I liked the Mass Effect 3 ending.

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lacktheknack

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RhombusHatesYou said:
nikki191 said:
sorry but i dont have access to what ever the hell the writers had.
Crystal meth cut with guano, known on the street as 'batshit crazy'.
I just headdesked at that joke so hard I broke my desk.

OT: Whelp, I was beaten to the punch... over and over and over. It's interesting how people will still write such long responses to it, though.
 

Overusedname

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Daystar Clarion said:
Silly Koala, that's a weird way of saying how much you hated the ending.

In a game franchise that prides itself on choice and the consequences of those choices, having an ending that thematically goes against those choices makes it a poor ending.

Also, it's been established that the ending was written by two guys, with no input by any of the rest of the team.

And it shows.
In my experience 2-3 writers is usually a good medium. Any more any your a committee with conflicting ideas. Just one guy, and one calls you out on your bullshit and fills in the gaps every writer inevitably comes with.

That being said, shifting from one method to another never works. So here, I agree. This story was built by the team. The ending was written by only two of them, without even considering the opinion of the others. That's not good team work when your world was built by dozens.

Should the world have BEEN built by dozens? Up for debate. But dayamn, something went wrong in the office.
 

mykalwane

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crazyrabbits said:
My personal laws in bad endings:

If you need to "headcanon" the circumstances of an ending in order to make it better for yourself, the ending failed.

If the main character has to die for no adequately explained reason, the ending failed.

If the ending brings up new characters, questions and consequences that aren't specifically elaborated on in the narrative, and come out of left field, the ending failed.

If the majority of the fanbase chooses to believe that your (original) endings were all a dream instead of actually happening, you failed as a writer.

If you need an additional DLC pack to try and put whipped cream on top of the garbage you just up, your ending failed.
First off I do agree fully here. Though you liking it is ok. Personally I was able to ignore a lot of thing with the orginal ending, that I couldn't with the extended ending. So I like the first one better, because I am not angry at it. As long as you enjoy it, that is all that matters. Atleast then, you're getting your money's worth.
 

DioWallachia

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PirateRose said:
The major problem with the ending over all is most of the players were playing Mass Effect for pure, stupid entertainment. People were playing to figure out who Shepard's going to bang, who Shepard was going to knock on their butt next, and what was going to happen to their favorite characters. They weren't playing to think very hard. Though there are some nice touches of deep stuff across the three games, Bioware didn't really focus on it to define the whole series until suddenly in the last ten minutes of the game.

Considering the mind set of the average fan, I honestly think they could have gotten away with a simple button push that destroyed all the Reapers. A much smaller group of fans would have been upset they didn't get some deep, profound ending. Though in my opinion the current ending isn't even deep and profound, it's the same old bull crap.
If that were true then NO ONE would have noticed the sheer difference between bullcrap and bullshit.

The "bang everything that movies public" hypothesis only holds up for ME3 since the marketing of said game was made to appeal to the COD fans who are THAT kind of people.

If there wasnt anything worth in the series, then we wont have anyone like MrBTongue or Smudboy doing analizis on a bunch of videogames. The only one who seem to think that there wasnt anything worth a damn is, ironically, the developers themselves.
 

Lovely Mixture

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viranimus said:
Here is the issue. Just because YOU think it is bad writing, does not mean that it is.
Sure, otherwise we wouldn't be arguing.


viranimus said:
Especially when the reason you think it is bad writing is clearly identified as you misunderstanding or not even seeing what is being conveyed.
Don't you see any problem with your argument? It's literally "It's not bad writing, you didn't understand it."

viranimus said:
Bioware attempted to end this trilogy with a level of risk and complexity that rarely if ever has been seen in gaming, and the community as a whole not only missed it, they went absolutely apeshit because they missed it. This is why I claim things like this sets us back a decade.
offering
A level of risk? They "didn't want the ending to be forgettable." It's hardly any risk if you don't care about pissing off people who actually wanted a good narrative.

viranimus said:
It doesnt set us back a decade for being upset over the writing, It sets us back a decade when we act like screaming children getting bent out of shape simply because things did not go the way we expect them to.
Having standards and having expectations are very different things. And you are still continuing to generalize everyone who disliked the ending as whining children.


viranimus said:
THAT is the entire problem of the controversy. Even in the face of all the well meaning, thoughtfully worded expositions on why the ending is broken, it still comes down to the same factors. You missed the point because you put your intention/interpretation as the expected end all be all resolution and when the ending did not mesh with your expectation, you screamed like a child.

That's very narrow-minded. That's all I can really say.
 

Bigsmith

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CaptainKoala said:
**Obviously this is going to be spoiler-rific**

I just finished Mass Effect 3 (I'm super late, I know), and I managed to avoid getting the ending spoiled for me, except for the fact that it was apparently really bad. And having just finished it I don't see what everybody was so upset about.

I chose to control the Reapers, because if I destroyed them the cycle would just start all over in the next generation of people which would make all 3 games pointless, and I didn't do synthesis because it seemed kind of douchey to make that kind of choice without anybody's consent on the issue.

Sheapard dies sacrificing himself for the survival of every living thing everywhere, the rest of his squad lives on and his sacrifice is never forgotten.

Can somebody explain to me what was so bad about it?
I do realize that the choice you make has little effect on the ending but that doesn't necessarily make it a bad one.
Although I won't go into why people think it's so bad, I can however agree with you. :3
 

RhombusHatesYou

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lacktheknack said:
RhombusHatesYou said:
nikki191 said:
sorry but i dont have access to what ever the hell the writers had.
Crystal meth cut with guano, known on the street as 'batshit crazy'.
I just headdesked at that joke so hard I broke my desk.
Well, as they say, if you enjoyed that joke half as much as I did then... I've enjoyed it twice as much as you.
 

DioWallachia

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Lovely Mixture said:
viranimus said:
THAT is the entire problem of the controversy. Even in the face of all the well meaning, thoughtfully worded expositions on why the ending is broken, it still comes down to the same factors. You missed the point because you put your intention/interpretation as the expected end all be all resolution and when the ending did not mesh with your expectation, you screamed like a child.

That's very narrow-minded. That's all I can really say.
Again, if this was a planned trilogy and the ending was intended all along, it would be:

1)Properly foreshadowed through the series. the conflict of Organics Vs Synthetics is not even worth registering because no Synthetics in this cycle were a problem at all unless the Reapers upgraded them (so much for helping organics) and the god child failed to provide evidence of the contrary.

2)The "Dark Energy" leaked ending shouldnt exist

3)This video interview shouldnt exist:

Come to think of it, a decade ago we werent bitching about having an ending changed. We are, like always, a bunch of walking jeans with pockets full of money, we can only speak the elusive language of money and nothing else.

We are wrong because we missed the point? i supposed that we, the gamers, are just as worse as Anita Sarkesiam then, who missed the point of ICO and called it "the most sexist game she ever played". Do the developers even know at this point what was the point of the series?
 

DioWallachia

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Lovely Mixture said:
viranimus said:
Bioware attempted to end this trilogy with a level of risk and complexity that rarely if ever has been seen in gaming, and the community as a whole not only missed it, they went absolutely apeshit because they missed it. This is why I claim things like this sets us back a decade.
offering
A level of risk? They "didn't want the ending to be forgettable." It's hardly any risk if you don't care about pissing off people who actually wanted a good narrative.
Again with the "risk". Do the risk he speak off refers to the fact that Walters ripped off the ending of Matrix Reloaded, and thus, it was a risk because people would remember that film? except that in our case, instead of being able to argue with the child like Neo did with the Architect, we end up accepting its lies without proper exposition.

Dont try to imitate Mr Hudson by pretending its our fault and not giving proper explanation of what was the idea behind an ending that was made in the last hour and the fanbase had to Headcannon to understand it. I havent found a law that prevents artist from explaning its work to the people and i am sure as hell that if we KNEW the reason of, say, The Mona Lisa smile, it will STILL be considered art.

Maybe he is sad because we cried like babies about the ending before going civilized about it. And once again, he is wrong, remember the charity drive of Child's Play? that got canceled for no apparent reason? oh wait, we do know why they dont want the gamers, the mature people who are the foil to Bioware childeshness, to complain formaly:


Dont remember the charity drive? then how about the cupcakes?
http://www.forbes.com/sites/davidthier/2012/03/27/mass-effect-3-protesters-sending-cupcakes-to-bioware/




To quote Wikipedia: "The group later raised $1,000 in under one hour to go toward the purchase of 402 cupcakes. The cupcakes were made with three different colors (red, green and blue) to correspond to the different endings, yet all had the same vanilla flavor"

Uhmm........all the same flavor? is this SUUUUUUUUUUUUUUUBTLE foreshadowing?

So viranimus, dont want to explain? put a link for someone who holds your argument or a previous post of yours that did it before.
 

TheScientificIssole

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Daystar Clarion said:
Silly Koala, that's a weird way of saying how much you hated the ending.

In a game franchise that prides itself on choice and the consequences of those choices, having an ending that thematically goes against those choices makes it a poor ending.

Also, it's been established that the ending was written by two guys, with no input by any of the rest of the team.

And it shows.
I love the ending. Wall of text below.
I love the ending. I think it's amazing, all three of the endings ride off of the themes of all three of the games. Synthesis covers themes from two and three, because Shepard is a made partly-synthetic clone in the second game, Legion sacrifices him self to give the synthetic Geth their own lives and the relationship between Joker and EDI in the second one. And the shot at the end of EDI and Joker standing at the new planet was perfect.
Control shows themes of perseverance and courage , because Shepard is the only one has enough character to control the reapers. Paragon or Renegade, Shepard is still the person who has enough conviction and strength to do it.
The destroy ending, seems to be a little bit more dependent on your thought. It does however carry themes of the original Mass Effect, because this ending almost shows that you have refused the change of the situation.Through your choices and your beliefs, you may have made synthetics the bad guy, as they were in the first game.
And you're choices do effect your outcome! Just not in the way that you would think. Galactic Readiness defines alot of the choice thing because through the groups you decide to ally with you get a different ending, or some endings are unable to be chosen. And besides that I found that some choices would be poor decisions if made under certain circumstances. If I chose to destroy the Geth because I lacked the ability to unite them, I would probably choose the destroy ending, and I would be unable to see any good in control or synthesis. If I chose to destroy the Quarians, I wouldn't have it in my heart to be able to destroy the Geth, so I would have to choose synthesis or control.
And themes that run for the first game to the ending, Synthetics Vs. Biotics, in the first game you fight against the Geth and Sovereign, all you know is that they are destructive robots and that they must be stopped. In the second game you meet legion, who allows you to look more into the Geth and their motives. In the third you have the option to change everything and save the Geth and use the reapers for good, or destroy both.
Courage and sacrifice, Shepard, Legion, many other characters, but most importantly Saren and The Illusive Man. They both face indoctrination, and if you are strong enough, they fight it long enough to stop themselves. Both have identical situation, with almost identical resolutions, its perfect. And one character who was controlled by the Thorian shoots himself to protect his colony.
Rebirth and cycles are a big one that I don't want to explain, wall of text is too much.
That may have been poorly written, because it is too long to edit.
 

Acton Hank

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DioWallachia said:
Acton Hank said:
DioWallachia said:
Acton Hank said:
Now go into the naughty corner and think about all the silly things you said to each other, then kiss and make up.
NEVER!! i cant french kiss anyone with a breath like that!!!
When did I mention french kissing? Is there something you'd like to share with us fine folks at the escapist forums? We're very good listeners.
Well, you say kissing and make out with each other but that is too lame, i do rather put the tongue all the way and check out if any of the teeths are real or fake (so at least i know that my......"client" has a good dental health. Otherwise, if it uses fake ones, then that means that he has a good dental plan)

Like a boss ;)
I said "kiss and make UP"; It's an old expression that means drop grudges and try to get along.
 

Roman Monaghan

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CaptainKoala said:
tippy2k2 said:
Could you explain why you liked it? There is a big difference between indifference and liking (which your last sentence makes you sound indifferent to the ending; I apologize in advance if I'm presuming too much here).

I liked the ending for reasons that I'm getting sick of explaining :) so I would like to hear what you have to say.
I liked the ending because it worked. Shepard died, I'm fine with that. In fact I think I would have liked the ending a little bit less if Shepard made his decision, hopped on the Normandy, and flew away in the sunset, because it would make the choice he made feel less significant. The fact that Shepard gave his life intentionally for the greater good just speaks more about him as a character. It exemplifies his selflessness and willingness to do absolutely anything if it means a better life for someone else.

I like the idea that (in the case of the Control ending) Shepard isn't truly dead, though. He lives on through the embodiment of the Reapers, on an eternal mission to ensure peace in the whole galaxy.

And I loved the ending scene, with the Stargazer and the kid. I can't remember who said this but there is a famous quote that goes something like this. "There are two deaths in this life, one when your body dies, and the other is the last time anybody mentions your name."
This is my favorite part about the ending, because Shepard dies physically, making his decision seem more significant, but the memory of him and what he did will live on forever.
No it didn't.

No one in the world is complaining that the endings are bad because Shepard died. We all kinda went into this one expecting it. Probably thinking there'd be a work around, but probably with a default that he'd die unless you really went out of your way, but that is not a complaint I've seen leveled at this ending unless you're a moron or making a straw man argument (which you are)

Also I think you're misquoting a One Piece quote. "Hey...when do you think a man dies? Does he die when he's been shot? No. Does he die when he's ravaged with disease? No. Does he die when he's been poisoned? NO! A man dies when, and only when, he is FORGOTTEN! Even when I pass on, my dream will come true."

People hate the ending because it made no sense in the context of the rest of the series, neither from a story stand point nor a mechanical standpoint. People hate it because it was of poor quality and felt like it was shoved in at the last minute. People hate it because it retroactively goes back and ruins the entire rest of the series; for the same reason I cannot truly enjoy the original Star Wars movies or the old Ultima games, I can no longer enjoy the Mass Effect games. People hate it because it robs us of choice, the most important thing about the series, and even then I will proudly admit that such a concept could have been used in such a way to blow our minds, but as it was it merely left a sour taste in our mouths. People hate it cuz we never find out about what happens to our team mates, or even the rest of the universe for that matter. People hate it because we were expected to accept it without argument and without input.

And for another thing: we hated it when people said we were entitled to think we should have expected better. It makes us entitled to want quality from something we love, and to feel betrayed when it is denied and we are spat upon for being so foolish as to think something that has been good for so long should continue to be so. That we should accept and enjoy without question like starved dogs slopping up filthy bilge water from a pit in the ground. It is not entitlement to complain when a wonderful 4 star dinner is suddenly replaced at the last bite with a maggot infested water bloated dog corpse.

These are real tangible reasons for why people feel about the ending. All you had given was "Shepard dying was pretty cool, so I liked it." You lose. You lose in life. Go home.
 

DioWallachia

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Roman Monaghan said:
No it didn't.
That was unnessesary harsh but oh well. Anyway, what do you think of this video documentary? does it cover ALL the things that make up the controversy? (warning:is fuckton long because its a compilation of several videos over the web)

 

Agent 45

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I disagree with most people on here....

because I think the game was being broken beyond repair at Chronos station and went downhill from there, not just the last 10 minutes. No, I don't feel like elaborating, it's been half a year now, I have talked about it enough. (not on here though, see post count)

On top of that, this lovely scene from the endgame:

"Damnit, I'm hit!"

"Cortez!"

*Steve explodes*

"You're going to pay for that you bastards!"

"Uuuuuuuuuuuuuuuuueeeerrrgggghhhhh!"
 

Eddie the head

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TheScientificIssole said:
I remember reading a quote once buy I think Tolkien but it might have been Jules Verne. Anyway I can't remember exactly what was said but the main point of it was if you lose the willing participation of your audience then whatever your trying to say is lost. Meaning internal consistency has to be maintained. It don't matter what your themes are or if they are used in the ending even. If narrative coherence is lost whatever you where trying to say falls flat.

To put it simply the themes might be grate but the the story's not. And if the story's not the themes don't matter.
 

DioWallachia

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Agent 45 said:
I disagree with most people on here....

because I think the game was being broken beyond repair at Chronos station and went downhill from there, not just the last 10 minutes. No, I don't feel like elaborating, it's been half a year now, I have talked about it enough. (not on here though, see post count)

On top of that, this lovely scene from the endgame:

"Damnit, I'm hit!"

"Cortez!"

*Steve explodes*

"You're going to pay for that you bastards!"

"Uuuuuuuuuuuuuuuuueeeerrrgggghhhhh!"
Sabor it. TASTE gaming history it its full glory:


love the comments there:

Shepard: "STEEEEEEEEVE!"

Stevie: "Im alright!"

Sheaprd: (Extremely disappointed he didn't die) "...You sure?"

-----

Kimberly Brooks: "Okay, what's my motivation?"

VA Director: "You are giving birth to a pineapple."

KB: "Got it."
 

DioWallachia

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Eddie the head said:
TheScientificIssole said:
I remember reading a quote once buy I think Tolkien but it might have been Jules Verne. Anyway I can't remember exactly what was said but the main point of it was if you lose the willing participation of your audience then whatever your trying to say is lost. Meaning internal consistency has to be maintained. It don't matter what your themes are or if they are used in the ending even. If narrative coherence is lost whatever you where trying to say falls flat.

To put it simply the themes might be grate but the the story's not. And if the story's not the themes don't matter.
Aah yes, "willing participation of your audience". We already dismissed that claim.

You know? there is this sophism argument about "There is no OBJECTIVE way to write a story. Therefore, its not a bad X", and yet here we are debating not only this game merits but ALL the crap we like/dislike in these very forums. Hell, we gave REVIEWERS telling us their opinion about certain products. So, if everything is subjective then what is the point of trying harder to make a good movie if EVERYTHING is good under that logic?
 

Agent 45

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DioWallachia said:
Agent 45 said:
Sabor it. TASTE gaming history it its full glory:


love the comments there:

Shepard: "STEEEEEEEEVE!"

Stevie: "Im alright!"

Sheaprd: (Extremely disappointed he didn't die) "...You sure?"

-----

Kimberly Brooks: "Okay, what's my motivation?"

VA Director: "You are giving birth to a pineapple."

KB: "Got it."
One has to wonder what the voice actors thought when they saw the final product:

"Yup, did a damn fine job with that pineapple line!" Seriously though, the endgame was full of out of sync audio and video, this buggy scene is just the most obvious and hilarious one, I literally laughed out loud when I saw it. I saw you post a link to one of smudboy's videos earlier and I have to say that I agree with a lot af what he says. Though he can overanalyze certain aspects.
 

worldruler8

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DioWallachia said:
Agent 45 said:
I disagree with most people on here....

because I think the game was being broken beyond repair at Chronos station and went downhill from there, not just the last 10 minutes. No, I don't feel like elaborating, it's been half a year now, I have talked about it enough. (not on here though, see post count)

On top of that, this lovely scene from the endgame:

"Damnit, I'm hit!"

"Cortez!"

*Steve explodes*

"You're going to pay for that you bastards!"

"Uuuuuuuuuuuuuuuuueeeerrrgggghhhhh!"
Sabor it. TASTE gaming history it its full glory:


love the comments there:

Shepard: "STEEEEEEEEVE!"

Stevie: "Im alright!"

Sheaprd: (Extremely disappointed he didn't die) "...You sure?"

-----

Kimberly Brooks: "Okay, what's my motivation?"

VA Director: "You are giving birth to a pineapple."

KB: "Got it."
You know, I didn't see that scene since I never got the game, just watched a let's play. But I can say this, that scene may as well encompass everything that was bad about the game. Everything, the cinematography, the delivery, the reaction, and how I reacted (by laughing at the absurdity) was just wrong.