Every now and again I get a bit depressed at the movies and video games that are being made these days. Don't these people have friends who can point at something and say; "Uh, man? This product kind of blows. Fix this, this, and oh God, THIS, and then we might have something great on our hands."
Sadly, it's not to be, and we the little people are left twiddling our thumbs as we wait for someone with vision AND contacts to make a game worth playing or a movie worth watching.
So eff that. If we WERE the designers, what games would we make?
As a dabbler in the literary arts, I can think of a setting or nine for a cool bit of fantasy RPG, but before I got there, I would get my feet wet with an MMO, which could be both what I want an MMO to be AND what I wanted the original Underworld movie to be. And, at some point, Kate Beckinsale would go out with me.
Yes, this would happen.
Ok, so at the start of the game, every first level player would start as human. Yeah, they'd have their different character types (Gun toting mercenary, Computer Hacker, Wizard, 2nd Grade Hall monitor, what have you.) They would then be set loose into the city with a set of missions to accomplish, getting money, building skills, gaining levels, etc.
At some point, however, the character would get bitten by one of two factions, the vampires or the werewolves, thereby gaining a new set of powers and advantages. The Vampires and Werewolves would be hunting humans (when not fighting each other) in order to add to their ranks, with the extra wrinkle of not being able to tell human PCs from NPCs, they're all just cattle, right? A bitten NPC dies... a bitten PC changes.
Finally, at a certain level, characters would be allowed to retcon their past so that they were alive centuries before, in an age of swords and sorcery. This opens up a medieval version of the city, and forces the character to an entry level character again. Anything that character learns in the past, however, is kept in the future, massively increasing the future characters power.
Probably would need some refinement over time, but -I- think it would be fun. What kind of game would you design?
Sadly, it's not to be, and we the little people are left twiddling our thumbs as we wait for someone with vision AND contacts to make a game worth playing or a movie worth watching.
So eff that. If we WERE the designers, what games would we make?
As a dabbler in the literary arts, I can think of a setting or nine for a cool bit of fantasy RPG, but before I got there, I would get my feet wet with an MMO, which could be both what I want an MMO to be AND what I wanted the original Underworld movie to be. And, at some point, Kate Beckinsale would go out with me.
Yes, this would happen.
Ok, so at the start of the game, every first level player would start as human. Yeah, they'd have their different character types (Gun toting mercenary, Computer Hacker, Wizard, 2nd Grade Hall monitor, what have you.) They would then be set loose into the city with a set of missions to accomplish, getting money, building skills, gaining levels, etc.
At some point, however, the character would get bitten by one of two factions, the vampires or the werewolves, thereby gaining a new set of powers and advantages. The Vampires and Werewolves would be hunting humans (when not fighting each other) in order to add to their ranks, with the extra wrinkle of not being able to tell human PCs from NPCs, they're all just cattle, right? A bitten NPC dies... a bitten PC changes.
Finally, at a certain level, characters would be allowed to retcon their past so that they were alive centuries before, in an age of swords and sorcery. This opens up a medieval version of the city, and forces the character to an entry level character again. Anything that character learns in the past, however, is kept in the future, massively increasing the future characters power.
Probably would need some refinement over time, but -I- think it would be fun. What kind of game would you design?