You either love it or hate it; Some gamers feel general indifference to it. But what if it had been developed for the PC? Lets rewind to the late 90's, and say Microsoft had passed up this moderately successful FPS developer.
As a result, the development of Halo proceeds down the path of the PC shooter. You know that inexplicable difference in how a console and PC game feels? Well, Halo is now all about that.
Also, the player can hold a complete arseonal of weapons (with the power of the weapons balanced to fit such gameplay)
Each level is more neatly packaged as an idividual event; the areas are more expansive but less linear.
Proceeding through the game is more complex than the actual Halo; there are more objectives in each level, and puzzles come into play.
Characters and dialogue is fleshed out, and there are many moments in the game in which no action is involved whatsoever. (Moreso than just suspense building before a battle against the flood)
Vehicles are still used, but vehicular combat is less so.
The most striking difference in this hypothetical PC game and the true Halo series is that as an independent developer, Bungie doesn't have Microsoft breathing down its neck. They take longer to make their games, but eventually they produce exactly the games that they set out to make from the start.
~~~
So what was that rant about, really? Its my vision of what Halo would be like if it had been for the PC. Am I trying to say, "It would have been a better game on the PC,"? No. Halo is a streamlined, all-action shooter. That's part of why the reception towards it is generally polarized. I'm just musing here on what I think the Halo series would have been like if it hadn't been for the Xbox; what I'm looking for here in this thread is not so much looking at my hypothetical game, but seeing what other 'Scapists think.
What would you imagine Halo to be if it had been developed with a more typical approach to a PC FPS and the according market? Would you play it?
If you wouldn't play a PC oriented Halo series, what would have to change to make you want to?
[small]Everyone has the right to their opinion, but I'd appreciate you refraining from making low-content posts. Also, I would like to point out the possibility that people may just not want to ever play a Halo game because the very things that define what Halo is is not appealing. If you feel this way, I ask that you either explain why, or refrain from posting altogether because I just posted your opinion, and therefore your post would be redundant. Conversely, if you're going to say, "I would play a halo game no matter what," still explain what you think a Halo PC game would be like, and possibly what you wouldn't like about it. Just please, remain on topic. It would be better for you to take anything not specifically about the idea of Halo as a PC game into one of the hundreds of other Halo related threads out there, even if this thread is dying. Thank you![/small]
As a result, the development of Halo proceeds down the path of the PC shooter. You know that inexplicable difference in how a console and PC game feels? Well, Halo is now all about that.
Also, the player can hold a complete arseonal of weapons (with the power of the weapons balanced to fit such gameplay)
Each level is more neatly packaged as an idividual event; the areas are more expansive but less linear.
Proceeding through the game is more complex than the actual Halo; there are more objectives in each level, and puzzles come into play.
Characters and dialogue is fleshed out, and there are many moments in the game in which no action is involved whatsoever. (Moreso than just suspense building before a battle against the flood)
Vehicles are still used, but vehicular combat is less so.
The most striking difference in this hypothetical PC game and the true Halo series is that as an independent developer, Bungie doesn't have Microsoft breathing down its neck. They take longer to make their games, but eventually they produce exactly the games that they set out to make from the start.
~~~
So what was that rant about, really? Its my vision of what Halo would be like if it had been for the PC. Am I trying to say, "It would have been a better game on the PC,"? No. Halo is a streamlined, all-action shooter. That's part of why the reception towards it is generally polarized. I'm just musing here on what I think the Halo series would have been like if it hadn't been for the Xbox; what I'm looking for here in this thread is not so much looking at my hypothetical game, but seeing what other 'Scapists think.
What would you imagine Halo to be if it had been developed with a more typical approach to a PC FPS and the according market? Would you play it?
If you wouldn't play a PC oriented Halo series, what would have to change to make you want to?
[small]Everyone has the right to their opinion, but I'd appreciate you refraining from making low-content posts. Also, I would like to point out the possibility that people may just not want to ever play a Halo game because the very things that define what Halo is is not appealing. If you feel this way, I ask that you either explain why, or refrain from posting altogether because I just posted your opinion, and therefore your post would be redundant. Conversely, if you're going to say, "I would play a halo game no matter what," still explain what you think a Halo PC game would be like, and possibly what you wouldn't like about it. Just please, remain on topic. It would be better for you to take anything not specifically about the idea of Halo as a PC game into one of the hundreds of other Halo related threads out there, even if this thread is dying. Thank you![/small]