As much as i am loving Skyrim, there is this one thing that i just cant stomach.
I've spent, Azura knows how many, hours in Skyrim by now, and not once actually got lost or had to stop and figure out where i have to go.
Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
All the dungeons are extremely linear and boil down to: follow a clearly obvious path to the end > loot > take the shortcut back.
I know that there was a compass mark back in oblivion as well, but at least the dungeons were complicated, had many different levels, bunch of side rooms and different directions you could go.
Back in Morrowind all we had is a set of vague directions and it could take hours just to find that elusive cave hidden in the wild.
Anyone remember the quest you get from Ashlanders to find the cave of Azura, and all they told you is to go more or less to the east until you find a slightly stranger looking rock (among many other strange rocks).
Or when you were sent to Vivec city and had to find some people.....by actually asking around and looking for them.
I know that spending so much time just trying to find something might not be to everyone's taste, but i think that's one of the biggest reasons i fell in love with Bethesda games in the first place.
By adding the compass mark do we add or take away from the game?
I've spent, Azura knows how many, hours in Skyrim by now, and not once actually got lost or had to stop and figure out where i have to go.
Every time i get a quest where i have to "find" something....there is no "finding", there is only the "follow the mark on your compass until you bump into that person/item/location".
All the dungeons are extremely linear and boil down to: follow a clearly obvious path to the end > loot > take the shortcut back.
I know that there was a compass mark back in oblivion as well, but at least the dungeons were complicated, had many different levels, bunch of side rooms and different directions you could go.
Back in Morrowind all we had is a set of vague directions and it could take hours just to find that elusive cave hidden in the wild.
Anyone remember the quest you get from Ashlanders to find the cave of Azura, and all they told you is to go more or less to the east until you find a slightly stranger looking rock (among many other strange rocks).
Or when you were sent to Vivec city and had to find some people.....by actually asking around and looking for them.
I know that spending so much time just trying to find something might not be to everyone's taste, but i think that's one of the biggest reasons i fell in love with Bethesda games in the first place.
By adding the compass mark do we add or take away from the game?