I liked ME3's ending

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AD-Stu

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Oct 13, 2011
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Chunko said:
I get the feeling that I'm in the minority, so what did you guys think?
I thought that it was poorly conceived, poorly executed, large parts of it were completely illogical and it was out of character with everything that had happened in the series up to that point. And I'm saying that as someone who actually likes unanswered questions and downbeat endings when they're done properly. This was not done properly.
 

Eddie the head

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DigitalAtlas said:
Edit again: "Did this story not deserve a happy ending?"

Is this the type of spokesman whoever linked this video wants for your arguments? Because, um..... The stupid.... Good god the stupid. Next you'll ask for a way to have a happy ending in HL1....
Umm. How it that just stupid? I mean it's traditional for the hero to die in an epic like Mass Effect. But saying the hero has to do anything in a game like Mass Effect kind of well defeating of the purpose. Mass Effect is not like Half Life, it's not a train ride.
 

DoPo

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Jan 30, 2012
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DigitalAtlas said:
Then we can be friends as I have said this in every ME3 related thread.
"DigitalAtlas accepted your friendship request on MassEffectBook!" =D

DigitalAtlas said:
And I really think it was just a design over-sight, seeing as there's no way for BioWare to know who you're taking.
Meh, they could have handled it better. Even though they don't know who you're taking, it's still possible to make a cutscene without plot holes. But considering the ending was most possibly rewritten at one of the last possible moments, the mistake is explainable but still not excusable.

Anyway, I think I'll step away from this thread before it gets too ugly in here. I understand the frustration with the ending, I don't like it being repeated over and over again, since I'm sure more people will take the chance to clarify their reasons for hating the ending.
 

burningdragoon

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DigitalAtlas said:
And I really think it was just a design over-sight, seeing as there's no way for BioWare to know who you're taking.
Of all the things being kept track over the course of 3 games, not having people in your final party show up in the final cutscene is not that complicated. They made sure to have Isabella in DA2 remember if she had sex with the Warden during DA:O (which I'm not complaining about, I thought it was funny), they could handle that. Design oversight, maybe. Couldn't get it working right before deadlines, sure it happens. It's still a mistake though, and should be acknowledged as one.

Admittedly, that's a petty gripe to pull out, but it's also not something that really needs to be defended.

Why no, that wasn't my biggest sore spot with the ending or anything >.>
 

DigitalAtlas

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Eddie the head said:
Umm. How it that just stupid? I mean it's traditional for the hero to die in an epic like Mass Effect. But saying the hero has to do anything in a game like Mass Effect kind of well defeating of the purpose. Mass Effect is not like Half Life, it's not a train ride.
It's stupid because the ENTIRE GALAXY was war torn, cut-off from one another, and just nearly went into pure extinction battling AI Gods. Rainbows and sunshine are to follow!

Also, Mass Effect kind of sort of.... is a train a ride, especially ME2.

DoPo said:
"DigitalAtlas accepted your friendship request on MassEffectBook!" =D
Trust me, that's something that's hard to do on here, haha.


DoPo said:
Meh, they could have handled it better. Even though they don't know who you're taking, it's still possible to make a cutscene without plot holes. But considering the ending was most possibly rewritten at one of the last possible moments, the mistake is explainable but still not excusable.

Anyway, I think I'll step away from this thread before it gets too ugly in here. I understand the frustration with the ending, I don't like it being repeated over and over again, since I'm sure more people will take the chance to clarify their reasons for hating the ending.
Quite possible. I think they just got stuck.

As for leaving, amen. After this post.

burningdragoon said:
Of all the things being kept track over the course of 3 games, not having people in your final party show up in the final cutscene is not that complicated. They made sure to have Isabella in DA2 remember if she had sex with the Warden during DA:O (which I'm not complaining about, I thought it was funny), they could handle that. Design oversight, maybe. Couldn't get it working right before deadlines, sure it happens. It's still a mistake though, and should be acknowledged as one.

Admittedly, that's a petty gripe to pull out, but it's also not something that really needs to be defended.

Why no, that wasn't my biggest sore spot with the ending or anything >.>
I respect this post actually. No hostility. *applauds*

Now, see, here's the thing: It isn't something that needs defending.... Until the fans of the game use it as one of the reasons to file a complaint with Federal Trade Commission and angrily claim they're entitled to the creative rights of the game. In fact, if it was just brought up to BioWare civilly, they probably could've patched that in a week or so.
 

The Pinray

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I don't care about the ending anymore. I don't care about Mass Effect anymore. I'm so burnt out on all of it.

I'm glad you liked it, though, OP. You bring hope to an ever darkening world.
 

DigitalAtlas

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Ultratwinkie said:
BathorysGraveland said:
Vault101 said:
Ambiguity can be a good thing, the best endings provide both ambiguity but also provide colosudre..both are possible (portal 2)

being depressing/downright stupid is another thing altogether...I wont go into why ME3's endingf failed....but it did
Well, as for it being "downright stupid", I don't know as I haven't played the franchise. However, I fail to see how a depressing ending can be bad, by any stretch of the imagination. If an ending does get an emotion out of you, surely it is effective to some degree, regardless of whether story-wise it is good (characters being killed etc).
Considering they bring out a fucking ghost that uses a magical maguffin to fix everything yet also destroy everything kinda destroys all lines of logic since its the ONLY ending.

No matter what you say, its still a magical ghost child.

The REAL ending should have been when Shepard was hit by the fucking laser beam or when he bled out on the citadel. That has some sort of logic to it.

When you try to make science fiction based on loose rules of science, you don't use magic at the very end. That is considered bad writing. If you put that amount of thought into how element zero works, you should put the same amount of thought into the ending.

DigitalAtlas said:
You're in the minority, but that's okay. You happen to take the side of journalists and smart people who respect a designer's choice to end their series how they want to and just enjoyed the journey to it.

I didn't hate it either. I thought it was a standard video game ending. It felt like HL1's ending to me. G-Man describes it best: "Rather than offer you the illusion of free choice, I will take the liberty of choosing for you...if and when your time comes round again."

Trust me, it's better to be in the minority here. Any idiot who reacted so harshly and excused it just wants games to be products and nothing but. Seeya in the full digital market, full of no innovations or risks and just a ton of safe bets to only satisfy a player.
Pfft. No.

Saying the designer is exempt from a bad ending is like saying the writer of twilight is exempt from writing a bad story.

Nice way to generalize your opposition. What next? Calling everyone else Neo nazis? Real fucking original there.

Secondly, Mass Effect is not art. Mass Effect is a fan wank. It was NEVER art.

Want art? You really want art? Try the road. Try the original fallouts. Try Planescape: Torment. Try Arcanum.

Mass Effect was never art. The "art" in Mass Effect 3 was so contrived it was worse than the Graveyard, and that game is only 10 seconds long. Saying Mass Effect is art is like saying the Expendables is art, its not.

Stop saying all of gaming is art or all of gaming is a product. Its a false dichotomy. Just stop it. Its getting tiring.
>Claiming I said ME is art
>Word art not in post.

You sir are confusing art with the right to be creative.

That's it, don't care anymore. Every thought you expressed in that post is wrong. That's that.
 

Eddie the head

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DigitalAtlas said:
Eddie the head said:
Umm. How it that just stupid? I mean it's traditional for the hero to die in an epic like Mass Effect. But saying the hero has to do anything in a game like Mass Effect kind of well defeating of the purpose. Mass Effect is not like Half Life, it's not a train ride.
It's stupid because the ENTIRE GALAXY was war torn, cut-off from one another, and just nearly went into pure extinction battling AI Gods. Rainbows and sunshine are to follow!

Also, Mass Effect kind of sort of.... is a train a ride, especially ME2.
You see that's not a happy ending that's a perfect ending. Not the same thing, Infamous 2 had a happy ending but it was far form perfect. I will grant that it is on rails but you are at least the conductor so it's not just a ride
 

Bat Vader

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Mar 11, 2009
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I didn't hate the Mass Effect 3 ending but it wasn't what I expected. I was hoping it would do what Dragon Age: Origins and tell us what happened afterwards. I am happy to see that is what they are doing in the free ending DLC.
 

megaadair

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Spoiler bit (warned); I thought it was a good ending, but it didn`t seem tie in with any choices made before hand and they destoryed the mass relays. That sucked.
 

C117

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ruthaford_jive said:
Well, I have no issue you with liking it. I mean that's your opinion. But the options weren't really that distinct from one another, well... except what they represent anyway. How they play out as movies and endings were too alike.

I didn't hate the ending. I did initially, then I stopped caring and realized it was just poorly made if anything. What they were going for, sacrifice and all that, I had no issue with. I didn't even really care about the logical strangeness. Lack of closure was the most irritating thing though.
This. I can dig the slightly nonsensical logic, because it has always been hinted that the Reapers are merely the tip of the iceberg. I can dig the sacrifice, because I didn't really expect we'd get out of that unscathed.

What I didn't like was the lack of closure. And that will hopefully be resolved with the upcoming Ending DLC.
 

endtherapture

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DigitalAtlas said:
Seriously, people owe BioWare a freakin' fitting grade school apology for their grade-school temper tantrum. Don't demand and get angry, be civil and actually civilly POINT OUT to them what you didn't like. If enough people did that, we'd still get the DLC you all want to buy so damn much and developers could know they can takes risks without having to free being named the worst company in history.
Erm we have pointed out what we didn't like...

It's just to get anything done or get noticed by Bioware you have to SHOUT LOUDS BECAUSE NO ONE LISTENS.
 

Ryan Minns

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The ending existed to try and make people want more, despite Bioware stating otherwise, ME3 was never intended to be anything more then attempt to sell DLC and you are silly if that is even remotely a good thing. An ending that wasn't raw laziness would have made me hunger for more but it's what we got, I'm done being annoyed about it really, D3 is too close to be annoyed!
 

Texas Joker 52

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Jun 25, 2011
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Well, everyone is entitled to their own opinion and I for one? Am glad that SOME people liked it, even though I absolutely loathed it. Why? Because that meant that some people didn't have to go through the disappointment and anger a lot of other fans did, which quite honestly, is something dedicated fans of a compelling story shouldn't have to go through, at least, not for the very reasons we did.

The fact you didn't, and many others didn't, should be seen as a good thing, even from those like me, who hated the damn thing. Of course, that doesn't mean we don't feel that it should be changed, because we do feel that way, at least a substantial, vocal portion of us do. But, that's really neither here nor there, and if you like that ending, you should get the choice to keep it. After all, that was kind of Mass Effects thing, you know?
 

LawlessSquirrel

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I also picked the 'Green' ending, and I did like it. The stuff around it was abysmal though, in that nothing mattered beyond a score counter.

Your choices don't matter by the end. Only whether or not you made a choice at all.

Also, plot-holes aplenty and last-second retcons to things that happened only minutes ago. Horrible rush-job if I ever saw one. I can't overstate how disappointed I am that they didn't delay the game another year to give it the depth they so clearly wanted before having to cut things down.

But the implications of the ending itself, if all that other stuff was handled right? Very nice.