DarkChoclate said:
Owyn_Merrilin said:
DarkChoclate said:
MrJKapowey said:
DarkChoclate said:
...I think halo is a prime example. So with developers and publishers looking at Halo and saying "that really works" they basically copied that design. Sure there are differences with story, setting, weapon design, etc., but a lot of it obviously ties back to that original design. Yeah there can and are so new innovations to them, but these ideas get copied too, like perks for say...
So with that statement you say that HALO is one of the only original games with multiplayer?
"shooters have been basically copying some of the first shooters that established the genre like Wolfenstein or Doom. (don't crucify me if those are bad examples)So shooters then copied their basic gameplay elements. Now, look at what game(or games) really had the first success and defined multiplayer."
If you look back on the part right before you quoted me I say "games" and the fact that if halo was a bad fps, the multiplayer would have gone to shit. What makes it the shooter that it is? Games like Wolfenstein and Doom (I'm looking at you >_> -->Owyn_Merrilin)halo just came to mine, and last time I check its not a bad example. You can prove me wrong but hey i tried.
MrJKapowey and I were calling you out on your claim that Halo was the first game to really define multiplayer, when online multiplayer had been a standard feature of FPS games for a good 7 or 8 years by the time
Halo came out, let alone
Halo 2, which introduced online multiplayer to the console versions of the series. The PC version, interestingly enough, had online from the get go. I'm not arguing that you didn't see a lot of games copying
Halo after it proved to be so successful, but you need a lesson in gaming history if you think it was
the first successful shooter or multiplayer game on anything but the Xbox. It did define the modern console shooter, but I'm not alone in thinking that that definition was a step backwards from the one put forth by Rare and, later, Free Radical, which was much better suited to a gamepad than Bungie's school.
I sound angrier than I really should about this, but basically there's this perception among the PC gaming community, or at least there was around the time
Halo was new, that there were a lot of people who thought Bungie single handedly invented the multiplayer FPS, which rubbed those of us who had been playing the genre for years the wrong way. Pretty much any time someone starts talking about
Halo like it invented online multiplayer, those old wounds get reopened.
okay.
I'm 15, I obviously wont know a lot of early games because hell I was probably younger than 7 years old and I don't care enough to research it. All of that was to prove the point that if a game can't stand on single player alone its a bad game. Its tacked on because your doing to the same thing capture the flag, death match, and etc. over and over again. What makes the fun is not really just the setting or event. Its the people you play it with. I assume people play with other people they like or at least don't hate most of the time. Or at least are killing the assholes they hate. A game company has no control over that. Yes it can be stream line and awesome gameplay but eventually didn't modern warfare 2 get a little bit boring after the thousandth time of going through an event? After the initial awe of it, games and multiplayer can really lose there shine.
Oh i just reread your paragraph, and I'm not saying it didn't have a mutliplayer or didn't made what halo's multiplayer became but, Did one game literally have the numbers behind its multiplayer that showed growth in that part of the genre like Halo. I'm not saying other games didn't, maybe they had a better multiplayer than halo but did get the publicity halo got. Me? I don't know, the the way you phrased sounded like pc gaming is and/or was being undermined at least for multiplayer in certain genres. Honestly I'm just asking you a question at this point. I remember seeing this thing on X-play about it too.
Well, I don't have the numbers to back it up, but it would be a fairly safe assessment that at one point, PC gamers were playing multiplayer in comparable if not higher numbers than ever played the first two
Halo games online. The Quake series, for example, had thousands, if not hundreds of thousands of players in its day, with a tournament circuit that was something of a prototype for MLG, and certain player, like Fatal1ty, becoming household names.
When
Halo came out, though, we wound up with people who had never played games before buying an Xbox just to get that one game. It was hugely but, to the people who had been gaming since
Doom, inexplicably popular. It's not that it was a bad game, but it didn't do as much new as people tend to think it did, and it was in many ways a step back for the genre. Before
Halo came out, there were two main schools of shooter: PC and console. The two styles differed mainly in the control schemes, with PC shooters generally involving lots of jumping around and shooting in three dimensions, while console shooters usually didn't even have a jump button, instead being built from the ground up to work within the limitations provided by the game controllers of the day.
At the time, most shooters of both schools had at least 10 weapons -- the number of number keys at the top of the PC's keyboard -- were very fast in terms of gameplay, and had non-regenerating health.
Halo brought two main concepts to the forefront, two concepts that, while not actually invented by Bungie, have been copied in pretty much every console shooter since. The first was limited weapon slots. In the old days, the player carried every weapon in the game at once. Bungie decided to make it possible to only carry two weapons at a time, making it take less buttons to have instant access to all guns. ]
The other design choice was regenerating shields, and regenerating health as well in the sequel. Both of these design choices had been done before -- for example, I know from personal experience that
Delta Force 2, a "realistic" PC shooter from 1999, had limited weapon slots, and I know there were a couple of games that had regenerating health as well -- but they didn't really take off until
Halo came out.
Add to this that the game felt slow and clunky compared to what had come before -- a result of trying to shoehorn a more PC style control scheme onto the still limited buttons of the gamepad, and you can see why people who played games the generation before, especially PC gamers, were annoyed at all of the people who had never really played games before coming in and claiming that
Halo was this incredibly original game, and quite possibly the best game ever.