I just bought a PC gamepad to play Team Fortress 2.

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CBanana

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Aug 10, 2010
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Mouse+Keyboard are completely superior for shooters versus controllers. They pitted skilled console players with controllers against mediocre PC players with keyboard/mouse and the PC players mopped the floor with the console players.

Reference:

Are PC Gamers Too Good for Console Gamers?
http://www.tomshardware.com/news/xbox-360-windows-live-gaming-voodoopc-rahul-sood,10924.html
 

Vivi22

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Aug 22, 2010
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SaneAmongInsane said:
Heres my argument... I can't stand aiming and turning the camera with the mouse. I feel like I'm playing with a flippin' n64 controller.
The irony of this statement being that the N64 analog stick was more precise and responsive than any analog stick the three console makers are using now (Go back and play some Turok 2 if you can and you'll see what I mean). If it weren't so fragile I'd say we've taken a few steps backward from how good that analog stick was.

And even then, the N64 had nothing on a keyboard and mouse in terms of speed, precision and responsiveness. I'm fully willing to accept that you may prefer a gamepad to a KB & mouse combo. But that still just means you prefer playing with an inferior (in the sense that you can't play as competitively with it) control method for an FPS.

Does anyone else rightfully feel a real controller is the only way to play video games?
This statement is also quite ignorant and as far as I can tell was only made to rub some people the wrong way. Asking if anyone else "rightfully" feels a controller is the "only" way to play implies that it is the end all be all which it clearly isn't. A KB & Mouse are faster and more precise when playing an FPS. A racing wheel will kick a gamepad in the teeth for playing driving games. Do I need to keep going or is my point clear enough already?
 

InsaneMaggot

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Jul 30, 2011
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Yeah and..uhm so what? It's a common fact that FPS on consoles use aim-assist.
And the second line is a joke, in case you don't understand humor.
 

Wintermoot

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Aug 20, 2009
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they will serve your ass on a silver plate.
practice with a SP Valve game (like HL2) and get used to a control scheme.
 
Sep 14, 2009
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Mr. Omega said:
Nice to see the M+K players are soooooo humble... oh, and look, some people are using this as a chance to say that PC games are superior to console games, and insulting the OP! Stay classy, PC Gamers of the Escapist...

I do prefer a controller. Then again, I'm not that much of an FPS guy, and FPS games are one of the few games where M+K has a clear advantage. In TF2, I do prefer the M+K, but some people prefer a gamepad. More power to you. Just try to avoid playing Sniper, that's where the difference will actually be noticeable.
yupp elitist shit storm to the front!

OT: i'm glad you have preferences, but when it comes to tf2 + pc gamers + the actual speed of the mouse vs the speed of a joystick

you will probably get your shit rocked..

not deterring you from using the controller, stick to engie or spy classes and you'll do fine, but don't be surprised when you do get rocked by really good m+kb users for this type of game.
 

DudeistBelieve

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Sep 9, 2010
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Treblaine said:
Mr. Omega said:
Nice to see the M+K players are soooooo humble... oh, and look, some people are using this as a chance to say that PC games are superior to console games, and insulting the OP! Stay classy, PC Gamers of the Escapist...

I do prefer a controller. Then again, I'm not that much of an FPS guy, and FPS games are one of the few games where M+K has a clear advantage. In TF2, I do prefer the M+K, but some people prefer a gamepad. More power to you. Just try to avoid playing Sniper, that's where the difference will actually be noticeable.
Hmm, inconsistency. It's not humble to point out a well accepted fact.

Look, you can be nice to console gamers as much as you like but only shame will get them to end their foolish ways.

OP deserves to get called out for saying he tried something for the first time for 5 minutes and dismiss it at that. And did he take that point to say "Should I get a gamepad?", instead he just started a thread "so I got a gamepad" and a question the hight of ignorant arrogance:

"Does anyone else rightfully feel a real controller is the only way to play video games?"

wow

Seems to be a resounding no.
Cause I'm well aware I'm in the minority, but I know there has to be some people like me that look at the mouse and board and go "fuck no"
 

Soviet Heavy

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Jan 22, 2010
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Nope. In TF2, I can only play mouse and keyboard. The only time that a M+K player will lose in mobility is in a game that features auto-aim.

Example: Halo 2 on Vista. It supports both keyboard and controller. The problem? Auto-aim is automatically turned on. Anyone with a controller suddenly becomes a snipe machine.
 

Davey Woo

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Jan 9, 2009
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I don't really have a preference. I'm generally not as good at aiming in FPS's with a keyboard and mouse, but that's because I don't play very many FPS's on the PC, though that's going to change when Battlefield 3 comes out.
 

Treblaine

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Jul 25, 2008
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SaneAmongInsane said:
SaneAmongInsane said:
Heres my argument... I can't stand aiming and turning the camera with the mouse. I feel like I'm playing with a flippin' n64 controller.
...
Yeah, i know, I'm willingly sacrificing accuracy for the sake of keeping from being disorientated.
N64 controller? Mouse? Not trolling? Now you're disoriented?

You could do a better job of explaining yourself.

PS: I think that "disorientation" is simply a lack of familiarity with the controls. Crazy idea: don't give up after only 5 minutes. No one can figure out the controls to ANY new interface in such a short time. Might I suggest some Flash rail-shooters for the time being:

http://www.newgrounds.com/portal/view/25718
 

Jerubbaal

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Jul 22, 2011
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SaneAmongInsane said:
Heres my argument... I can't stand aiming and turning the camera with the mouse. I feel like I'm playing with a flippin' n64 controller.
lolwut? You prefer having to jam the analogue stick all the way in one direction to rotate the camera?
 

JimmyC99

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Jul 7, 2010
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i can and do play with both, ill grant the Mouse if much much more accurate and WASD is a great way to move, sometimes having to bend my finger to crouch can be a pain in the ass, but in TF2 you don't crouch much at all, you run cloak and stab snipers in their backs for not using a shield, the mouse often is alot faster to turn then a gamepad, especially high dpi mice, but myne is a cheap £5 mouse i don't remember buying its that old. of course personal preference and personal "feel" have a lot to say about this, i feel more comfortable certain games with a pad then a mouse and keyboard, especially 3rd person games i always feel its more accurate even it if isn't. my advice play with both, use what you like. and if you want to practice deterity with a keyboard try playing Zerg as macro, thats just a horrid mess of buttons.
 

Sigma Van Lockheart

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Jun 7, 2011
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I play better on PC using a mouse that i do on consoles using a controller and its not just me its also my friends too its just easier to use a mouse if not then your using a bad mouse go get a good one.
 

kebab4you

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Jan 3, 2010
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Only time I would ever take a gamepad over mouse + keyboard is if´s a fighting game, is tf2 one? nope, so keyboard + mouse it is!
 

Jimmy T. Malice

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Dec 28, 2010
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Team Fortress 2 is not designed to play with a gamepad. Too many buttons. How are you supposed to use the disguise kit without numbers?
 

pejhmon

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Mar 2, 2010
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Nope.avi (rather fitting for a tf2 based thread come to think of it)

I admit that some shooters suit the controller more than M+K but they tend to be 3rd person ones (Gears of War, for example, or Rainbow 6 Vegas 2 (to an extent though, I enjoy it on both). Thing is, the M+K is definitely easier (I have no idea how I ever did the L4D1 campaigns on a controller) but it doesn't rule out that the controller is fun, which it is, just only in its native environment. I do know some born and bred consolers that when they try PC gaming they get all confused and disorientated and want Xbox-controller-for-PC to make the game playable for them, it must be a habit thing.
 

pejhmon

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Jimmy T. Malice said:
Team Fortress 2 is not designed to play with a gamepad. Too many buttons. How are you supposed to use the disguise kit without numbers?
That is very very true, let alone disguising as your own team.
 

InsaneMaggot

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Jul 30, 2011
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Jimmy T. Malice said:
Team Fortress 2 is not designed to play with a gamepad. Too many buttons. How are you supposed to use the disguise kit without numbers?
well, there's a way

 

RA92

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DesertMummy said:
Holy Christ, I think I just lost faith in people, all people. It doesn't matter what you use, neither is definitively better than the other, It all comes down to what you personally prefer.
See, it has less to do with personal preference (playing with a gamepad on SP is just fine) as he's talking about competitive MP. Simply put, he'll get destroyed against M&K on a fast-paced FPS, especially without aim-assist.

Here's what a dev of Monday Night Combat, a console developer, had to say about it.

It all comes down to how each input mechanism affects your ability to turn. On a console, the angle in which a player can turn is a function of both time and displacement of the thumb stick. No matter how far players want to turn, they have to pay a time cost. Even at the highest controller sensitivity, there is a time cost to be paid. On a PC the angle of turn is a direct mapping of how far you move the mouse. The time cost is variable and the better players get that time cost to approach zero.

Now, on consoles we use an array of aim helping mechanisms all in an attempt to help with this time cost. View acceleration allows that time cost to not be linear from distance the thumb stick is moved. It?s an attempt to guess that if players jam their thumb stick to one side and hold it they want to spin quickly, but if they slam it to one side and release they want to make a fast minor adjustment. So at the beginning of the time cost the rate of turn is slower and it speeds up exponentially, to a cap, as time goes by.

View friction slows down the player?s turn speed when an enemy passes in front of their cursor. This makes it so they can shortcut that time cost by allowing players to turn up the sensitivity, thus lowering the time cost, but make it so that the turn rate slows down when you have an enemy in their sights. Hopefully, this makes it easier to get a target in the crosshairs.

View adhesion, which will cause the player?s cursor to adhere to enemies passing in front of the player, is an attempt at taking the time cost away. This mechanic tries to match the player?s turn rate to a target moving in front of the player. Thus trying to remove the time cost for moving targets that should be easily hit.

Aim attraction is the last console helping mechanism. This is a system that takes a shot you make, sees if it?s going to be close to a target, and adjust that shot ever so slightly so that it hits. This doesn?t directly affect the time cost but does give some perceived precision to shooting on a console.

Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill.


The result?

http://www.tomshardware.com/news/xbox-360-windows-live-gaming-voodoopc-rahul-sood,10924.html
 

Weaver

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Apr 28, 2008
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I find the mouse to just be far superior. I have an LP of Singularity going on youtube there and there was a sniping section where I popped a lot of guys in the head very quickly. A friend of mine who mainly plays on consoles said to me "Wait, the sniper auto aims?" He didn't comprehend that I could aim with accuracy that quickly.