You play Final Fantasy for the battle system...? o_o whut. Sure, they're entertaining but the point of an RPG is to tell a story. I think you're missing the point of them.Garak73 said:I don't play Final Fantasy for the story, I play for the battle system. In this game both were sorely lacking.
If you play games for the story, you should atleast recognize how badly this game told it's story.
What I was saying is that Hope came off as annoying but Square could have avoided that by letting us see her death from Hope's point of view. We would never hear her say "Get him home" and we would not be able to tell exactly how she fell. Having some doubt about how she died would have helped us feel empathy for Hope. Instead, we just wish he'd shut up because we already know what happened.
Lost Odyssey was a travesty. Two of your main characters are children. Not 'children' in the typical JRPG sense but actual fucking 8 year olds. Kaim spent most of the game openly weeping, and people call Squall 'emo'. The main villain was the most bland, dull, Mr. Satan looking doofus I've ever seen in a JRPG. Jansen is exactly the kind of shoe-horned 'comedy relief' that made Jar Jar Binks so unbearable. The game started with an interesting premise but then just went fucking nowhere.warm slurm said:Lost Odyssey is the best jRPG this generation and it's on the 360. Sorry that you haven't played it.AcacianLeaves said:The thing is though, it's still much better than any JRPG that's come out on the 360 with the possible exception of Tales of Vesperia. Other JRPGs may have more exploration and character development, but they're so mired in cliches, terrible acting, and bad design decision that FF13 has been a welcome improvement.
Edit: wat, you have played it and you think FFXIII is better? Lost Odyssey has fantastic writing for a jRPG, really great voice acting, hardly any cliches (there aren't even any teenage characters, which is the usual way to go with jRPGs - everyone but Cooke and Mack are at least 20+) and the design of everything is gorgeous. Your taste is terrrible.
Not to mention the fact that by the look of your achievements it's obvious you haven't played most of these "bad" jRPGs for more than five minutes.
I recognize that XIII didn't do very well in terms of its grand narrative. It relied a bit too much on expository reading to explain the story's world (which was actually very interesting) and, in the end, did not make nearly as much of its interesting world and premise as it could have. But the character drama was, in my opinion, some of the best in the series. And I'll take strong character-driven storytelling at the expense of the grand narrative over the opposite (read: Final Fantasy XII) any day. And yes, I do play Final Fantasy for the story. I play video games as a whole for the story.Garak73 said:I don't play Final Fantasy for the story, I play for the battle system. In this game both were sorely lacking.Thaius said:Again, he was a young kid. He led a rebellion, she joined him and died. For a grieving child looking for some way to understand what happened, that's enough correlation to blame Snow in a desperate attempt to understand the loss of his mother. If you're judging by "entertainment" then no, maybe it's not. But if "entertainment" is more important than quality storytelling, why are you playing Final Fantasy?Garak73 said:Hope was a whiny brat and no one (including Lightning) set him straight even though she knew that Snow didn't "kill" his mother. They dragged the drama out far too long. I could understand Hope being upset but he should said something to Snow before Snow took off on the bike at the beginning of the game. It played out like a damn soap opera. Lightning should have told him that it was a misunderstanding but instead let him go on torturing the players.Thaius said:Wait, so you're saying a young boy should be okay with watching his mother die because she went willingly to fight? Sorry, that just wouldn't happen. I don't care how justified her reasons were, a young boy would feel unimaginable grief and very possibly try to take it out on someone he could reasonably blame.Garak73 said:Hope's mother CHOSE to go fight and when she died, it was her own doing (she let go). Lesson to Square, if you want the audience to feel empathy for Hope, don't let us see what really happened when she died. They could have shown us that scene from a distance (from Hope's view) and then later showed it to us up close.Thaius said:Yeah, it's a lot better than the haters say. It was not perfect, but the battle system is actually quite deep and interesting, and the characters... People complain about Hope, but I thought the plot aspects involving his vendetta against Snow and Lightning's encouragement and such... All that culminates in a scene you probably haven't gotten to yet that is absolutely amazing. Not in my top three (those go to VII, VI, and X), but it's really good regardless.
Plus, she didn't let go, <url=http://finalfantasy.wikia.com/wiki/Nora_Estheim#Final_Fantasy_XIII>she fell unconscious from mortal wounds while Snow was holding on. It's not like she just let herself die.
Even if I were to agree that Hope acted like any kid would (I don't), it doesn't make good entertainment to watch. I guess if you like soap operas where they draw out a 5 minute sequence over a month then it works fine but how many gamers are fans of soap operas?
Maybe she didn't purposely let go but neither did Snow let her go.
As for Lightning, she was what took the conflict to the next level. She herself hated Snow, even before Serah turned to crystal, which is why her anger drove her to encourage and empower Hope. The conflict between characters in FFXIII was rather complex, pitting Lightning and Snow in direct opposition to each other even down to their base personalities (Snow as an optimistic idealist and Lightning as a cynical realist) so that Lightning would, in her hatred of Snow, actually encourage Hope toward his revenge. The character interaction is quite complex and interesting, really. It's not Lightning neglecting to set the brat straight, it's her being blinded by her common hatred of Snow and wrongfully encouraging Hope; this is what her later monologue is all about. It played out like a soap opera only in the way all Japanese stories do: it took a long time, it involved plenty of monologues, and emphasized the characters' turmoil. Difference being that it's actually intricate rather than superficial.
If you play games for the story, you should atleast recognize how badly this game told it's story.
What I was saying is that Hope came off as annoying but Square could have avoided that by letting us see her death from Hope's point of view. We would never hear her say "Get him home" and we would not be able to tell exactly how she fell. Having some doubt about how she died would have helped us feel empathy for Hope. Instead, we just wish he'd shut up because we already know what happened.
People who defend characters like Hope and Tidus with the 'they're realistic' argument fail to understand something fundamental about character design and storytelling. Realism does not automatically make a character relatable or interesting. Yes, the fact that Hope spends most of the game moping about his Mom dying and planning revenge against her perceived killer may be a realistic reaction, but it doesn't mean its something that is interesting or worth writing about.Defense said:Hope is actually one of the better "emo" characters from Final Fantasy, it's just that people can't stand realistic characters. Seriously, his mom died and he's trying to exact revenge on the person who he has to travel with, who despite being responsible for his mother's death still acts like a child and calls himself a hero. I don't know about you, but I'd be fucking pissed if that happened. I'm not Cooke and Mack, I can't bounce back in a few minutes after a crappy torch lighting minigame considering my mom died.
Honestly, all of the characters are pretty lame at the beginning, but the point of Final Fantasy XIII is character development over anything. Every single character has a significant change in their personality throughout the story.
The story just falls flat on its face at the end, you'll be very disappointed and confused. It's an interesting enough concept and the mythos is quite interesting, but the ending is so nonsensical that even the game script can't follow what's happening.
And honestly, it's an RPG in the slightest sense, if at all. Just because it's a Final Fantasy game doesn't mean it's an RPG. It's like if PopCap made a gritty FPS and everyone called it casual just because PopCap made it.
Are you trolling? Please tell me you are trolling.Onyx Oblivion said:It doesn't become good then...It become open.Sean.Devlin said:I don't mind people enjoying the game, but I fail to grasp the notion that the game becomes good because you're allowed to run about in a plain at some point doing swoosh swoosh swoosh. I'll never play it, it's just morbid fascination.
If you still hate it after chapter 4 (about 4 hours in), you're not gonna like it.
I love it. It's now my favorite FF by far.
The combat is immensely satisfying and unique. Toppling the final boss was immensely satisfying after 30 minutes of fighting the second form alone. 3rd form was too easy, though...
Yeaaaah, because two minutes to look through someone's played games is totally thorough. And even if you didn't think the story/characters were any good in Lost Odyssey, the TYODs alone make it a thousand times better than FFXIII.AcacianLeaves said:Lost Odyssey was a travesty. Two of your main characters are children. Not 'children' in the typical JRPG sense but actual fucking 8 year olds. Kaim spent most of the game openly weeping, and people call Squall 'emo'. The main villain was the most bland, dull, Mr. Satan looking doofus I've ever seen in a JRPG. Jansen is exactly the kind of shoe-horned 'comedy relief' that made Jar Jar Binks so unbearable. The game started with an interesting premise but then just went fucking nowhere.warm slurm said:Lost Odyssey is the best jRPG this generation and it's on the 360. Sorry that you haven't played it.AcacianLeaves said:The thing is though, it's still much better than any JRPG that's come out on the 360 with the possible exception of Tales of Vesperia. Other JRPGs may have more exploration and character development, but they're so mired in cliches, terrible acting, and bad design decision that FF13 has been a welcome improvement.
Edit: wat, you have played it and you think FFXIII is better? Lost Odyssey has fantastic writing for a jRPG, really great voice acting, hardly any cliches (there aren't even any teenage characters, which is the usual way to go with jRPGs - everyone but Cooke and Mack are at least 20+) and the design of everything is gorgeous. Your taste is terrrible.
Not to mention the fact that by the look of your achievements it's obvious you haven't played most of these "bad" jRPGs for more than five minutes.
Also the fact that I have those games listed on my profile should be evidence enough that I've played them, I just tend to share most JRPGs with my wife's account. Its nice to know you cared enough about insulting me to do a thorough background check, though.
I kinda just rushed to the end. And didn't use a Synergist...Probably could have had an easier time if I used Hope, but his low HP always bothered me.Steve Fidler said:Are you trolling? Please tell me you are trolling.Onyx Oblivion said:It doesn't become good then...It become open.Sean.Devlin said:I don't mind people enjoying the game, but I fail to grasp the notion that the game becomes good because you're allowed to run about in a plain at some point doing swoosh swoosh swoosh. I'll never play it, it's just morbid fascination.
If you still hate it after chapter 4 (about 4 hours in), you're not gonna like it.
I love it. It's now my favorite FF by far.
The combat is immensely satisfying and unique. Toppling the final boss was immensely satisfying after 30 minutes of fighting the second form alone. 3rd form was too easy, though...
I fought the final boss in FF13 by accident. I had planned to do as much of the Gran Pulse stuff as possible before doing the final boss but had decided to do a little more storyline to break up the monotony. Then suddenly I was watching the end credits. I had no idea that that easy, boring fight was the final boss. I spent more time, deaths, and strategy on mini-bosses in Chapter 6.
Realism makes a character more relatable. And it's supposed to be based more off of how he interacts with other characters because of what happened. Yeah, a 15 year old moping over his mom's death for 15 hours isn't fun by itself, but it's more interesting when he has to travel with the person [that he believes is] responsible for his mom's death.AcacianLeaves said:People who defend characters like Hope and Tidus with the 'they're realistic' argument fail to understand something fundamental about character design and storytelling. Realism does not automatically make a character relatable or interesting. Yes, the fact that Hope spends most of the game moping about his Mom dying and planning revenge against her perceived killer may be a realistic reaction, but it doesn't mean its something that is interesting or worth writing about.
Different strokes for different folks. I actually like when my hero acts more like a normal human than an indestructible badass.We expect our heroes to be heroic and to have interesting or unexpected reactions to events of the story. A kid mourning the loss of his mother for 12 hours is not necessarily a compelling story, especially considering his mother was just one of thousands killed in what was essentially mass genocide.
People think based off of emotion rather than logic. Snow was still responsible for encouraging her to fight.Also the fact that we witnessed her volunteer for service, willingly risk her life, and sacrifice herself to save Snow. We KNOW that Hope is misdirecting his hate, we KNOW his desire for revenge is misguided, and we're still expected to sympathize with him? His reaction to his Mom's death isn't interesting to me, it just seems childish - like he's throwing a tantrum at Snow.
She wasn't supposed to be like Aeris. Her point was to move the plot forward and nothing else.Garak73 said:Exactly! Also, we can't really care about the loss of his mother either, we didn't even know her. She is introduced and killed quickly at the beginning of the game. It wasn't like with Aeris.
You're not supposed to care about her though. Like you said, it was supposed to move Hope's plot forward.Garak73 said:Actually, her point was to drive Hope's plot forward but since we don't care about her, it's hard to care about her death or Hope's revenge. Her one liner "Moms are tough" didn't help matters either. Just a poorly told story.