Pimppeter2 said:
This is as stupid as the fast travel argument. If you don't like it, Ignore it. Turn it off. Use the map that came with the game and mark your own stuff.
I love fast travel and map markers. I can fit 8 hours of gaming into 1. That may be streamlined, but honestly, who cares? Most people have shit to do. And I love skyrim, I want to finish it. I want to see as much as I can. I dont want to spend most of my time with it getting from place to place and trying to find the one cave amongst 500 of them. I want to know what happens.
This isn't "dumbing down" a game, it makes it a whole lot better.
It's not dumbing it down, but it's also not making it better; it's making it a completely different subtype of RPG.
Daggerfall and
Morrowind (
Arena was so much simpler and more straightforward than the rest of the series that it's yet another subtype of RPG) weren't really about completing the main quest. They were about living in a fully realized fantasy world, potentially saving it if you felt like it, but that was completely optional.
Daggerfall in particular wasn't about the player -- you always had the sense that there were other adventurers in the world, and you literally can't even start the main quest until you hit level 7, which takes quite a bit of time to do. Starting with Oblivion, and apparently even moreso in Skyrim, the series shifted from being about living in a fantasy world, to being the story of one inhabitant of that world. That's why the fans of the older games don't like mechanics like the compass, which get in the way of doing that; they completely break the illusion that the game world exists for any reason other than to be the player's personal sand box.
This genre shift is also the reason why the changes in stats and combat mechanics bother so many people; the first three games were hardcore number crunching RPGs. They were in realtime, but it may as well have been turn based, with units of time instead of clearly delineated turns. Since
Oblivion, they've been skirting the line between action RPGs, and open world games with RPG elements. Basically, they've taken a niche series and shifted it into a mainstream genre, leaving the people who love that niche genre out in the cold.