Erana said:
jmd102993 said:
Frankly i think halo might have been a better game had it been developed on the PC, most likely it would have gotten more development on its story, not that its story is bad as is but in comparison to how it could have been just off of Halo 1, but because of that its multiplayer aspect would have fallen, and weather you liek it or not the halo franchise, along with the Call of Duty franchise, has set a pace for a lot of the newer first person shooters in terms of online play, so yea it may have been better on the PC, but think of the ripple effects on other games
Hrm... I don't factor in enough the "ripple effects" of Halo. It did change things for better or worse, and it would be interesting how the reactions to Halo effected the development of Halo 2 and 3...
The problem with that though is that if the regenerating health, limited weaponspace and general Halo-ness had never come around, the FPS market would have prolly gone in a different direction entirely, with Halo marching along with it.
I get the feeling the "ripple effect" is really what the point of this thread is about. Halo was, for all that matters, the defining game that shifted the primary target of the fps market from PC to consoles. At least, that's how i see it, i even call the periods pre and post-Halo
Anyway, if Halo had been different? Irrelevant, i think. If it wasn't Halo, it would have been any other posterior game to make that change. Nowadays consoles aren't just for playing, they're full blown media centers, and i know a lot of people that buy PS3's simply because it integrates the convenient function of a blueray player.
The market was ready. Bungie were simply the first to acknowledge that fact and think "hmm, what can we do differently, to grab the attention of console gamers, because clearly PC-to-console ports aren't working, and they seem to want a whole different kind of fps altogether"? But i believe if it wasn't Bungie, someone else would reach the same conclusion soon enough. It was bound to happen.
Personally, i prefer fps's that allow you to use the map design, gameplay factors etc., to think outside the box and give you more room to think creatively. Adrenaline discharges are fun too, but they work better with a mouse, like they used too. Plus, linear design, and gritty/realistic settings don't work if the story isn't up to par (if you're stuck in a rail, it better make sense why, and be engaging). But anyway, i'm digressing, i'm not talking about Halo per se now, but the bulk of modern fps's.
The truth is, however, the market i and single-minded people represent, is no longer the most profitable market. It'd be interesting to see indie developers try their hand at this, however...