If Halo had been a PC game...

Recommended Videos

TheSeventhLoneWolf

New member
Mar 1, 2009
2,064
0
0
Good day to you Erana.

I believe that Halo would probably be more accepted among people if it were a pc game. I know some people that dislike the thing just for it's Xbox 'allignment.'

Erana said:
So what was that rant about, really? Its my vision of what Halo would be like if it had been for the PC. Am I trying to say, "It would have been a better game on the PC,"? No.
I think it'd pretty much be the same, having it on pc just means you move your arms in a different way to play, sure you can track better here and there but that's all it is when it boils down to it.
 

Mechsoap

New member
Apr 4, 2010
2,129
0
0
would have been better on pc, then you remove the thing with paying for xbox live
 

ethaninja

New member
Oct 14, 2009
3,144
0
0
tellmeimaninja said:
Frankly, I enjoy Halo.

It's not being a PC shooter is a benefit to me, as my PC doesn't do shit. Provided it would get a console port, this hypothetical PC Halo sounds fine.
Dude, this is totaly irrelevant to the post and all but what is your avatar? It's been bugging the hell out of me and is pretty trippy :p
 

ethaninja

New member
Oct 14, 2009
3,144
0
0
Souplex said:
Halo was released on XBox and PC originally.
I still play the PC version. Thats a game I enjoy and I reckon it should have been a PC. Especially for all the graphics nuts out there. Unfortunatly they let me down with Halo 2. Who puts a crosshair below the center screen... honestly.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Erana said:
Treblaine said:
-Multiplayer should be hosted on dedicated servers. if you don't now what that means then i can't be bothered explaining them to you
-no, the music WAS repetitive, the same orchestral riffs over and over again and overused as well throughout the series. I can't support this without making a 15 video montage of game segments. just because I don't have the ability to back up my assertion doesn't mean I am wrong
-Yeah, the flood weren't repetitive at ALL. Come on, half way through Halo if felt like a chore to kill the enemies, they got boring long ago. just a case of "shoot it till it dies".
-yes, they WERE repetitive levels, or at least they weren't much to distinguish them.
-The AI was good for console standards, but you can run away or right past them. Half Life (came out 3 years before) had enemies like the marines and Black ops guys who would attack, run away, chase you down. They were fast, aggressive and you couldn't just sit around in cover waiting for things to cool off.
-Vehicle controls were dumb as they tried to emulate your on-foot controls. I.e. press up on the thumbstick to accelerate and you turn in whichever direction you are looking, that is retarded. Why not controls like in GTA, forward on left thumbstick = accelerate, while left/right on same joystick turns left/right. it would have meant you can look around while driving and be far easier to manoeuvre.
-took a long time to tell a relatively simple sci-fi war story and was terrible in explaining why in the hell this ring was full of flora and fauna, who I was, why was I here, who are these covenant I am fighting, why should I care? The worst part if all the characters seem to know what is going on but I the player don't. It's a weapon, what? Who wants to activate what? I still don't know who these covenant are?
-I can't be bothered explaining the importance of immersion vs characterisation. Either leave the protagonist a blank slate with basic persona like Half Life's Gordon Freeman or FEAR's Point Man... or go all out and flesh him out like Solid Snake or Commander Shepard. This half assed Master Chief is great for marketing, bad for gameplay.
-Yeh, shotgun, submachine gun, pulse blaster, rocket launcher.. yawn. The most interesting weapon was the pistol only because it was overpowered and stood out by default. They didn't sound cool, or play all that interesting. Games like Half Life and Opposing force had bio-alien weapons that did things other than just pull trigger to shoot like the barnacle, the homing hornet gun with small capacity but regen ammo, Charge up gauss gun, satchel charges, tripmines.

Though I suppose on reflection Halo weapons weren't that boring, the plasma weapons no-reload but over-heat was kinda interesting, and sticky plasma grenades were good when you were ever able to use them. But they didn't change how most of the gameplay was just point-shoot and the weapons were so unsatisfying to use. Why is it such a chore to get any kills with the plasma pistol? I get it, plasma to chew away shield, then high velocity to finish them off. It jsut never was that engrossing for such long game.

I was also really surprised to learn that Master Chief in 7 foot tall. You get absolutely no impression of your size or physicality in the game, I can see what they were going for at times... but it just didn't deliver.

Finally, you act as if because my opinion is not a fact it is somehow worthless. You asked for your opinions so DON'T GIVE ME SHIT when I give you the opinion you asked for!
"DON'T GIVE ME SHIT when I give you the opinion you asked for!"
I asked for a hypothetical on what people thought a PC halo game would be like. You gave me your opinion on the actual Halo franchise instead. Not only did you make an extremely off-topic post that proved that you had read neither the opening post nor the rest of the contents of the thread, but you did so in very poor form. Even though you have fleshed out your previous post, you still do so using mostly opinions. I mean, Duke Nukem didn't have music at all, save for menus and title screens. Is that supposed to be better or worse? What are you comparing it to?
If you're going to point out that something about a game bothers you, it is typically better to approach it by saying, "I did not like the music in Halo; I found it very repetitive." That way, you're not arguing. Because there is no point in arguing about whether Halo is a good or bad game because people can only compare opinions. And there's no right or wrong opinions.
Woe Is You said:
As for comments about repetitive level design being about opinion... well, remember how a lot of the scenes had you doing the same thing at least 3 times? The library? Going back the same way you came in The Gun Pointed at the Head of the Universe? There's plenty of quantifiable proof that the original Halo's level design was about using cut and paste above all else.
If Treblaine were on-topic in voicing his opinions on Halo:CE, what you just posted here is how he should have gone about doing it. Still, there's no need to say such hostile things as, "Halo's level design was about using cut and paste above all else."
What I'm getting at here isn't about Halo, but about how one goes about posting on the Escapist, or for that matter, making a civil argument altogether.
They say a picture can speak a thousand words. Let this picture speak for how I perceive your response:



My posts have been relevant, on topic and perfectly reasonable, you have only tried to depict them otherwise because you don't like the negative things I have to say about your Halo game that you clearly are heavily biased in favour of.
 

ultratog1028

New member
Mar 19, 2010
216
0
0
Halo was a PC game, but let's be honest. If it were never released for xbox, and was PC exclusive, Xbox would have died, and FPS wouldn't be as prevalent as they are today.
 

roflmao113

New member
Feb 11, 2009
7
0
0
The reason Halo is considered such a good FPS is that it was one of the first console-FPS's that nailed down the controls. The game itself is fantastic but its on-par with all the other FPS's of that time-period.

What makes Halo stand out is the fact that Halo made console-fps gaming work. Halo wasn't meant to be a PC game, so I don't think there is any use in speculating. Especially considering the fact that there ALREADY IS a Halo for the PC.