I wish the gaming industry would get rid of regenerating health but..........

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TheOutlander

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Feb 5, 2009
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I think a combination of Fallout/Farcry and Gears would be just right for me. Individual limb damage, slight regeneration but not to the degree where you're invincible, no need to track back the level looking for health packs..
 

Flour

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Mar 20, 2008
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barryween said:
Dubiousduke said:
I prefer the segmented health bar. That works best. I think it's the most balanced.
Elaborate, please?
He means a system with multiple "blocks".
Getting damaged lowers your health, and not getting hit regenerates health. When you go under a "block" that part is permanently damaged and you can not regenerate that part of your health. With a 4 "block" health bar, you'll be able to lose 24% health in one fight to go back to 100%, but if you lose 25% health you're unable to recover and you spend the rest of the level with only 3 bars left.

I like the system that is in Perfect Dark Zero. You can regenerate health, but each time you're hit you could lose some of your maximum health. It's different from a segmented bar because you could lose 90% health and regenerate back to 75%(or how high your health limit is) This allows you to take a bit more risk, especially when some bastard in a type of jet is shooting you with 100% accuracy, pushing you in a corner until you have 5% health left while yelling "here comes the bad guy" with the most annoying voice ever.
 

Chadling

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Oct 8, 2008
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Sewblon said:
harhol said:
The best health recovery system is where you can carry multiple medkits and apply them when necessary.

XIII, Deus Ex, -Shock series, etc.
Yes! some one understands!
Also include FEAR in that list.

MGS3 has been mentioned, but while it works incredibly well for that game, it's doubtful that it would work for other genres. For the people that haven't played it, it's also a regenerating health bar, but even at the best of times, it regenerates very slowly. Don't even try recovering health by waiting if you've got a really nasty bullet wound eating away at your health, or if you're dead tired.

If you get badly wounded, you have a choice: use one of your rare and incredibly valuable health recovery items (the proverbial medkit), or limp away from the action. Even at the best of times, the regeneration is too slow to be useful in a firefight.

And of course, L4D has one of the best systems that I've seen.
 

Vlane

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Sep 14, 2008
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Can't we have med packs and reg. health?

As long as your HP is over 50% you have reg. health. If it drops under that you lose it and you have to use med packs until you get to a station were you get your reg. health back.
 

DMShade

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Dec 6, 2007
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I believe a nicer system would be the Return of health meters...AND regenerating health. Only slower than we've been seeing. Currently we just hide for 5,10, or 15 seconds and we're totally fine again. Why not back to Meters and numbers?

Gimme back a single point every, say, 5 to 10 seconds I go without strenuous activity (Not just avoiding being hit, but not running or melee fighting, for fairness).

Then, rather than running and finding cover, you can actually recover on the fly, though at a risk.
 

Iori Branford

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Jan 4, 2008
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Can anybody adequately justify regen in supposed "realistic" games (not just CoD but now Rainbow 6 too, good lord) beyond "DUR IS STIL JUS GAEM LOL"?
 

Debatra

Kaedanis Pyran
Sep 6, 2008
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To answer this question, refer to Yahtzee's S.T.A.L.K.E.R. Clear Sky review 3:10 - 3:32.

http://www.escapistmagazine.com/videos/view/zero-punctuation/271-S-T-A-L-K-E-R-Clear-Sky
 

Colodomoko

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Feb 22, 2008
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As for myself I think the realistic games should stick to the non-regeneration and the fictional games to regeneration.

For now i'll stick with what I get.
 

Gamer137

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Jun 7, 2008
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Both systems have advantages. Health meters allow more damage before resting and such. Regen health allows more fast-paced action that keeps going regardless of health packs and station. Health bars are suited for games centered around fast battles but not endurance. Regen is suited for endurance, but demands periodic rests. I don't see why people think rgene health is for whimps. On hard difficulties, you need to time you covers correctly and stay alive in them and do so at the right locations. Equally hard systems if done properly, both with good advantages.
 

WolfThomas

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Dec 21, 2007
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I think the best health mechanic is a combination of the regenerating and needing health packs, it was in condemned 2 and later farcry 2. You take a little damage, you recover. But if you take enough you really need medical assistance.
 

Nargleblarg

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Jun 24, 2008
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I think regenerating health is the best we've come up with so far and if you think it is not realistic enough just think about that when you're killing aliens and super mutants.
 
Apr 28, 2008
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Maybe do what Resistance 1 and Far Cry 2 does, sperate small bars that recharges only the bar that is a bit full.

With all the focus on realism these days, its pretty confusing that you get magically healed after being shot 9 times and hiding in a corner
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
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The new Alone in the Dark had an interesting thing where damage was shown and you had to bandage yourself up or use a 'health spray' to seal the wound. Too long injured and you'd start to slow down or shake a bit when you were close to death, throwing your aim. A decent idea would be the reverse of the way you kill enemies in Dead Space. In that you weaken enemies and kill them by dismemberment, if you shoot them in the arm they lose the arm and can't attack as much, shooting in the legs would slow movement and make them crawl, and so on. If this could be reversed so it affected a protagonist in the same way (i.e. shot in the arm damages your aim or means you can't lift heavy weapons, and so on), this would be the dawn of a new era of health systems in gaming. Just a thought.
 

Squarewave

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Apr 30, 2008
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Iori Branford said:
Can anybody adequately justify regen in supposed "realistic" games (not just CoD but now Rainbow 6 too, good lord) beyond "DUR IS STIL JUS GAEM LOL"?
How do you justify health pack's, hell any health at all in a "realistic" game? Last I checked first aid kits can't cure a bullet to the chest. At some point you have to sacrifice a little realism to avoid a game becoming a combat sim that has a very little market.
 

Beetlejooce

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Dec 26, 2008
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harhol said:
Beetlejooce said:
I haven't played Fallout 3 (I've been meaning to buy it for ages) but the health style sounds interesting.
What's interesting about it?

You have hit points which are replenished by health packs and/or sleeping in beds.

It's about as traditional as you can get.
No the effects on different limbs thing. But I just want to play fallout 3 in general.