If a Just Cause 3 is Made

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Mochme

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Mar 17, 2010
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Im just gonna say the most fundamental thing here and say they need to populate the world more, the jungle felt so boring cause there were no animals in it and the city needed WAYYY more people than it did.

Also magic of some kind, destructo scenery, online multiplayer, duel grappling hooks (for climbing faster and swinging like spider man), wing suits, customisable characters, better aim assist (not that spray and pray nonsense) and way more mission variatey.

Do this and you've got the perfect game! =D
 

Blue_vision

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Mar 31, 2009
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-Fully-destructible buildings
-Wider variety of weapons (but perhaps scattered around and harder to find)
-Customizable vehicles (preferably for an added cost rather than requiring vehicle parts.)
-More and more varied missions, and the ability to re-do them.
-More cities, and more varied ones (perhaps one big-ass city with a dense downtown and suburbs, and one smaller one like Panau city)
-Trains and ocean vessels (bigger ships and such.) Maybe freight trucks and such
-Better enemy action. I.e. proper response to stealthy actions, and better chasing ability, but DON'T make them stronger/harder. Just make things more interesting.
-MULTIPLAYER!!

That is all.
 

Xyphon

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Jun 17, 2009
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If they put the Black Market back in, make the prices reasonable. Seriously, $25,000 just for some pistol ammo? Fuck you.

Better voice acting. Every single time I heard Bolo Santosi talk, I wanted to shove a fucking knife into my ear drums.

Make up your minds about the fucking impact on water water. I almost die by jumping off of a low cliff into the ocean, but I can jump out of a plane at 30,000+ feet, reach terminal velocity, hit the water headfirst and swim on without a single scratch? Bullshit.

CHEAT MODE! This really pissed me off. A game like Just Cause 2 without cheats is a missed opportunity.

Being able to clothsline cyclist and vehicles with the grappling hook. Dual-hooking the walls on the bridge expecting the wire to clothsline someone speeding on a motorcycle only for them to phase through it like it didn't exist was aggravating.

BETTER JET CONTROLS! Oh god this is one of my biggest complaints. Using the left stick for all movement was just TERRIBLE! Lining up targets for attack was an absolute nightmare and resulted in me crashing WAY too many times. I want to smack the person who thought that was a good idea.

A large variation in vehicles, especially jets.

CO-OP! This was SUCH a missed opportunity. They could have sold WAY more copies if they had included it.

I want to see the return of grappling a car and sailing through the air with the parachute. That was nice in Just Cause 1. I didn't have to worry about my speed. I could just sit back, relax and enjoy the scenery.

Let us CHOOSE whether we want to go into a free fall or not. So many times I would jump off of a building, fail to grapple the next one and end up grinding my face against its wall because Rico just HAS to go into free fall mode.

More guns. Just Cause can't have enough weapons of destruction, damn it!

More creative missions. If they had made missions more like Fry Me to the Moon and the island with the old Japanese who still think World War II is still going on, the game would have been even more awesome. Riding the side of a large rocket while it's blasting off? Pure awesome.

Soldiers that DON'T HAVE BULLSHIT ACCURACY WITH ROCKET LAUNCHERS! When the AI can hit you dead on with an RPG while you're zooming around with a grappling hook, something's wrong.
 
Jan 29, 2009
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This is just my nitpickiness here, but the airplanes need work. I do applaud them for letting me drive passenger airliners of decent size, but there are a few things that aren't to my standards of flight physics:
1.) Afterburners- only on jet fighters do they use afterburners (with a few notable exceptions), and even then it's only when you want to go reaaaally damn fast.
Not only does every plane here use afterburners permanently, they fail to do their job of being an afterburner, so the plane is still pretty slow.
2.) Sound- Military jet engines are really really loud, incredibly loud. AND THEN you add the afterburner to that ear-shattering roar to make it sound like the sky being torn in half.
It does NOT have the calm whirr of a turbine, those are just on the civil aircraft.
it sounds like this: 3.) Weapons- good lord, these rockets are useless. Just, please, give us some guided weapons so we may engage the enemy with these planes.
4.) I see exactly what each and every aircraft is trying to be, especially the Harrier knockoff. Listen, if you go through the trouble of modeling a Harrier Jump Jet, actually make it VTOL, otherwise you are just wasting your time when you could be making something else that wasn't supposed to be vtol anyways.
5.) Use these planes, instead of mashing stuff together, go ahead and make up names, though.
- Mig-21 as standard fighter ( http://en.wikipedia.org/wiki/Mikoyan-Gurevich_MiG-21 )
- Mig-27 for ground attack ( http://en.wikipedia.org/wiki/Mig-27 )
- Il-76 for the big-ass transport ( http://en.wikipedia.org/wiki/Ilyushin_Il-76 )

Anyways for some other stuff:
-More guns, please!
-I don't mind a terrible story as much as I mind unskippable terrible story, please allow us to skip the cutscenes
-The islands seems unpopulated, perhaps more ambient animal life or something
-As you progress in JC2, you are supposedly starting some huge revolution, with such lines as "the people are rebelling in the streets". Not a change in the attitude happens with the public in the course of the entire game. For reference on how to do this properly, see HL2.
 

Katana314

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Oct 4, 2007
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I'd try to do more to enforce car-fights on the road. For instance, if Rico goes into stunt-position, try to get cars to line up on the road as much as possible with minimal swerving, and possibly even have your unmanned car automatically steer itself a tiny bit such that it keeps moving for a while.

I don't think the story should be 'better', but they need to fully acknowledge that it sucks, and have fun with it. Have lines like this...

"Rico. The Panauan government is broadcasting radio propaganda to have civilians be on the lookout for you."
"What? That's not good."
"You need to head to the port town of Puerto Pallo, and disrupt-"
"-their propaganda by killing anyone who hears it! I'm on it! "
"Wha!? I-...well...I guess that will work."
 

chinangel

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Sep 25, 2009
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Vausch said:
How to improve upon 2? I say the following:

-Rockets need a bigger splash damage
-perhaps a better story, but nobody really cared about that in 2
-more weapons or at least more upgrades
-make everything destructible.

I know that last one would probably butt-f*ck graphics cards to no end, but even if they had to shrink the map I'd be happy to be able to fly a plane into a skyscraper. And I don't feel any shame saying that now that Osama is dead, plus odds are it'd only be for the big baddies. Your thoughts?
you forgot hun: voice acting that isn't ear sodomy.
 

Netrigan

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Sep 29, 2010
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Short list:

More super-villain lairs.

Crackdown style strongholds--JC2 was always saying you lowered morale or disputed communication and I'd like that to be more than words on a screen. Some generals hiding in super-villain lairs would be icing. Being able to make an insanely hard boss fight easier by generating chaos around it would be perfect.

Better variety of challenges -- the racing challenges were fun, but take a page from Saints Row and go balls out insane with challenges all over the map. Run escort missions from a chopper, drive around a weapon dealer as he makes his rounds, cover the Presidential Palace in poo... okay, maybe not the last one, but you get the picture.

Unlock bonus weapons, vehicles, and perks for reaching set goals. Basically give us tangible rewards for unleashing as much chaos as possible. Maybe infinite ammo for select weapons (pistol for easy challenges, rocket launchers for harder ones), Black Market discounts, and the like.
 
Jan 29, 2009
3,328
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Netrigan said:
Short list:

More super-villain lairs.

Crackdown style strongholds--JC2 was always saying you lowered morale or disputed communication and I'd like that to be more than words on a screen. Some generals hiding in super-villain lairs would be icing. Being able to make an insanely hard boss fight easier by generating chaos around it would be perfect.

Better variety of challenges -- the racing challenges were fun, but take a page from Saints Row and go balls out insane with challenges all over the map. Run escort missions from a chopper, drive around a weapon dealer as he makes his rounds, cover the Presidential Palace in poo... okay, maybe not the last one, but you get the picture.

Unlock bonus weapons, vehicles, and perks for reaching set goals. Basically give us tangible rewards for unleashing as much chaos as possible. Maybe infinite ammo for select weapons (pistol for easy challenges, rocket launchers for harder ones), Black Market discounts, and the like.
I agree: make more incentives for exploration and make the story support that with the blank check approach, a la Crackdown.
 

Netrigan

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Sep 29, 2010
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Katana314 said:
I'd try to do more to enforce car-fights on the road. For instance, if Rico goes into stunt-position, try to get cars to line up on the road as much as possible with minimal swerving, and possibly even have your unmanned car automatically steer itself a tiny bit such that it keeps moving for a while.

I don't think the story should be 'better', but they need to fully acknowledge that it sucks, and have fun with it. Have lines like this...

"Rico. The Panauan government is broadcasting radio propaganda to have civilians be on the lookout for you."
"What? That's not good."
"You need to head to the port town of Puerto Pallo, and disrupt-"
"-their propaganda by killing anyone who hears it! I'm on it! "
"Wha!? I-...well...I guess that will work."
Yeah, take a page from the Archer playbook (animated spy spoof). You're basically surrounded by crazies and you're obviously a bit of a nutter if you'll just go around shooting people just because they're willing to testify against murdering drug dealers... so accept it as writ and run with it.

Taking care not to be *too* silly.
 

Netrigan

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Sep 29, 2010
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Singularly Datarific said:
Netrigan said:
Short list:

More super-villain lairs.

Crackdown style strongholds--JC2 was always saying you lowered morale or disputed communication and I'd like that to be more than words on a screen. Some generals hiding in super-villain lairs would be icing. Being able to make an insanely hard boss fight easier by generating chaos around it would be perfect.

Better variety of challenges -- the racing challenges were fun, but take a page from Saints Row and go balls out insane with challenges all over the map. Run escort missions from a chopper, drive around a weapon dealer as he makes his rounds, cover the Presidential Palace in poo... okay, maybe not the last one, but you get the picture.

Unlock bonus weapons, vehicles, and perks for reaching set goals. Basically give us tangible rewards for unleashing as much chaos as possible. Maybe infinite ammo for select weapons (pistol for easy challenges, rocket launchers for harder ones), Black Market discounts, and the like.
I agree: make more incentives for exploration and make the story support that with the blank check approach, a la Crackdown.
Perfect sandbox game for me would be a combination of Saints Row 2 (story attitude, characters, challenges, score-keeping for stunts, and general mission structure), Just Cause 2 (spy genre, grapple/parachute, wealth of sabotage targets), Crackdown (great stronghold structure), with The Sabateur's stealth mechanic. Steal a uniform, sneak in, and plan how to make shit go boom... you're almost always detected after the first shot, but would break up military base take-over monotony.