I dislike the recent CoD series for failing to innovate or push the envelope. CoD4: MW tried to push things by making the effects of nuclear devestation personal, filling the gaping hole of a modern shooter when we were mostly getting handed scifi and WW2 shooters, and introducing moderate elements of stealth and destruction into a multiplayer setting. While stealth and destruction were around before, this was kinda the first to give you the chance to hide somewhat in the open or to put bullets through walls.
And then CoD went backwards.
Now I like how CoD is handling zombies now. Nazi zombies was a great way to pal around with friends... at least in WaW. I'm interested in trying the new Romero directed bit too. But BOps' Nazi zombies can piss off. I tried to pick up the rifle to conserve ammo with head shots, and the game actually blurs the iron sights to make then hard to aim at. You can check this yourself; it's not even well hidden since the blur spot is larger than the iron ring itself. This means the game devs have gone out of their way to artificially increase the difficulty of a certain play style rather than say... make the damn game work with it. Just have their heads loll a bit. Then the zombies could have a logical reason to be hard to head shot rather than a lazy and stupid one. But that would require work, now, wouldn't it?
Finally, I reject the notion that h they've been continuously upgrading because frankly BOps looks close to and if not worse than MW1, and doesn't include puncturable walls. This isn't moving forward or even staying in the same spot. It's moving backward.
But for all this I only dislike the games. What angers me is that CoD is stupidly profitable anyway. Lazy, sloppy work should not be rewarded but it is. And there are so many shooters than deserve a shot at being the best. In Battlefield: Bad Company 2, damn near everything can be destroyed. They decided to make their niche the destruction engine and it works for them. There really is nothing like crushing your foes with a collapsing building. And vehicles are a staple of the game rather than a reward, which means the methods for handling them are also common.
Or MAG which, while honestly not that great of a shooter in terms of guns (it kind of feels like paintball), can fit insane numbers of players into a single match. In some cases 128 people on four teams. And tactics really do help here, unlikely CoD's freshest multiplayer.
Frankly, my only complaint is that a lot of devs are playing safe instead of trying to show us what games can do. And while everyone shares the chain they're hancuffed to, CoD is a big part of the rock holding them back.
Now someone go get me some fish and chips. All this cod talk has gotten me hungry.
And then CoD went backwards.
Now I like how CoD is handling zombies now. Nazi zombies was a great way to pal around with friends... at least in WaW. I'm interested in trying the new Romero directed bit too. But BOps' Nazi zombies can piss off. I tried to pick up the rifle to conserve ammo with head shots, and the game actually blurs the iron sights to make then hard to aim at. You can check this yourself; it's not even well hidden since the blur spot is larger than the iron ring itself. This means the game devs have gone out of their way to artificially increase the difficulty of a certain play style rather than say... make the damn game work with it. Just have their heads loll a bit. Then the zombies could have a logical reason to be hard to head shot rather than a lazy and stupid one. But that would require work, now, wouldn't it?
Finally, I reject the notion that h they've been continuously upgrading because frankly BOps looks close to and if not worse than MW1, and doesn't include puncturable walls. This isn't moving forward or even staying in the same spot. It's moving backward.
But for all this I only dislike the games. What angers me is that CoD is stupidly profitable anyway. Lazy, sloppy work should not be rewarded but it is. And there are so many shooters than deserve a shot at being the best. In Battlefield: Bad Company 2, damn near everything can be destroyed. They decided to make their niche the destruction engine and it works for them. There really is nothing like crushing your foes with a collapsing building. And vehicles are a staple of the game rather than a reward, which means the methods for handling them are also common.
Or MAG which, while honestly not that great of a shooter in terms of guns (it kind of feels like paintball), can fit insane numbers of players into a single match. In some cases 128 people on four teams. And tactics really do help here, unlikely CoD's freshest multiplayer.
Frankly, my only complaint is that a lot of devs are playing safe instead of trying to show us what games can do. And while everyone shares the chain they're hancuffed to, CoD is a big part of the rock holding them back.
Now someone go get me some fish and chips. All this cod talk has gotten me hungry.