If we were the designers...

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RatheMcGrath

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May 24, 2010
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Every now and again I get a bit depressed at the movies and video games that are being made these days. Don't these people have friends who can point at something and say; "Uh, man? This product kind of blows. Fix this, this, and oh God, THIS, and then we might have something great on our hands."

Sadly, it's not to be, and we the little people are left twiddling our thumbs as we wait for someone with vision AND contacts to make a game worth playing or a movie worth watching.

So eff that. If we WERE the designers, what games would we make?

As a dabbler in the literary arts, I can think of a setting or nine for a cool bit of fantasy RPG, but before I got there, I would get my feet wet with an MMO, which could be both what I want an MMO to be AND what I wanted the original Underworld movie to be. And, at some point, Kate Beckinsale would go out with me.

Yes, this would happen.

Ok, so at the start of the game, every first level player would start as human. Yeah, they'd have their different character types (Gun toting mercenary, Computer Hacker, Wizard, 2nd Grade Hall monitor, what have you.) They would then be set loose into the city with a set of missions to accomplish, getting money, building skills, gaining levels, etc.

At some point, however, the character would get bitten by one of two factions, the vampires or the werewolves, thereby gaining a new set of powers and advantages. The Vampires and Werewolves would be hunting humans (when not fighting each other) in order to add to their ranks, with the extra wrinkle of not being able to tell human PCs from NPCs, they're all just cattle, right? A bitten NPC dies... a bitten PC changes.

Finally, at a certain level, characters would be allowed to retcon their past so that they were alive centuries before, in an age of swords and sorcery. This opens up a medieval version of the city, and forces the character to an entry level character again. Anything that character learns in the past, however, is kept in the future, massively increasing the future characters power.

Probably would need some refinement over time, but -I- think it would be fun. What kind of game would you design?
 

Cabisco

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May 7, 2009
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I'd love to design something where I can let my imagination wander whether it be a shooter, rpg etc just so long as you could see my imaginative creations and not just a detailed copy of something that a thousand other games have done before.
 

Dango

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Feb 11, 2010
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I would probably make a Bleach MMORPG, and an FPS version of World in Conflict.
 

I-Con

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Feb 5, 2009
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LordNue said:
I'm glad you're not the designer of anything because that sounds boring and terrible. Needless to say, there's a reason you're not the developer or the designer. Honestly, most people who think they could do a better job are much worse at it and think too highly of themselves. There's a hell of a lot more to the entire process then just "OH HUR DE DURR I GOTS AN IDEA!" and then whatever company you want throws millions of dollars at you for you to make the game.
A bit harsh, bud.

On topic: I have a couple of ideas for games I'd love to make, or at least write and see become a reality. From a gameplay stand point, I don't have much in the way of innovation except for this one concept that would never happen because of how overly complicated it is, it's really just a pipe dream. I mostly just think of stories I'd like to tell.
 

chromewarriorXIII

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Oct 17, 2008
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I have plenty of ideas for games that I am going to make in the future. Right now I'm working on refining those ideas and improve my skills so that when I can get a job in the industry I will already have plenty to contribute.
 

D_987

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Jun 15, 2008
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I-Con said:
A bit harsh, bud.
Harsh but fair; it's easy to insult the designers of games once you've played the final product; but you see things from a different perspective when creating a product. Even then, everyone holds different opinions; that feature of a game you dislike may have been enjoyed and helped the majority out - or served an important function you ultimately didn't notice. What's more, it's not really about having the original idea at all - apparently very few designers actually get their ideas turned into a game in the first place; and they are the very well known ones. From what I can gather, it's the executives whom ultimately decide the game ideas, because they're the people that can analyse the market, and are ultimately the people funding the projects.

chromewarriorXIII said:
I have plenty of ideas for games that I am going to make in the future. Right now I'm working on refining those ideas and improve my skills so that when I can get a job in the industry I will already have plenty to contribute.
Good luck with that...

I understand that ultimately what I posted isn't really what the thread was about before anyone comments on that front...
 

ww666

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Feb 18, 2010
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D_987 is right in the end making games costs a lot of time and money.

Even wanting to make the second coming of jesus or whatever, sometimes things get screwed mid way, or just doesn't come out the way you imagined.

Of course, when it does it's always good to hear Yahtzee talking about it.

So ending this post: Thank You designers for making Zero Punctuation possible.
 

IBlackKiteI

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Mar 12, 2010
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An MMO of S.T.A.L.K.E.R would be freakin' sweet.

Too bad that series never got the full attention it deserved, I know it sold like 3 million copies but still...

Oh yeah and this whole IW-Activison thing cant be good for us.
Is it true they are going ahead with forcing subscriptions to play CoD Black Ops?
 

zehydra

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Oct 25, 2009
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I kind of have a certain sympathy for developers, I'm into game design, and it is no easy stuff.
 

unoleian

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Jul 2, 2008
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I actually designed an entire Zelda adventure based around the model used for Link's Awakening, once. An entire world map and 8 dungeons executed cell-by-cell on graph paper, matching the design philosophy used in that game.

Had a whole story involving Link travelling to a land north of Hyrule across Death Mountain, with a long-forgotten pass acting as an introductory dungeon. Story involved Link obtaining a suit of armor piece by piece to become a white knight, and defeat an evil presence I could never think up a cool enough name for.

Had an entire inventory of items, a whole panoply of puzzles laid out in each dungeon, themes for each area, designed keys, power-ups, heart locations, bosses, new monsters, it was the total package.

Like, seriously got into this. And I was only like 11 or 12. Dream was crushed when I discovered no game company in their right mind would accept an unsolicited design document.
Found a few of those old maps and item concepts while digging through some boxes at my mom's house.

Honestly, I still think it had potential...and that's coming from a mindset that's had 14+ years to develop a nicely jaded and cynical attitude...
 

RatheMcGrath

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May 24, 2010
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D_987 said:
I understand that ultimately what I posted isn't really what the thread was about before anyone comments on that front...
You're right. Next time, figure out what a post is about BEFORE you reply. You look smarter that way.

So, is there a creative shred in your soul, or are you just here to tell us to bow down to the corporate overlords?
 

D_987

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RatheMcGrath said:
You're right. Next time, figure out what a post is about BEFORE you reply. You look smarter that way.
You also look more intelligent if you post something productive and discussion worthy. A pity I did and you didn't then; might have made your point actually relevant...
Yes the post wasn't specifically about the OP (which has been done many a time in different forms) but addressed issues raised later on in the thread; that should have been obvious, and the note was simply added there so people such as yourself wouldn't respond telling me I was off-topic.

So, is there a creative shred in your soul, or are you just here to tell us to bow down to the corporate overlords?
Not sure what this has to do with my original point; particularly when there's very little creativity in people, as a rule... Perhaps you should "figure out what a post is about before you reply", I was explaining why the thread was depicting game design inaccurately; and why people shouldn't rush to blame designers as harshly as the OP was implying. Then again, if you'd figured that much out you'd look "smarter" than you do right now...