I stopped playing Far Cry 3 because I couldn't stand Jason Brody being a telepathic super soldier

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LetalisK

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IronMit said:
Some people would like to turn them off for added immersion and role playing...if a free roam role playing game is built around following objective markers and unexplained things appearing on a map then that can be a problem for them
Edit: Actually, I don't think FC3 even qualifies as a spunkgargleweewee, but it falls so short of "free roam role playing game". It's one of those games you should go in with extremely low expectations. The sad thing about all this? It's still a huge improvement on FC2.
 

Lt._nefarious

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Well why was it that in S.T.A.L.K.E.R you generally had a clear idea of where to go or in Silent Hill how the you don't have to draw the marker pen on the map yourself? Well, because it's more enjoyable that way.

FC3 has a big world map and if you had to trek around it searching for the mission locations and take knitting classes in order to make ammo pouches it would be fucking tedious and your friends would probably have a lot semen and bullets in them by the end.
 
Apr 28, 2008
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You do know that pretty much every video game ever does that stuff, right? Games these days have waypoints which tell you where to go, and let you use all sorts of items perfectly even though your character hasn't encountered any of them before. Every character you control in games is a telepathic super-soldier. It's just what games do. If they didn't, well it'd be interesting but it'd probably end up being panned by everyone. I'm not saying you're wrong or stupid or petty for complaining about it. In fact there's a term for this. "Ludo-narrative dissonance" it's called. It refer's to conflicts between the game's narrative and gameplay, which put the player off the thing.

And for what it's worth, the game is going somewhere with the whole "white dudebro being totally badass and out-nativing the natives" thing. Doesn't really handle it as well as it could, but there is a reason for it all.

Abomination said:
It's three cries far from realism but who cares?! I had a blast!
...

Nice.
 

Pink Gregory

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Lt._nefarious said:
Well why was it that in S.T.A.L.K.E.R you generally had a clear idea of where to go or in Silent Hill how the you don't have to draw the marker pen on the map yourself? Well, because it's more enjoyable that way.

FC3 has a big world map and if you had to trek around it searching for the mission locations and take knitting classes in order to make ammo pouches it would be fucking tedious and your friends would probably have a lot semen and bullets in them by the end.
To be fair, S.T.A.L.K.E.R had a GPS map with markers; which marked backpacks and stashes when you looted enemies (although sometimes they were hidden). Then again, it's kind of essential because those backpacks and stashes are very indistinct to the environment.

All confined to the map itself, though.

Actually, thinking about it, that's what Far Cry 2 did, and what I really liked about that. (Discount my opinion as necessary for liking Far Cry 2 a whole lot)

I like having the option to turn things off either way, I wouldn't have enjoyed Assassin's Creed so much if I was forced to play with objective markers and the minimap on-screen at all time; in fact I'm meaning to replay Red Dead Redemption with the minimap off. Seems like quite a simple option to include, for both people who want the indicators and people who don't.
 

MarkDavis94

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Jan 12, 2011
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My only complaint is how over hyped Jason's character is. I watched a few reviews before getting the game and everyone said it was amazing how Jason gradually goes from being disgusted by killing to becoming insane. However Jason is only disgusted at the very start and shortly after that he is like "WOOOOO AH HAHA LOOK AT THAT EXPLOSION WOO YEAH WOO LOOK AT HOW INSANE I AM". It kind of feels like it's being thrown in your face, but it may just be all the reviews that hyped up this crazy cool character development.

Although I think Vaas is brilliant, he actually scares me. It's a great game.
 
Aug 1, 2010
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Well that's a rather silly thing to do.

Immersion aside, it's really a very fun game and if you play on hard, it's not even that easy.

I on the other hand, stopped playing it for a GOOD reason.

MY FUCKING PIECE OF SHIT CAMERA IS FUCKING GONE AND FUCKING MICROSOFT WON'T LET THE PATCH THROUGH WITHOUT A MILLION FUCKING TESTS AND CERTIFICATIONS AND I FUCKING KILLED EVERYONE AND I CAN'T FUCKING GET TO THE SECOND FUCKING ISLAND RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGGGGGGGH

............Ahem

Anyway, yeah. If the ability to cool things in a great game breaks said game for you, I feel rather sorry for you.
 

Candidus

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I disagree. Suspension of disbelief is irrelevant to me in this genre. The game tells a neat story with entertaining characters- not really including the protagonist, despite his trevails and development- while testing my reflexes and cursor precision in interesting, sometimes unusual ways.

I don't try to roleplay in FPS.
 

Pink Gregory

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Katatori-kun said:
Snip of fooooools
That there would be a *really* good game, but it's seemingly not in the interest of developers with the kind of budget that can create a massive 3D world like FC3's to actually exercise pacing, restraint or suspense. Not saying that FC3 doesn't do any of these things (wouldn't know, haven't played it), but it seems if such a thing existed, we'd be talking about it a lot more. Instant gratification is just as important (why else would you keep going?), but it seems to take precedence over anything else, without context (again, not saying FC3 in particular doesn't do that).

Hell, it's a simple enough idea, could even work on a smaller scale; I guess it just takes a lot of work to be done effectively, with a large risk of failure.
 

IamLEAM1983

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Aug 22, 2011
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Adam Jensen said:
Wow. I didn't know someone can miss the point of playing a fuckin' free roaming FPS to a point where he ruins it for himself. Nice job, man.
I - would have worded that in a more charitable manner, but yeah. This.

It's a game, and it's a shooter to boot. There's obviously going to be several instances of Fridge Logic you simply cannot allow yourself to question. I just tend to mentally fill in the gaps as needed, depending on which game I'm playing.

Gameplay: Jason following a map marker to the Nostalgia
LEAM's inner rationalization: I'm skipping over hours, if not a day or two of talking to allied locals about the ship's existence, its precise location and its estimated enemy count. The narrated version of the game would naturally include some sort of explanation for Brody's ability to locate the ship. It's just hard to fit that in context, considering the dev team's workload.

If you can't afford to be indulgent as a gamer or for a specific title, then you shouldn't play that title.
 

voltair27

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Abomination said:
I get yelled at for spoilers but I love that fact that
Jason is under the influence of so many drugs, so much anger, so much tribal indoctrination and so much psychosis that he can have a hallucinogenic blackout and slaughter a room full of mercenaries despite just having his pinky finger cut off and being held down against a table

I loved the game. Realism? I go hunting bears with a flamethrower. I punch sharks in the dick. I jump off a mountain, wingsuit across a valley, parachute into a raider compound, shoot the lock of a tiger cage and laugh maniacally as the beast tears my enemies apart. Then I jump on the tiger and stab it in the neck with a machete.

It's three cries far from realism but who cares?! I had a blast!
This guy is doing it right.

Ignore the story, and just go have fun. Otherwise you're hurting your own enjoyment.
 

eggy32

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Nov 19, 2009
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I'll probably play FC3 again some time in the future but totally disregard the plot. I may have over reacted somewhat because I was so hyped up for it, with everybody saying how awesome the story and character arc were. I still think it's a shame that I won't be able to enjoy the story, it seems like it could have been pretty good.
 

IronMit

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eggy32 said:
I'll probably play FC3 again some time in the future but totally disregard the plot. I may have over reacted somewhat because I was so hyped up for it, with everybody saying how awesome the story and character arc were. I still think it's a shame that I won't be able to enjoy the story, it seems like it could have been pretty good.
I don't think you did over react. you're playing in a first person perspective of a generic wealthy kid being screwed over on an island. Story is emphasised here and so is learning/improving your skills in potions, craftsmanship etc. It's clear a certain degree of immersion is aimed at here.
If an npc vaguely tells you to find a specific boat but then the exact location suddenly appears on your map and an objective marker, along with 'infiltrate hostile area' it dents the point of an unknown island, discovery factor and as a consequence immersion.
It's a ubisoft game so you should of seen this coming. They revolutionised radars, maps and objective markers

You just have to enjoy it for what it really is... a simple free roaming game, where you are a badass, using stealth, guns, equipment, environment. You can choose how you approach each obvious encounter, which angle you approach from etc etc.

In regards to the story, the writer said the whole thing is supposed to be satirical to some degree, exaggerating tropes of the white man going into some tribal area and becoming the saviour (ie. Avatar, but avatar wasn't being ironic)
Maybe you will enjoy is if you try to read deeper...not sure myself though
 

NLS

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Jan 7, 2010
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You know what happens when you press Escape? Your PDA gives you map locations, intel on the local flora, fauna and weapons. All this is sent to you by that CIA operative. Now, the game could force you to read up on how to use guns, make your own medicine and skinning animals in-game. Or it could just let you choose for yourself how much you want to learn the hard or easy way. It chose to do it the easy way, but also allowing those who want their character to "learn" to read up on that extra stuff if they wish to.
 

chadachada123

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NLS said:
You know what happens when you press Escape? Your PDA gives you map locations, intel on the local flora, fauna and weapons. All this is sent to you by that CIA operative. Now, the game could force you to read up on how to use guns, make your own medicine and skinning animals in-game. Or it could just let you choose for yourself how much you want to learn the hard or easy way. It chose to do it the easy way, but also allowing those who want their character to "learn" to read up on that extra stuff if they wish to.
Jason Brody actually already had experience with guns. It's mentioned in at least one cutscene. He's even a natural with them, discovered well before the game starts.

He's just not experienced with ending lives.
 

NLS

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Jan 7, 2010
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chadachada123 said:
NLS said:
You know what happens when you press Escape? Your PDA gives you map locations, intel on the local flora, fauna and weapons. All this is sent to you by that CIA operative. Now, the game could force you to read up on how to use guns, make your own medicine and skinning animals in-game. Or it could just let you choose for yourself how much you want to learn the hard or easy way. It chose to do it the easy way, but also allowing those who want their character to "learn" to read up on that extra stuff if they wish to.
Jason Brody actually already had experience with guns. It's mentioned in at least one cutscene. He's even a natural with them, discovered well before the game starts.

He's just not experienced with ending lives.
You're right. I just think people should be aware that Brody is receiving a lot of info through his PDA from the CIA operative, which would explain how he "always" has the correct map markers. This also makes sense with how your map won't work in locations where you haven't taken down the radio towers, since the GPS signal is blocked.
However, the game never really shows you using the PDA in your hands (unlike the camera), and the menu system isn't very clear on the fact that you're using a PDA to check your map and objectives, even though that's the most probable cause of Brody's "psychic" powers.
It's no more different than how you use your PDA in the STALKER games to "magically" have coordinates to everything and instant communication with other stalkers, except the PDA in the STALKER games actually looked like a PDA when you used it. Far Cry 3 looks more like it's just part of the psychic menu.
 

SonOfVoorhees

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Aug 3, 2011
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Dont care, its a computer game and thus i dont expect realism. If it was real then you would be dead within 10 minutes of playing, game over. You cant complain about lack of realism but still want other part to be less real than others.
 

II2

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Mar 13, 2010
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Aren't game mechanics typically afforded a certain amount of the same suspension of disbelief movies get?

Do you really want to play ARMA 2: Jungle Solo Captive?

That was a rhetorical question, but if your answer is honestly yes, kick around Armaholics and pic and mix mods and scenarios - they're probably got a close approximation covered.