I play Legend of Zelda: Twilight Princess for half an hour

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Guffe

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Jul 12, 2009
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I really had a good laugh at your "first 30 minutes of Zelda" xD
Got to agree that the game starts kind of slowly (all the zeldas do) but I hope you'll get a hang of it and find it an enjoyable gaming experience!!
 

GrimHeaper

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Jun 1, 2010
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I can pick up the controls of a game I have never played and do fine.

It's most likely the "he isn't that much of a gamer" thing.
Seeing that he has never played a zelda game before, that and he doesn't seem serious at all I mean look what he named his horse.

I had more trouble getting the motion controls to do what I want them to do than the A button, A single button that does what I want to perfectly.
If he's going to complain about the A button then I can't wait for the Z and B buttons or when he figures out how to get to the menu. I don't even think he could get past the first dungeon because he lacks the ability to think apparently.
 

Redingold

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Mar 28, 2009
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MiracleOfSound said:
Redingold said:
So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.
Actually it seemed more like he was lamenting the fact that they put too many functions on to the one button, which often does tend to confuse game engines.

The 'you just suck' argument is a lazy and ignorant response when someone has a complaint.
I don't see assigning too many functions to one button as a problem when the function it carries out at any given moment is listed in big letters at the bottom of the screen.
 

Sexy Devil

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GrimHeaper said:
Redingold said:
So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.

Twilight Princess was the first Zelda game I ever played, and I thought it was pretty good.
This sums it up.
The intro takes 15 mins if you know what you are doing.
It took me that long to get that stupid cat its fish. That's the point at which I called it quits. That, and the colour scheme was really annoying me for some reason.
 

Chased

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Sep 17, 2010
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I think Nintendo missed the ball on some of the new mechanics that they brought into Twilight Princess.
Ex. The parts you must complete as Link transformed into a wolf.
My vote for favorite my Zelda is definitely the Wind Waker. The whole sailing around the map made the game much more epic than just walking/riding to X place.
 

Redingold

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Mar 28, 2009
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trollpwner said:
Redingold said:
trollpwner said:
No, I'm being serious. I don't recall struggling with the controls in Twilight Princess. Is walking at a ladder to climb up it really so challenging?

Fiddly controls are not a good thing, but the controls for Twilight Princess were far from fiddly.
Eh? I'm gonna take a quick quote from the OP

rutcommapat said:
It was at this point that I realized how stupid of an idea it was to make the A button on the Wii Remote be the "Talk to townsfolk" button, the "Sprint" button, and the "Get off your horse" button - All in one. Often, I'd attempt to talk to someone while on horseback and find myself in the next county, and often I'd attempt to sprint to the next county and find myself getting off my horse.

Pat finds himself in his cottage, with some assholes in his front yard yelling at him to wake up. I direct Pat over to his ladder (Because stairs are for pussies) and direct him to climb down the ladder, whereupon Pat begins walking into the wall on the right. I back up and direct Pat to climb down the ladder again, whereupon he begins walking into the wall on the right. Finally I walk directly into the Ladder's centimeter-wide range of recognition and begin hanging from the ledge. I push the analog stick "Down", indicating that I want Pat to go "Down" the ladder, whereupon he climbs up the ladder and is back where he started. Holy fuck.
That really does not sound like good design to me. I mean, seriously. This is just too fiddly and even if you didn't have problems with it, you can't attribute design problems like this to the player.
Having one button do many things is not an issue when the thing the button does is clearly displayed at the bottom of the screen. It's not that hard to master contextual controls. Is your horse moving? Then pressing A means sprint. If it isn't moving, it means get off. If you're close enough to someone to have "Talk" appear on the bottom of the screen, then it means "Talk". Not that difficult.
 

Macgyvercas

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Feb 19, 2009
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k7avenger said:
Go play A Link to the Past. You'll thank me later.
God I love that game. Beaten it about 20-some times and have memorized the location of each and every heart container and item.

(Yes, I know I need to get a life)
 

AbstractStream

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Feb 18, 2011
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Twilight Princess does take quite a bit to get into, I'll give you that. It's still not bad though.

Yeeeah, my favorite was/is Ocarina of Time. Majora's Mask comes in second.
 

MassiveGeek

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SupahGamuh said:
Well, Twilight Princess was never called the best Zelda ever, but it's certainly an amazing game. Granted, the game starts out very slow, but it picks up a bit later.

Half an hour to judge an epic of 20 hours doesn't sound fair to me.
Agreed.

Personally Majora's Mask is my fav but I have to admit that TP is a close runner up. I think it's really just a fun game, not ground breaking not perfect but it's fun.

Also it has Midna. *Fangirl squeal*
 

AngloDoom

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Aug 2, 2008
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Redingold said:
MiracleOfSound said:
Redingold said:
So you're complaining because you can't manage to press A to pick grass or climb up ladders? That's not the game's fault, I think you just suck.
Actually it seemed more like he was lamenting the fact that they put too many functions on to the one button, which often does tend to confuse game engines.

The 'you just suck' argument is a lazy and ignorant response when someone has a complaint.
I don't see assigning too many functions to one button as a problem when the function it carries out at any given moment is listed in big letters at the bottom of the screen.
Have to agree with you, there. OoT was just as, if less user-friendly than Twilight Princess and a significant amount of the people I know completed the game or at least got half-way through before they hit double-digits in their age.

Knowing that the 'B' button attacks and the 'A' button is a 'use' button makes the game rather simple, I thought. Otherwise it's like complaining about Fallout 3 and saying that the 'A' button has too many functions because it allows you to steal, talk, open doors, and pick locks.
 

Mr Pantomime

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Jul 10, 2010
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I love this game, but I completely agree, the opening was awful. Although the whole "quiet guy in a backwards rural area surrounded by idiots" hit a bit close to home.
 

Peteron

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Oct 9, 2009
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Well, sounds like you suck at the game. Also, if Zelda wasn't good at first impressions, it probably wouldn't be the legendary series it is today. Also, your "notes" are nothing more than irritating. Using "fuck" to emphasize everything you state does not make us any more interested in your notes. You don't like the game, don't play it. You didn't have to write paragraphs of bs just to say. "I didn't like it"
 

Atmos Duality

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trollpwner said:
That really does not sound like good design to me. I mean, seriously. This is just too fiddly and even if you didn't have problems with it, you can't attribute design problems like this to the player.
I played Twilight Princess on the Wii to completion, and the only control issues I had were with the gimmicky shit (the motion waggles and pointing) but never the A button.

That said, there *are* control issues, but they aren't related to the static-mapped buttons.
Playing the Gamecube version later at my friend's proved that; the controls are MUCH better.

I see some people claiming that it was a bad idea to map multiple functions to one button. Most of these arguments are skewing the facts a bit; the context of the functions are done such that you will almost NEVER have overlap/ambiguity.

The only instances might be when you have to dismount your horse to talk with someone and you drop off right next to them (like you literally have Epona invade their personal space).
 

Mad1Cow

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Jan 8, 2011
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I can see this was obviously meant to be a Yahtzee style attempt at humour, but the thing is, you pretty much just railed on it for your short-comings. Not being able to figure out to climb ladders is where a smart individual would go "RIGHT, WHERE'S THE MANUAL, THAT SHOULD HAVE SOME ANSWERS!" and I'm pretty sure early Wii days they fully expected you to read the manual a bit first.

See, I know you tried to come across as funny, but ya didn't, ya came across as an arse-hole, to be blunt. Also, in terms of simplicity, Zelda TP wasn't that complex. Literally the controls where A to interact, B to use stuff, wave the wii mote to hit things and just run into everything else. Jumping is automatic and so is climbing, so otherwise it's pretty easy to pick up.

I won't say it's a perfect game, it was a good game though. What you're going on at is stuff that really doesn't matter though and apparently it's the games fault. That's just not how it works here.