName

New member
Jan 3, 2009
781
0
0
Shoot wildly until I run out of ammo, then charge towards the enemy and see if i can stab them in the chest with a claymore.
 

ElephantGuts

New member
Jul 9, 2008
3,520
0
0
Well this is a difficult situation since if you fail to cause sufficient casualties to the enemy with your grenades and claymores in the start of the ambush, you're pretty much screwed.

I would say to find a spot where enemy infantry will best be funneled into a killzone, then set up your claymores to hit those spots. Wait for the enemy to enter the killzones, set off the claymores, and follow up with a barrage of your grenades in the parts of the enemy formation least effected by the claymores. Lay down suppressing fire for a short while to pin the enemy down, but not long enough for them to recover from the initial claymore and grenade explosions. Then throw some smokes on top of the enemy and some between you and the enemy (for maximum confusion) and run for it. Use the remainder of your ammo to shoot down any enemies that attempt to follow you.
 

DeleteMe1112311

New member
Sep 18, 2008
394
0
0
It would be a bit easier if there were less unexplained variables...such as the terrain, the experience of my soldiers and the experience of their soldiers, what weapons we did have ammo for, what weapons they were using, and whether or not we could communicate through radio silently (using clicks for signals). Or whether we could communicate at all.
 

lwm3398

New member
Apr 15, 2009
2,896
0
0
being special ops,I would know that three men would be enough to take down the people on a narrow enough pass. sooo.

1. order three guys with sharpshooting training to stand on the narrowest part of the path (i'm thinking of this as a path in the jungle,jungle on two sides beside the path.)

2. hide on the side with the other 7 men (counting me) with the grenades at the ready if the shooters need help.

3. tell the guys to take out turret men and drivers of the vehicles first,not shooting until they see the whites of the enemies eyes (battle of bunker hill FTW)

4. before the enemy gets there,i'd set up a claymore across the path.

5. there being about 70 men after us, 5 to a vehicle, 20 on foot, we'd have to shoot 10 vehicles,and kill twenty men. after the 3 pathmen (what i'm calling the sharpshooters now) shoot the turret men and drivers of one vehicle, us in the bushes will grenade it. after of course the claymore blows one up. 9 vehicles left,the pathmen shoot, with the nine grenades left we bomb all the 9 things left.

6. the 20 soldiers walking behind will have been confused by the few smoke grenades we had,so we run before the smoke clears.

7. be picked up at the exctraction point.

8. get home a hero.

this is how i would react,though I doubt the path men would live long enough to help us. BUT! that grenade ambush idea with the claymore and smoke grenades would have. hopefully. the battle of bunker hill thing,i know, is not a good idea when vehicles are involved,but it seems in these circumstances it seems like it would work.
 

lwm3398

New member
Apr 15, 2009
2,896
0
0
WittyName said:
Shoot wildly until I run out of ammo, then charge towards the enemy and see if i can stab them in the chest with a claymore.

a claymore is an explosive,not as in a claymore sword!
 

WittyName

New member
Jan 3, 2009
781
0
0
lwm3398 said:
WittyName said:
Shoot wildly until I run out of ammo, then charge towards the enemy and see if i can stab them in the chest with a claymore.

a claymore is an explosive,not as in a claymore sword!
I know, stab them with the spikes used to stick it in the ground. Failing that, I'd throw it at them...
 

SamuelT

Elite Member
Apr 14, 2009
3,324
0
41
Country
Nederland
WrongSprite said:
Ben Legend said:
Call Chuck Norris and wait.
You dont have to wait for Chuck Norris, he's already there.
Chuck Norris is everywhere, always.

OT:

I'd move in a terrain where the vehicles can't move, or else make use of two smoke grenades, to get the enemy out of their vehicles. Then proceed to throw the remaining smokes around, to create some kind of fog. There would be claymore-mines set up beforehand.

A rabbit would use some ammo to lure a lot of soldiers into the explosives. The explosion would create enough distraction to make the soldiers who didn't die scared and nervous. After the claymore-explosions stopped, five grenades would be used to take out the vehicles and any guards standing by then. This would put the enemy on edge. The other four grenades would be used to take out clusters of soldiers.

If there were any left, the spec-ops would have to move in with knives and salvaged weapons of the killed men.

Not sure if it would be a zero-casualty operation, but still a manageble one.
 

jimborious

New member
Apr 14, 2009
85
0
0
Why stop and fight at all? set up a few claymores as you go, they trip them, a couple die which makes the rest move at a slower pace because their not going to want to die too so they'll be checking for more traps. This should allow you and your squad to scarper quick sharpish and put some decent distance between you and them.

This is assuming your in woodland/jungle/other, if not it doesn't matter as they'll over take you in vehicles pretty rapidly.

Really though you need way more details before trying anything.
Are the enemy random milita, regulars or special forces?
Do they have dogs/trackers with them?
What are they armed with?
What are the vehicles soft topped jeeps, trucks, LAV's or apc's
What are the vehicles armed with, if at all?

Its all very well to say i'd do this then that which would them do this, but all it takes is one guy on thier side to spot you or get a few lucky shots in and the whole teams dead. Best off running until you've got no other option or a better than evens chance of survival
 

nova18

New member
Feb 2, 2009
963
0
0
As the enemy SHOULD be unaware of my squads firepower/equipment, I would:

- Set 2 claymores on route to LZ. After enemy triggers them, they will be on alert for more and will slow down to minimize risk.
- Plant 3rd claymore and hide, when enemy is in proximity to claymore, pop smoke and lay down enough fire to force them into cover.
- Whilst smoke is still obscuring their vision, turn tail and run to the LZ.
- If necessary, use remaining grenades/last claymore and repeat the fake ambush to thin their numbers.

This should give you enough time to make it to the LZ and slow the enemy squads down.