I stopped playing Far Cry 3 because I couldn't stand Jason Brody being a telepathic super soldier

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eggy32

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IronMit said:
eggy32 said:
I'll probably play FC3 again some time in the future but totally disregard the plot. I may have over reacted somewhat because I was so hyped up for it, with everybody saying how awesome the story and character arc were. I still think it's a shame that I won't be able to enjoy the story, it seems like it could have been pretty good.
I don't think you did over react. you're playing in a first person perspective of a generic wealthy kid being screwed over on an island. Story is emphasised here and so is learning/improving your skills in potions, craftsmanship etc. It's clear a certain degree of immersion is aimed at here.
If an npc vaguely tells you to find a specific boat but then the exact location suddenly appears on your map and an objective marker, along with 'infiltrate hostile area' it dents the point of an unknown island, discovery factor and as a consequence immersion.
It's a ubisoft game so you should of seen this coming. They revolutionised radars, maps and objective markers

You just have to enjoy it for what it really is... a simple free roaming game, where you are a badass, using stealth, guns, equipment, environment. You can choose how you approach each obvious encounter, which angle you approach from etc etc.

In regards to the story, the writer said the whole thing is supposed to be satirical to some degree, exaggerating tropes of the white man going into some tribal area and becoming the saviour (ie. Avatar, but avatar wasn't being ironic)
Maybe you will enjoy is if you try to read deeper...not sure myself though
Interesting. I think I'd enjoy it more the less I read into it, to be honest; if I just ignored the story completely like when I played SW The Force Unleashed. That was awesome.
 

Abomination

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MarkDavis94 said:
My only complaint is how over hyped Jason's character is. I watched a few reviews before getting the game and everyone said it was amazing how Jason gradually goes from being disgusted by killing to becoming insane. However Jason is only disgusted at the very start and shortly after that he is like "WOOOOO AH HAHA LOOK AT THAT EXPLOSION WOO YEAH WOO LOOK AT HOW INSANE I AM". It kind of feels like it's being thrown in your face, but it may just be all the reviews that hyped up this crazy cool character development.

Although I think Vaas is brilliant, he actually scares me. It's a great game.
This guy hadn't killed a single thing with a pulse before. This guy was a total rich bro boy. Now he wrestles tigers, bears and slaughters pirates for -fun-.

If I was capable of doing half the shit Jason can do by the end of the game I'd be pretty psyched too. I guess it's his way of dealing with what he has become. You can take the party-boy away from the party but you can't take the party away from the party-boy.
 

sXeth

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I think the main one I noticed was making the potions, although Dennis does give you some on-screen instruction, you keep getting new ones way after that. Your magical tattoo (Silly, but its not like they didn't explicitly mention it 193 times) is supposed to be how you go from mildly-above college kid to Rambo. "Psychic waypoints" are a bit of a peeve in modern gaming in general, showing both an incapability/unwillingness to bother with full on directions and/or designing landscapes with noticeable features. (Though in FC 3's case, it could be the CIA guy sending you the info on your phone)
 

Buzz Killington_v1legacy

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I'm sorry--I can't hear you over the sound of sniping a guy in a pirate camp from two hills away, watching two of his buddies run into the minefield I laid previously, bursting out of cover to stab one of the survivors in the neck, and then whipping out that guy's knife and throwing it into his friend's brain.
 

aguspal

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I like how theres a thread about Jason begin a super soldier and another thread about Jason begin the one of the weakest gaming action hero ever in the very same page :D
 

Skops

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I just don't like Vaas. He isn't intimidating at all, he's just.. weird. Violent yes, but just weird. I find some people saying he's even comparable to the Joker... No. He's just a cheap imitation.
 

That Annoying Guy

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Though the game has potential, I just can't get past the (for lack of better words) bullshit of Jason. Throughout your descent into "insanity" Jason goes from egotistical, adrenaline junkie, with a fucking child like "I'm invincible" attitude to a psychopathic, deranged & delusional, asshole, wannabe rambo with a child-like mentality. One of the worst character arcs i've seen in a game; why couldn't we just explore and survive on a tropical island paradise without the terribly written plot and unconnected drug lapses and now that I'm at it, the unnecessary sex scene; I'm pretty sure I didn't buy leisure suit larry! Fucking fan service...
 

DarklordKyo

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eggy32 said:
Rawne1980 said:
eggy32 said:
Anybody else agree with me?
No.

I'd prefer to play a psychic mega man that can do all the things you mentioned over playing an "average" person.

Let's be honest, if it was based in reality it would be a pretty short game.

"Ohh look, a jungle .... did that snake just bite m........"

Or a thousand and one other simple ways your none island dwelling city person would die to, horribly and painfully in the first 30 seconds.

Even if said "average Joe" made it through the jungle without dying and found a gun a local would come up and take it back off him and say "no, just no .. that is an assault rifle and you have never fired one, you are more likely to shoot at the clouds than an actual person. Here, have this stick and stand in a corner while we wait for a psychic super soldier to help us out of this boring as fuck game".
I'm not saying it should be totally realistic. What I was getting at is that it stretches my suspension of disbelief way too far since Jason is able to do all these things right from the start. It'd be totally different if he were taught these things along the way by other characters in the game or if he just got better with guns as he used them, like in an RPG. Obviously the game would suck if it were totally realistic.
So you basically stated what TotalBiscuit said, that it'd be better if it was STALKER in a tropical environment.
 

Kenkurogue

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Ok. We are talking about a game where the hero has a mystical tattoo on his arm that gets larger by itself the further he travels down the path of the warrior. And you are upset because the game is unrealistic. If you want realism play Desert Bus. Personally, I think the real world kinda sucks and I play games ( video and table top ) to escape from it. At least for a little while. There only has to be enough realism in a game for us to be able to connect with it and understand how the world in the game is at least similar to our own world. After that the goal is to have fun in the game world. That said, if you are honestly not having fun anymore playing FC3 then I recommend playing something else instead. Me. I need to go sneak into a pirate camp and release the tiger they have penned up in there so I can watch as it gets revenge by eating all the pirates. Oh, you didn't know pirate was the tigers main source of nutrition?
 

Guitarmasterx7

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Abomination said:
I loved the game. Realism? I go hunting bears with a flamethrower. I punch sharks in the dick. I jump off a mountain, wingsuit across a valley, parachute into a raider compound, shoot the lock of a tiger cage and laugh maniacally as the beast tears my enemies apart. Then I jump on the tiger and stab it in the neck with a machete.

It's three cries far from realism but who cares?! I had a blast!
I second this for the most part. I mean part of the main plot of the game is that a pampered limp wristed white boy becomes an animalistic killing machine and yeah, the progression is a bit far beyond believability but its goal isn't to deliver a thought provoking narrative, it's to get your adrenaline pumping, and I would say it definitely succeeds in that.
 

Gethsemani_v1legacy

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Guitarmasterx7 said:
Abomination said:
I loved the game. Realism? I go hunting bears with a flamethrower. I punch sharks in the dick. I jump off a mountain, wingsuit across a valley, parachute into a raider compound, shoot the lock of a tiger cage and laugh maniacally as the beast tears my enemies apart. Then I jump on the tiger and stab it in the neck with a machete.

It's three cries far from realism but who cares?! I had a blast!
I second this for the most part. I mean part of the main plot of the game is that a pampered limp wristed white boy becomes an animalistic killing machine and yeah, the progression is a bit far beyond believability but its goal isn't to deliver a thought provoking narrative, it's to get your adrenaline pumping, and I would say it definitely succeeds in that.
It is also a narrative full of unexplained magic. Is that compass you are using to find the knife magic or is that Jason being high as a kite when looking at it? Is the Tatau magic and thus granting Jason all his powers or is the tatau just a display of what Jason has achieved? How did Jason find out that he needed to find the CIA Agent in Badtown just by drinking the drug Citra offered him? We never really get answers to questions like these and it is entirely reasonable to assume that most of the sequences where we think Jason is hallucinating might actually be "real" in the sense that Jason is really experiencing it and it is not as much drug-induced hallucinations as it is real magic visions.
 

Nomanslander

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Name me a game where you're not playing some deathdealing overpowered Übermensch?

Even a game like Dark Souls in all its brutality and bleakness, having to die over and over again, you're still playing some lone medieval Rambo archetype, being the only one that can save the world from demons and god-like beings.

As for Far Cry 3, for me, it pretty much left realism in the dust the minute I noticed I was getting powers from tattoos magically being graphed onto my arm. :p
 

Project_Xii

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If you quit because of this, you were playing the game for the wrong reasons.

Far Cry 3's story is unimportant to completely inconsequential. It's there literally to drive you from one crazy slaughter mission to another, island to another island. Hell I didn't even do a mission for the first 15 hours. Was just having a rip roaring good time exploring the island, hunting animals, teasing sharks, hang gliding, unleashing tigers on mercenary camps and setting fire to things. Story? Characters? Bah. For once, I'm actually enjoying a game for the gameplay. I have enough games out their with fantastic stories that make me suffer through very poor gameplay, it's nice to play the opposite for a change.
 

Sansha

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Abomination said:
I get yelled at for spoilers but I love that fact that
Jason is under the influence of so many drugs, so much anger, so much tribal indoctrination and so much psychosis that he can have a hallucinogenic blackout and slaughter a room full of mercenaries despite just having his pinky finger cut off and being held down against a table

I loved the game. Realism? I go hunting bears with a flamethrower. I punch sharks in the dick. I jump off a mountain, wingsuit across a valley, parachute into a raider compound, shoot the lock of a tiger cage and laugh maniacally as the beast tears my enemies apart. Then I jump on the tiger and stab it in the neck with a machete.

It's three cries far from realism but who cares?! I had a blast!
This. Why do you care if it's realistic? You want unrealistic, look at Just Cause 2. The single most fun I've ever, ever had in a game, and I've been at it since shortly after Doom2 came out.

There's nothing realistic about the game. Hookshots from a wrist-mounted grappling cable, literally infinite parachutes, insulting physics and a warlock master of time and space for a protagonist.

It's fun. Remember fun? Who remembers fun?

Adam Jensen said:
Wow. I didn't know someone can miss the point of playing a fuckin' free roaming FPS to a point where he ruins it for himself. Nice job, man.
Couldn't have said it better. These games are supposed to be just fun, not something you think about.
 

theultimateend

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Clive Howlitzer said:
The only psychic thing I didn't like about the game was the ability to see enemies through walls.
If that's what weapon tagging is, you can turn that off in options.

The entire island was covered in drug addled psychotics, brody being no exception. Likely the tattoo and everything the warriors gave him to drink was some kind of powerful drug.

The dude ends up waking up in random places with people dead. That's not usually a good sign.

I think the game wanted you to decide what is and what is not real, they basically beat you over the head with that many times.

eggy32 said:
Apparently Jason knew where the boat was, and even what its name was, despite it having never been said. This wasn't the only time I noticed this. Jason always seems to know exactly where to go to start a mission and who to talk to despite never having met them before.
Games have been implying that your character did things "behind the scenes" for over twenty years now.

It just now finally got to you?

As mentioned above, not only is this not a new mechanic (its been in nearly every single game that involves roleplaying that has ever been made) but you are also dealing with a heavily drugged protagonist.

Effectively you are the sane player traveling down the rabbit hole of an insane character that you cannot get out of. Literally, they don't allow you to go third person.

Was the story perfect? No. But if you thought it was bad you honestly weren't thinking about it. I know subjectivity and all that, but most of what you said seems to suggest you weren't paying attention at all while playing.

IronMit said:
If the OP was to turn off objective markers or hints (whatever), there would not be enough information to help him find the boat or know he had to infiltrate...when he is supposed to know this already. That's pretty annoying. Some people are happy following an objective marker. Good for them. Some people would like to turn them off for added immersion and role playing...if a free roam role playing game is built around following objective markers and unexplained things appearing on a map then that can be a problem for them
As games become more realistic players expectations become less so.