AmrasCalmacil said:
A World War 2 game where you play as the perspective of a Heer Stormtrooper retreating across the eastern front as the Soviets close in on Berlin.
During gameplay you'd see the attitudes of your squad change towards the war, and even the reich, you see people die and get replaced, and it all gets constantly more desperate until you're all massacred by the red army in the end.
If I were to compare it to a movie, it would be the FPS equivalent of Downfall.
Also entirely in German/Russian.
You, sir, have my vote for the next Game Developer Overseer elections.
As for myself - I'd probably take an urban setting. The time period is insignificant. And I'd allow the player to have access to a wide arsenal of tools, weapons and whatnot. The tasks set beofre them would depend on the time period, but all of them things that can be resolved peacefully, as long as the player shows enough skill and consideration. Essentially, what I'm aming for is a game that gives you the potential to be a mass murderer, but doesn't demand it and most definitely doesn't reward it. In fact, the game world should react with increased wariness and suspicion.
One possible realisation of this is a cold war era spy game, where you're a foreign agent stationed in a relatively small town with a nearby missile base. You get missions from newspaper adverts, telling you to investigate police routes, deliveries to the base, places the military personel go on their free days. Scratch that - have a single mission to steal and transmit launch codes without being caught and then get hints as to what you could do to achieve that. Have the town have a limited number of people, and, if the player turns out to be a very effective killer, the town becomes empty.