The Apothecarry said:
Woodsey said:
The feel of the city, the game's difficulty (and lack thereof), issues with the animation and the restrictions placed upon you.
So...things that I don't really care about or things that the designers chose not to focus on because, in my opinion, they didn't need to?
LA Noire to me looks like a game that is all about story. Not about environments, not about difficulty. Animation issues may break immersion, but I just had too much of a hard time reading his review because he buries his points in fancy writing.
Well he also mentioned the problems with the interrogation mechanics, so there you go. I'm not really sure what's so difficult to grab from it.
And I care about those things, and the designers very obviously did - that's why they scanned in all the clothing into the game, that's why they painstakingly recreated LA from that time period, that's why they went through all the trouble of mo-capping people so that you could judge their reactions and be a detective. His point is, that is pointless if you can progress through the game regardless of what you actually do.
He also links the difficulty to the issues with the story, in that, "No one questioned my meteoric rise through the force". If you're getting everything wrong then you wouldn't expect to keep shooting up through the ranks.
Allan53 said:
2. Please tell me you were just in a bad mood when you wrote that? "It's just a game, why are you thinking about it?" "It's just a movie, why are you thinking about it?" Some pieces of media attempt to be more than just fun, and tell a story in different or subtle ways. If people choose to take them at surface, great, good for them, I wish them well. However, if someone wants to dig a little deeper, than there's nothing wrong with that either.
Ah but don't you see? Games are just for fun! Unless Roger Ebert says they aren't art of course, then absolutely everyone knows that they are most certainly very serious business.
People are just pissing in the wind with this whole thing. At one point they're bordering on anti-intellectualism, at others they're defending the artistic merit of Mario to death.
(Funnily enough, I don't think games are art, but I don't think they should be "just for fun" either.)