I don't see assigning too many functions to one button as a problem when the function it carries out at any given moment is listed in big letters at the bottom of the screen.MiracleOfSound said:Actually it seemed more like he was lamenting the fact that they put too many functions on to the one button, which often does tend to confuse game engines.Redingold said:So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.
The 'you just suck' argument is a lazy and ignorant response when someone has a complaint.
It took me that long to get that stupid cat its fish. That's the point at which I called it quits. That, and the colour scheme was really annoying me for some reason.GrimHeaper said:This sums it up.Redingold said:So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.
Twilight Princess was the first Zelda game I ever played, and I thought it was pretty good.
The intro takes 15 mins if you know what you are doing.
Having one button do many things is not an issue when the thing the button does is clearly displayed at the bottom of the screen. It's not that hard to master contextual controls. Is your horse moving? Then pressing A means sprint. If it isn't moving, it means get off. If you're close enough to someone to have "Talk" appear on the bottom of the screen, then it means "Talk". Not that difficult.trollpwner said:Eh? I'm gonna take a quick quote from the OPRedingold said:No, I'm being serious. I don't recall struggling with the controls in Twilight Princess. Is walking at a ladder to climb up it really so challenging?trollpwner said:Snip
Fiddly controls are not a good thing, but the controls for Twilight Princess were far from fiddly.
That really does not sound like good design to me. I mean, seriously. This is just too fiddly and even if you didn't have problems with it, you can't attribute design problems like this to the player.rutcommapat said:It was at this point that I realized how stupid of an idea it was to make the A button on the Wii Remote be the "Talk to townsfolk" button, the "Sprint" button, and the "Get off your horse" button - All in one. Often, I'd attempt to talk to someone while on horseback and find myself in the next county, and often I'd attempt to sprint to the next county and find myself getting off my horse.
Pat finds himself in his cottage, with some assholes in his front yard yelling at him to wake up. I direct Pat over to his ladder (Because stairs are for pussies) and direct him to climb down the ladder, whereupon Pat begins walking into the wall on the right. I back up and direct Pat to climb down the ladder again, whereupon he begins walking into the wall on the right. Finally I walk directly into the Ladder's centimeter-wide range of recognition and begin hanging from the ledge. I push the analog stick "Down", indicating that I want Pat to go "Down" the ladder, whereupon he climbs up the ladder and is back where he started. Holy fuck.
God I love that game. Beaten it about 20-some times and have memorized the location of each and every heart container and item.k7avenger said:Go play A Link to the Past. You'll thank me later.
Agreed.SupahGamuh said:Well, Twilight Princess was never called the best Zelda ever, but it's certainly an amazing game. Granted, the game starts out very slow, but it picks up a bit later.
Half an hour to judge an epic of 20 hours doesn't sound fair to me.
Have to agree with you, there. OoT was just as, if less user-friendly than Twilight Princess and a significant amount of the people I know completed the game or at least got half-way through before they hit double-digits in their age.Redingold said:I don't see assigning too many functions to one button as a problem when the function it carries out at any given moment is listed in big letters at the bottom of the screen.MiracleOfSound said:Actually it seemed more like he was lamenting the fact that they put too many functions on to the one button, which often does tend to confuse game engines.Redingold said:So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.
The 'you just suck' argument is a lazy and ignorant response when someone has a complaint.
I played Twilight Princess on the Wii to completion, and the only control issues I had were with the gimmicky shit (the motion waggles and pointing) but never the A button.trollpwner said:That really does not sound like good design to me. I mean, seriously. This is just too fiddly and even if you didn't have problems with it, you can't attribute design problems like this to the player.