If YOU were an RTS army...

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Slaanesh

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Aug 1, 2011
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Infantry:Hormagaunts

Air:paragliding Hormagaunts

Vehicles:purple 1979 Pontiac Grand Prix with hydraulics, operated by, of course, Hormagaunts. The trunk contains a brood nest that spawns Hormagaunts with every bounce of the hydraulics.

Uber:Swarmlord(2 arms have the usual blades he carries, carries a pimp cane in another, and carries a Hormagaunt with the last arm)

Hero:See my username and avatar

An army that is as terrifying as it is pimpin.
 

Aethren

New member
Jun 6, 2009
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Infantry: ZERG RUSH!!!

Vehicle: ZERG RUSH!!!

Air: MUTA SWARM!!!

Uber: ZERG RUSH!!!

Hero: QUEEN OF BLADES!!!

The Game. I Win.
 

ccggenius12

New member
Sep 30, 2010
717
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Infantry: The Jägers from Girl Genius. All the fighting spirit of Space Orks, but with better accents and a love of fancy hats.
Vehicle: Space Ork Trukks. Ramshackle open topped vehicles that go crazy fast and are held together only by the collective will of those riding in it. The red ones go faster.
Air: Goblin guided rocks. They're only capable of short distance travel and the pilot doesn't have very much say in where it lands. Also has a 50% chance of killing the pilot.
Uber: The RX-3 It's all flash and no substance. It adds +12 to the rest of my army's stealth checks as a result.
Hero: The Doctor. Doesn't matter what the circumstance is, his plot armor is impregnable. Enemy units have a 1/3 chance of just giving up after he declares who he is.
 

BOOM headshot65

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Jul 7, 2011
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Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
 

Promethax

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Dec 7, 2010
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Infantry: Skeletal Orcs armed with laser rifles dressed in WWI German soldier regalia.

Vehicle: Super Tanks

Air: Metallic Angel looking things that shoot rays of light

Uber: Colossal humanoid cyborg mastodon demon thing

Hero: levitating demonic knight looking thing with wings and a red aura
 

MammothBlade

It's not that I LIKE you b-baka!
Oct 12, 2011
5,246
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Excellent thread...

Infantry: Fast-moving berserkers armed with hatchets, revolvers, and grenades. Have the ability to enter a berserk fury, slashing away anything in their path. Very good shocktroopers.

Vehicle: Sleek, fast-moving nuclear tank. It has a 130 mm cannon with high explosive, armour-piercing, and nerve gas rounds; a flamethrower; and dual chainguns. The epitome of fasty aggression.

Air: VTOL jet bombers, with both lethal cruise missiles and anti-air capabilities.

Naval: Destroyer-sized warships, with versatility as the primary focus.

Transport: Heavily armoured APCs, pretty much. Want to get to the battlefield in one piece.

Uber: A titan, the height of the empire state building. The very ground cracks under its weight. Has very lethal melee destructive power, and anti-air defences up its entire body, but more frightening still is the death ray which shoots from its mouth, capable of penetrating armour and bunkers with focused nuclear energy.

Hero: The angel of death... with a jetpack, a power sword, and a portable railgun, none can stand in his way.
 

Don Savik

New member
Aug 27, 2011
915
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Infantry: Squigs (the best things ever to be created in the Warhammer universe)
Vehicle: Voltron Lions
Air: X-Wings
Uber: Voltron
Hero: Serious Sam

(mass effect is probably the least interesting and most boring sci-fi universe I've ever experienced in my entire life. I feel sorry for you people that think 'LULZ FEMSHEP AND KROGANS' are the coolest thing ever. I feel for ya, I really do.)
 

Lunar Templar

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Sep 20, 2009
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BOOM headshot65 said:
Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
 

ShotgunZombie

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Dec 20, 2009
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My army would be designed to one thing only and do it well. Grind everything in it's way to dust.

Main Infantry: The Remnants; the immortal skeletal warriors that represent the main bulk of the Armada. They were soldiers who were left to die in the battlefield and have been pulled from untold numbers of cultures, eras, and wars. They can never truly be killed or stopped, only delayed momentarily, and assimilate those they defeat into their ranks. To stand against The Remnants is to feed the undead war machine, as they know no fear, no pain, no mortality, no mercy and have never been defeated.

Vehicles: Damned Dreadnought; mechanized siege engine mechas. Armed with both short range assault weaponry as well as long range artillery the Dreadnoughts, as they have been affectionately dubbed by the Remnants that pilot them, were designed to be able to lay waste to entire cities without aid from the rest of the Armada. Some say that each Dreadnought is modeled after its "captain" and that the Remnants have no means with which to create more of them, so any Dreadnought that is destroyed in battle becomes a permanent loss for the Armada. Though as the armies that have fallen to them can attest to, doing the deed is easier said than done.

Air: The Warbird's Cage; massive flying fortresses. Protected by hundreds of large caliber guns, cannons, and heavy artillery on all sides, it is all but impossible to get close enough to a Cage to properly describe it let alone take it down. However, despite their intimidating amount of destructive power the Cages are mainly used as housing for Remnant battalions, Dreadnought squadrons, and the substantially weaker but much more versatile "Warbird" aerial units mostly due to the their extremely limited speed and mobility. Make no mistake though, to come in contact with one of these cursed palaces is to resign your soul to the Armada.

Uber: The Star of Judgement; orbital war palace. The Armada's ultimate weapon and their last resort. The Star is the true home of the Remnants, is used to transport them across vast distances in order to continue their conquest, and does not discriminate between soldier and vehicle. But the true power of The Star lies in its "Cleansing" weapon's system which has been rumored to be able to level entire regions, though if these same rumors are be believed then the Star is also the Armada's greatest weakness because it is what tethers the Armada to this world and it can most certainly be destroyed as long as it is attacked from the inside out. Lamentably, while many have been able to infiltrate the Star using its own teleporting system none have been able to completely destroy it or escape it.

Hero(?): The Laughing God; The Star's champion and the only authority that the Remnants recognize. Almost nothing is known about the Laughing God except that he is responsible for the creation of the Remnants and the Armada. Believed to be both ancient and immortal, the Laughing God increases the strength of any pieces of the Armada near him and can withstand ridiculous amounts of trauma and injury up to and including the destruction of entire planets. Despite all his power though, the Laughing God is a flawed being as he cannot be removed from the Star, cannot fight himself, and can still be killed, albeit exclusively, in battle or by destroying the Star itself.
 

The Bum

New member
Mar 14, 2010
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Theme: Napoleonic

Infantry: British Napoleonic line infantry, supported by Green Jackets.

Vehicle: The Horse, of course

Air: Men on the top-gallants of Naval ships with telescopes (closest one can get, considering the era)

Uber: Horse Artillery

Hero: The Duke of Wellington.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
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Kitsuna10060 said:
BOOM headshot65 said:
Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You're the kinda guy who'd kill a fly with a shotgun, aren't you?
 

The Code

New member
Mar 9, 2010
279
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Infantry: Necrons.

Vehicle: Angry Silt Striders.

Air: TurboKats.

Uber: Ninjas.

Hero: Hod, norse god of cold and shadow.
 

Lunar Templar

New member
Sep 20, 2009
8,225
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canadamus_prime said:
Kitsuna10060 said:
BOOM headshot65 said:
Kitsuna10060 said:
BOOM headshot65 said:
wouldn't Heavy Arms Custom have been better? its got twice as many gating guns, + 2 machine cannons on its shoulders, and WAY more missiles ( X2 per leg, 2 smaller ones on the hips and 3 bays per shoulder)
Ah, but from my point of view, Heavy Arms Custom has reached a point where it is actually impractile. (great, I am debating the practicality of a 40 foot tall robot made of metal that doesnt exist. I have offically gone nuts.)

I mean, Just look at this thing:



Do I NEED that much firepower when I am going up against an army of tanks and foot soldiers, when I could get the job done just as well with less guns because my unit has higher mobility to dodge enemy fire, and still have MORE than enough firepower. Plus, It seems like it would be weighted down by the...um weight of all the guns, rocket launchers, and all the ammo for the guns. I know that my tank was the Mammoth Tank, but I still like to maintain SOME degree of mobility to my army. I usually go, Med Speed, Med Firepower, Heavy Armor.
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You're the kinda guy who'd kill a fly with a shotgun, aren't you?
god no ...

I'D, use an RPG :D one can never be to sure ya know
 

Lunar Templar

New member
Sep 20, 2009
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Fijiman said:
Kitsuna10060 said:
'i need to reload'.
In an ideal world, this is something one should never half to say.
:( i know, but such is the way of things *sighs*
when will we get the important invention of infinite ammo, WHEN!! *shakes fist at sky*
 

BOOM headshot65

New member
Jul 7, 2011
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Kitsuna10060 said:
do you need that much fire power?

-.- what a silly question, to answer i shall quot the experts

MOAR DAKKA!!! - 40k Orks

there is never such a think as to much fire power, and 'overkill' is a phrase utter by sissy's, there is only, 'I'm firing' and 'i need to reload'.

least that's my thoughts on it
You got me there. One of my mottos is "Overkill>Underkill" and As I said, any reason why I wouldnt use Heavyarms Custom is purely mobility related, NOT firepower related.
 

Meshakhad_v1legacy

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Feb 20, 2008
348
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Snipers (Infantry): Stealthy, capable of headshotting enemy infantry from a good ways away.

Manticore (Vehicle): Fast-moving hovercraft that fire salvoes of missiles. They survive by either wiping out the enemy quickly, or by bugging the hell out when things get too hot.

Thunderbird (Air): Air-superiority craft. Fires lightning bolts; effective against ground and air targets alike. Not so good at destroying hardened ground defenses, but they can deliver a special power surge to temporarily knock out the power.

Kari Byron (Hero): Armed with a shotgun, a wide range of mechanical skills, and a shitload of C4.

Aurora Gunship (Uber Air): Fast-moving gunship. Armed with multiple heavy rapid-fire railguns (think Stargate). Also boasts some heavy shields, so it can actually take a pounding. If more than four show up, you're screwed.