I stopped playing Far Cry 3 because I couldn't stand Jason Brody being a telepathic super soldier

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hermes

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I agree with you, mostly because people (like Yahtzee) call this one on basis of having a great story arc, and you not playing a super marine with expertise on all weapons ever build, but a regular (if somehow douchey) guy that gets thrown in an awful situation and initially freaks out like a regular guy. But then the first thing you do is climb a pretty big tower and fix a beacon, flawlessly and without training.

At that point, I realize there is no difference between the super marine and the douchey guy, but at least the marine has a justification for being a badass. Not that it ruined the game, but it made all the effort made to characterize Brody as disingenuous or just counterproductive.

Also, for all the effort Yahtzee makes on racist jokes out of Resident Evil and Uncharted, he fails to notice the big "Mighty Whitey" undertones of all Far Cry games.
 

LiquidGrape

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I recommend that everyone with an even slight interest in Far Cry 3 read RockPaperShotgun's interview with the game's writer, Jeffrey Yohalem. [http://www.rockpapershotgun.com/2012/12/19/far-cry-3s-jeffrey-yohalem-on-racism-torture-and-satire/] It pretty much cements that the dude's work and intended ethos is cynical and clueless to the extreme.
 

meatsplash

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Adam Jensen said:
Wow. I didn't know someone can miss the point of playing a fuckin' free roaming FPS to a point where he ruins it for himself. Nice job, man.
^You said it.^

I thought it was a very fresh change of pace between all the warfare based FPS games I play. Besides, I loved how the control scheme is pretty congruent with COD style shooters so I don't have to re-learn how to walk around every time I play a new game. Thank you developers for that. Had a little bit of everything from stealth, shootouts, wing suiting, GTA style vehicle race challenges, assassination missions, and the escort mission was actually pretty fun which is unheard of. If you want a game that is so real it rapes your soul, maybe try ARMA or DAY Z. If you want to enjoy a shooter with a little fresh feeling to the style that won't make your COD or Battlefield skills get rusty, play Farcry 3.

Also, @ OP if you just go straight through the game following the story and don't spend a lot of time grinding to unlock every tower or skin every animal or take every outpost, the game stays a lot more challenging and makes the progression seem a little more realistic. Basically, the developer thought you would have the personal restraint not to grind your game away without in-game restrictions; do you bowl with the bumpers up too and whine about how easy that is?
 

Doclector

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I personally loved far cry 3, I finished it last night.

It was an action blockbuster shooter with some incredible set pieces and most importantly, a brain. Its villains are some of the most engaging I've seen in a while, it takes some daring turns with the story, including the fantastic moments of Jason Brody developing as a character, and perhaps most importantly, it was kick ass.

As for the OT, there's a possible explanation beside the obvious "chill out, it's just a game"

basically, it all comes down to the Tatou. Jason is given it at the very beginning of the story, and in gameplay, it's used as a system for levelling up and gaining skills. It's a nice touch having this visual indicator of progress on the character hmself, but far more important is the subtle hints in the story that the tatou is genuinely powerful. For one thing, the game is no stranger to magic. The compass you collect whilst working for Buck obviously isn't just any compass, and the knife also seems to suggest some form of power. The hallucinogenic sections are easy to explain away, but not that.

Of course, the tatou seems to grow by itself most of the time, but videogamers are so used to such instantaneous changes that more hints would be needed to suggest the tatou has real power.

It also helps with the character development. You play a short section showing how weak Jason is, and even after you gain the tatou, you're still relatively weak for a while yet.

Over time, you become more and more powerful, becoming more and more skilled at combat and survival, until it's hard to believe that Jason was once so weak, and that's the point, showing us the potential for extreme actions when people are pushed far enough, and how much events can change a person, further emphasised by the reactions of Jason's friends to such changes, and his eventual resistance to going back to civilisation.
 

Darkbladex96

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Katatori-kun said:
ThisGuyLikesNoTacos said:
I still can't see the point for criticizing the gameplay because it doesn't add up to the tone set by the story. Shouldn't it be the other way around? Shouldn't you be criticizing the story for setting the wrong kind of tone for the game?
Oh, I don't know. Eggy's point about having objectives appear on the map is pretty much a gameplay issue through and through.

I actually had the same complaint about Fallout 3, despite otherwise loving the game. Any time you have an objective, it appears on the map. Well, this is kryptonite for a game based around exploration. Free-roaming is all well and good, but when you know exactly where to go every step of the way, then all of that free-roaming wilderness on the outside of your travel corridor becomes a bit pointless. They could have provided a gameplay solution by giving you general directions for example.
I think you are in the minority here.

This was one of the largest pet peeves IN mass effect three and the only quest markers you needed in the game were those that point to NPCs you complete side quests to and it didn't even have that. Combined with the lack of any sort of quest tracking it made for a frustrating experience.

I'd like to ask you exactly how the quest markers in Fo3 or Fo:NV hurt exploration when you would see less then a third of the world by following quest markers and only find the minimal number of side quests. If you play skyrim and follow only quest markers you'll burn through the main plot in like 4 hours you wouldn't have seen any of the game.

You are associating the relationships backwards in my opinion. pointing you directly a tasks doesn't decrease exploration because you should be exploring to find tasks and learn about the world I don't want frustrating generalized instructions that cause me to waste my time. If they were to do that they had better do it like borderlands where you were still lead directly where you were suppose to be, but told the objective was within this green circle.
 

loa

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That's kind of the point.
He got turned into some voodoo warrior that is on every drug in existence.
There is literally a scene where he's told where to go in a psychedelic dream sequence and it turns out it was spot on.
Maybe he IS a telepath or something we never really know.

All we know is that he gets very angry and has a flamethrower and hunts tigers with arrows made of grenades and fire while constantly hammering more drugs into his bloodstream than he has blood.

Also it's kind of downplayed but there literally is magic involved you know.
 

That Annoying Guy

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Feb 21, 2012
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GunsmithKitten said:
That Annoying Guy said:
Though the game has potential, I just can't get past the (for lack of better words) bullshit of Jason. Throughout your descent into "insanity" Jason goes from egotistical, adrenaline junkie, with a fucking child like "I'm invincible" attitude to a psychopathic, deranged & delusional, asshole, wannabe rambo with a child-like mentality. One of the worst character arcs i've seen in a game; why couldn't we just explore and survive on a tropical island paradise without the terribly written plot and unconnected drug lapses and now that I'm at it, the unnecessary sex scene; I'm pretty sure I didn't buy leisure suit larry! Fucking fan service...
Wait whoa, hold up.

Where does the psychopathic, deranged & delusional, asshole, wannabe rambo with a child-like mentality part come in? It wasn't exactly A Man For All Seasons in terms of character arc, naturally, but where did you get that conclusion?

And sex scene? You called that a sex scene? Really?
Officially it counts as a sex scene but it's nothing nearly as bad as the stuff in Max Payne 3, and True Crime New York; but it was still unnecessary.

About the whole Rambo bit; after a while (like 5 minutes) Jason soon becomes a psychopath enjoying every kill as he mercilessly slaughters all pirates in a 10 mile radius. It really goes beyond the point of survival that's why I said it the way I did. When I said he was becoming "deranged & delusional", (since you're commented on this I expect that you've played the game), I was referring to the long, pointless, and generally boring drug binges that don't explain anything. The mushrooms. Fine that was more of an accident anyways and it was a foreign entity in the body that caused him to hallucinate, but fighting the fire demon and you're (completely for cinematic purposes) boss fight with Vaas? Come on, you were walking on televisions, plus you get stabbed and magically (as to be expected) you don't die. When I said he was an asshole and had a child-like mentality; half-way through the game Citra (pardon my french) fucks him and then Jason falls in love with her immediately, ditching his girlfriend for some free (pardon my french again) pussy. He thinks nothing of anyone else and doesn't care about the consequences. Yeah, that's a asshole with a child-like mentality for you.
 

That Annoying Guy

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Feb 21, 2012
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GunsmithKitten said:
That Annoying Guy said:
GunsmithKitten said:
That Annoying Guy said:
Though the game has potential, I just can't get past the (for lack of better words) bullshit of Jason. Throughout your descent into "insanity" Jason goes from egotistical, adrenaline junkie, with a fucking child like "I'm invincible" attitude to a psychopathic, deranged & delusional, asshole, wannabe rambo with a child-like mentality. One of the worst character arcs i've seen in a game; why couldn't we just explore and survive on a tropical island paradise without the terribly written plot and unconnected drug lapses and now that I'm at it, the unnecessary sex scene; I'm pretty sure I didn't buy leisure suit larry! Fucking fan service...
Wait whoa, hold up.

Where does the psychopathic, deranged & delusional, asshole, wannabe rambo with a child-like mentality part come in? It wasn't exactly A Man For All Seasons in terms of character arc, naturally, but where did you get that conclusion?

And sex scene? You called that a sex scene? Really?
Officially it counts as a sex scene but it's nothing nearly as bad as the stuff in Max Payne 3, and True Crime New York; but it was still unnecessary.

About the whole Rambo bit; after a while (like 5 minutes) Jason soon becomes a psychopath enjoying every kill as he mercilessly slaughters all pirates in a 10 mile radius. It really goes beyond the point of survival that's why I said it the way I did. When I said he was becoming "deranged & delusional", (since you're commented on this I expect that you've played the game), I was referring to the long, pointless, and generally boring drug binges that don't explain anything. The mushrooms. Fine that was more of an accident anyways and it was a foreign entity in the body that caused him to hallucinate, but fighting the fire demon and you're (completely for cinematic purposes) boss fight with Vaas? Come on, you were walking on televisions, plus you get stabbed and magically (as to be expected) you don't die. When I said he was an asshole and had a child-like mentality; half-way through the game Citra (pardon my french) fucks him and then Jason falls in love with her immediately, ditching his girlfriend for some free (pardon my french again) pussy. He thinks nothing of anyone else and doesn't care about the consequences. Yeah, that's a asshole with a child-like mentality for you.
I'll give you the boss fight with Vaas. Very unnecessary use.

I NEVER got the impression he was falling in love with Citra. His reason for staying seemed more like revenge for Riley and Grant, you know, both his brothers.
It would seem like that but what's the point in staying for revenge if all the people you want revenge on like Hoyt and Vass are dead?
 

TecnoMonkey

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Jul 2, 2012
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Ever since GTA IV I've had a huge aversion to games that try to be as realistic as possible. Why? Because realism doesn't make the game fun and sometimes actually serves as a detriment to them. If a game infuses realism with amazing gameplay I'll be sure to pick it up but for now I don't think developers are capable of doing that well.

You bought a game that grants you the power to fight Komodo Dragons with Molotov Cocktails, kill sharks with a bow, run over bears and fight tigers one on one with a machete, all while having an army of pissed of pirates trying to prematurely end your life while being high on drugs. Rather than nitpick over the story you should appreciate what the game is offering.
 

Legion

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I think that they should have made Jason the soldier rather than his brother. It'd make it feel a little more plausible that he'd be capable of doing half of the stuff that he does. Obviously the game isn't exactly realistic, but playing as a guy trained to do half of the stuff you do makes suspension of disbelief a lot easier.
 

Tom_green_day

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eggy32 said:
Anybody else agree with me?
I hear you dude
The only problem is that it was released shortly after Blops2, a game that is so linear you have to go on a diet to make sure you don't get stuck.
After that FC3 seems like a breath of fresh air, no matter how stupid seeing people through walls is. At least i get to jump on people's heads to kill them or take over a whole outpost just by running over people.