This is a good point, but there has been a lot of drama lately around game length and value recently. Remember the furore over The Order: 1886? The six to eight hour campaign length for $60 caused all kinds of angst about value for money and argument about how long a game should be. It was all pretty silly, though. The Order wasn't a bad game because it was short, it was a bad game because of its bland gameplay and dull characters/story; no amount of extra hours could have prevented it being a disappointment, as it's systemic design flaws undermined the entire experience, short or long. On the flip side, we also had a lot of gamers who really liked Mad Max because it had lots of content, even though that content was fairly run-of-the-mill, and it has higher Metacritic user scores than reviewer scores because paying customers clearly rate rate value pretty highly in their game buying criteria, whereas reviewers tend not to.meowchef said:What a lot of developers have in their head is that bigger = better. Or that MORE gameplay = better gameplay. What makes people like us want to play games more/longer... is just the fact that they're good. How many times have we beaten the Half Life games? Portal? The Mario games? Uncharted? Etc etc etc. These games don't stick around because they have a 97 hour playtime with 890345 hidden areas and secrets. They stick around because they're fucking good games.
Personally, I think the situation is a little more complex. Based on my own observations of what people say on many forums, I think that for a game to be considered to offer "value" (where value means the person is satisfied with what they got for their money), it needs to either have many hours of content (open world games like Witcher 3, online multiplayer games like Rainbow Six Seige), or a small amount of exceptionally high quality content (story driven games like The Last of Us). The Order was a dud because it had neither quantity nor quality of content. Mad Max succeeded because it at least had quantity of content, even if the content was of middling quality.