Erana said:
Also...
"Halo was "meh" because of:
-Lazy Opinionpeer-to-peer hosted online multiplayer that is UNDENIABLY ???inferior.To what?
-repetitive musicOpinion without quantifiable support
-repetitive enemiesOpinion without quantifiable support
-repetitive levelsOpinion without quantifiable support
-passive AI (compare/contrast to FEAR's AI)The first Halo came out years before, on the Xbox. Define, "Passive" in this context. Also, F.E.A.R.'s AI was considered exceptional and won awards. When attempting to measure anything, it is general practice to compare the thing in question to what is considered average or standard.
-terrible vehicle controls (inexcusable considering how a Gamepad would have advantage here)Opinion without quantifiable support
-meandering plot that you can't follow and can't care about without reading the expanded fictionDefine, "Meandering" in this context. Again, opinion without quantifiable support; Where does the storytelling sit when compared to other, similar, products that were released at the same time? Is the expanded fiction a negative here?
-Poor immersion with a protagonist that characterises just enough for disconnect, yet not enough to feel any empathy.Opinion without quantifiable proof
-uninspired weapons"Opinion without quantifiable proof
As I have said before, people are fully entitled to disagree with me, but I will not listen to someone who insists that their opinion is fact.
If one has an aspect of an opinion that hasn't been addressed yet in a thread, they should go ahead and mention it, but under no circumstances insist that an opinion is fact.* Even when one has good reason to think what they do, they shouldn't insist that it is true; conversely, one has to be able to admit that they are wrong. (Which is one of the hardest things to do)
*[small]There's the exception to this when it comes to humor, of course.[/small]
-Multiplayer should be hosted on dedicated servers. if you don't now what that means then i can't be bothered explaining them to you
-no, the music WAS repetitive, the same orchestral riffs over and over again and overused as well throughout the series. I can't support this without making a 15 video montage of game segments. just because I don't have the ability to back up my assertion doesn't mean I am wrong
-Yeah, the flood weren't repetitive at ALL. Come on, half way through Halo if felt like a chore to kill the enemies, they got boring long ago. just a case of "shoot it till it dies".
-yes, they WERE repetitive levels, or at least they weren't much to distinguish them.
-The AI was good for console standards, but you can run away or right past them. Half Life (came out 3 years before) had enemies like the marines and Black ops guys who would attack, run away, chase you down. They were fast, aggressive and you couldn't just sit around in cover waiting for things to cool off.
-Vehicle controls were dumb as they tried to emulate your on-foot controls. I.e. press up on the thumbstick to accelerate and you turn in whichever direction you are looking, that is retarded. Why not controls like in GTA, forward on left thumbstick = accelerate, while left/right on same joystick turns left/right. it would have meant you can look around while driving and be far easier to manoeuvre.
-took a long time to tell a relatively simple sci-fi war story and was terrible in explaining why in the hell this ring was full of flora and fauna, who I was, why was I here, who are these covenant I am fighting, why should I care? The worst part if all the characters seem to know what is going on but I the player don't. It's a weapon, what? Who wants to activate what? I still don't know who these covenant are?
-I can't be bothered explaining the importance of immersion vs characterisation. Either leave the protagonist a blank slate with basic persona like Half Life's Gordon Freeman or FEAR's Point Man... or go all out and flesh him out like Solid Snake or Commander Shepard. This half assed Master Chief is great for marketing, bad for gameplay.
-Yeh, shotgun, submachine gun, pulse blaster, rocket launcher.. yawn. The most interesting weapon was the pistol only because it was overpowered and stood out by default. They didn't sound cool, or play all that interesting. Games like Half Life and Opposing force had bio-alien weapons that did things other than just pull trigger to shoot like the barnacle, the homing hornet gun with small capacity but regen ammo, Charge up gauss gun, satchel charges, tripmines.
Though I suppose on reflection Halo weapons weren't that boring, the plasma weapons no-reload but over-heat was kinda interesting, and sticky plasma grenades were good when you were ever able to use them. But they didn't change how most of the gameplay was just point-shoot and the weapons were so unsatisfying to use. Why is it such a chore to get any kills with the plasma pistol? I get it, plasma to chew away shield, then high velocity to finish them off. It jsut never was that engrossing for such long game.
I was also really surprised to learn that Master Chief in 7 foot tall. You get absolutely no impression of your size or physicality in the game, I can see what they were going for at times... but it just didn't deliver.
Finally, you act as if because my opinion is not a fact it is somehow worthless. You asked for your opinions so DON'T GIVE ME SHIT when I give you the opinion you asked for!