I've heard that bullshit a thousand times across a thousand game systems, and it's bullshit.Monxeroth said:1. It's no universal to everyone what "unbalanced" or "overpowered" means, and im gonna use the example of TF2 because i play that game a lot. It's easy to say "omg griefer OP" because you simply lack the skill or...ok i dont want to use the word skill when talking about tf2 but you get the point. It's sometimes not a matter of "it's OP", sometimes its simply just the case of you not knowing how to counter a specific weapon and if you get killed by it over and over again, you might want to rethink that it might just be you yourself who lacks the "skill" :L
There are very few, if any games that are 100% balanced in all aspects. Traditional games do best because both players have the same pieces, play by the same (fairly straightforward) rules, and thus skill is the dictator of who wins... but if you were to take two players of equal skill and have them play a hundred games, never switching colours, one side would win more than the other because of whether or not it is advantageous to go first.
This is not, however, a true example of overpowered, because honestly, there's no way to counter that flaw - SOMEONE has to go first. No, to be overpowered, it must be avoidable.
Let's look at some games. Any Space Marine players in the room? Name a weapon that broken. Plasma Cannon? Hmm... let's see... why could that be broken?
A) It can one-hit kill enemies that can survive a Lascannon Headshot - an attack that is meant to be the single deadliest attack in the game.
B) Indirect fire.
C) Splash Damage.
D) Fire on the Move ability.
There is no Hard Counter to this weapon. It can be used in every situation, and to an obsurdly broken extent. The 'correct' method of killing them is to use an Assault Class, but because of the splash damage they can still win out, and if all else fails they can commit suicide to deny your team the kill, making it doubly over-powered when the objective is to reach a set kill count.
Plenty of other weapons turn up to varying degrees. I played MGS4 a hell of a lot, and when Drebin Points are disabled it's no coincidence you see people spamming the M4 Carbine. I'd argue the XM8 is 'overpowered' compared to the M4, but you can only get that via Drebin Points - you have to 'buy' the weapon with what amounts to in-match xp, and you only get it until you die and then you have to either buy it again, or find a cheaper alternative. That helps balance the otherwise unbalanced weapon - where such balancing is absent, it's down to the players and their own sense of sportsmanship to step up and say "you know what? Fuck that weapon, fuck that perk, and fuck that broken playstyle that ruins the game for everyone else!"
And for the record, my skills are pretty damn sharp on the games I play, and it's never purely because of wargear. Wargear IS a factor (face it, you don't go into a tunnel-fight with a sniper rifle if you know what you're doing), but I don't win because I bring the cheapest options. It's all well and good crying foul at someone because they've got an SMG that's got better accuracy than a sniper rifle, but crying foul because they're using shotguns in a close-quarter battle is just sad.