if you were asked to Design a video game what whould it be about

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penguindude42

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Nov 14, 2010
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I'd make an oddball platformer starring a flying butt that eats cupcakes, farts rainbow lasers, and collects jetpack-wearing kittens. No, I don't do drugs. I am drugs.

And the villains would be a bunch of purple gorillas wielding various weapons, and they'd take orders from a perverted squid in a hot pink giant robot.

I just came up with the weirdest game ever. WORSHIP ME!

-TOM
 

NuOmicronMu

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Jan 7, 2011
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An open world adventure game, set in a fantasy-ish universe. There is only one big 'city', which you don't get to see too much of (cities are so overused nowadays). There will be guns and things like that, but it shouldn't be combat-based. It should be more about the actual adventure, exploration and discovery.

It would start with you arriving in the capital city of the country which is yet to be named on a boat as an immigrant. However, you are denied entry to the country due to x amount of reasons, and you are deported. As you are about to get on the boat to leave the country in which you wanted to make a new life, you make a break for it - the tutorial/beginning of the game spent escaping the police in the city. When you escape, you discover that the landscape of the country is incredible - there are huge, snow-capped mountains, an active volcano, verdant forests, deep caverns and large beaches. Even though you have no choice in the matter, you decide to stay and carve a life out in the wilderness.

There will be plenty of towns and settlements that you can stay in and use as a hub for when things get dangerous at night. Large, powerful beasts begin appearing at dusk, and the easiest way of safety is to buy a bed in a the nearest town. But just reaching a town would not save you from the nocturnal foes you would face in the wild - the streets of towns become dangerous at night, with many gangs and mobs beginning to rise from the shadows. Also, as an added risk, if you stay around a specific area for too long, you may be reported to the police as a refugee of the law, leading to further fleeing.

And do you know what the best part is? There's freakin' steampunk.
 

ChupathingyX

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Jun 8, 2010
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TestECull said:
Fallout setting + DIRT engine = win.


In other words, I'd make a Fallout racing game. It would be set just a couple decades post-apocalypse and would feature various fallout-esque cars, both scratch built and pre-war, racing in fallout-escue environs. Some races would be on a deserted and bombed out race circuit, some would cut through the desert, others through ruined cities...and who knows, you may have to avoid the odd Deathclaw or two!
What do the vehicles run on?
 

ChupathingyX

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Jun 8, 2010
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TestECull said:
ChupathingyX said:
TestECull said:
Fallout setting + DIRT engine = win.


In other words, I'd make a Fallout racing game. It would be set just a couple decades post-apocalypse and would feature various fallout-esque cars, both scratch built and pre-war, racing in fallout-escue environs. Some races would be on a deserted and bombed out race circuit, some would cut through the desert, others through ruined cities...and who knows, you may have to avoid the odd Deathclaw or two!
What do the vehicles run on?
Whatever you want to stuff in the tank...really though? You're nitpicking a feature the DIRT engine doesn't even support?


Sigh... nobody cares if a game's fun anymore.
In the Fallout universe many of the natural resources ran out or went into very small supply. Fuel was one of these, which means if there was a driving game the fuel source would need to be explained.
 

Tsaba

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Oct 6, 2009
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I would make a video game about a US/Coalition tour in Afghanistan, and instead of trying to spread it out thinly over the whole tour break it up into DLC and sell the initial game for 10 bucks and sell the DLC for each installment for the rest of the tour for 5 bucks. Make each game about 5-8 hours long have multiplayer, and with each dlc add new maps weapons and the such.
 

legion431

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Mar 14, 2010
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it would be about a guy fighting in some kind of war against a supreme power and he has the ability to drain the electricity out of electronic devices. He needs electricity to survive.

The character has a general arsenal of guns and whenever he takes damage it takes amounts on his electricity metre. He needs electronic devices to regain his electricity level. He can also use his electricity as a weapon but it will drain energy out of a backup reserve of energy that doesn't drain when you take damage.

edit: With the general atmosphere of metro 2033.
 

chromewarriorXIII

The One with the Cake
Oct 17, 2008
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I really want a racing game (ala Need For Speed) that takes place in a real location but instead of just one city have it be something like the entire east coast of the US. Have it all be in a 1:1 scale so that you could actually drive along I-91 from Maine to Florida and it would take you as long as it really would.

It would also have different offshoots so that you could go into different cities in each state and onto other highways. You would choose your starting city and from there you would earn reputation and money, upgrade your car, and eventually become the best racer.

It would also have to have a good online component though, so that you could drive along and actually meet up with other people (online free roam), challenge people to races right then and there, or just cruise along I-91 with your buddies.

Of course this is designed to be my dream racing game, so who knows how other people would like it.
 

Tsaba

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Oct 6, 2009
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legion431 said:
it would be about a guy fighting in some kind of war against a supreme power and he has the ability to drain the electricity out of electronic devices. He needs electricity to survive.

The character has a general arsenal of guns and whenever he takes damage it takes amounts on his electricity metre. He needs electronic devices to regain his electricity level.
Soooo a game about:
 

leady129

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Aug 3, 2009
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oplinger said:
1. A survival horror coop game. Mostly because everyone says it can't be done. I think it can. You just have to be very careful with it. "LOL YOU HAVE FRIENDS IT CAN'T BE SCARY" is somewhat true, but if you're not looking to be scared >_> why are you playing a horror game? I think I could pull it off if I knew what I was doing, but I'm getting there. I'm not sure if I want zombies or the supernatural though. The protagonists aren't going to be high school kids. I also won't be giving lots of ammo that's for sure.
I've given this one some thought in the past and I think that it could actually work well within the context of a Silent Hill game.

Consider this: After working together for the first couple hours, the game suddenly reaches a point where one of the characters is tossed into the otherworld, while the other player stays in the real world. They cannot see or communicate with each other, but the actions that they take in their respective worlds has an effect on the other allowing the game to move forwards.

Given this is Silent Hill there could also be opportunities to really muck with the players heads. Say there's a point later in the game, where our characters meet up and we jump to a cut-scene as they deliberate over previous events and discuss what to do next. however, each player is given a very different cinematic, so that later on in the game, it allows the characters and players to question each others decisions even though in the context of THEIR story what they are doing makes perfect sense.

I also like the idea of the world being slightly different. So in a particular hallway, one character comes across an impassable wall of flame, however the other character simply walks through it. What the first character doesn't realize is that on the other players screen, there is no fire, just an empty corridor.

Maybe I've given this too much thought, but I reckon you could have some fun with this.
 

oplinger

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Sep 2, 2010
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leady129 said:
oplinger said:
1. A survival horror coop game. Mostly because everyone says it can't be done. I think it can. You just have to be very careful with it. "LOL YOU HAVE FRIENDS IT CAN'T BE SCARY" is somewhat true, but if you're not looking to be scared >_> why are you playing a horror game? I think I could pull it off if I knew what I was doing, but I'm getting there. I'm not sure if I want zombies or the supernatural though. The protagonists aren't going to be high school kids. I also won't be giving lots of ammo that's for sure.
I've given this one some thought in the past and I think that it could actually work well within the context of a Silent Hill game.

Consider this: After working together for the first couple hours, the game suddenly reaches a point where one of the characters is tossed into the otherworld, while the other player stays in the real world. They cannot see or communicate with each other, but the actions that they take in their respective worlds has an effect on the other allowing the game to move forwards.

Given this is Silent Hill there could also be opportunities to really muck with the players heads. Say there's a point later in the game, where our characters meet up and we jump to a cut-scene as they deliberate over previous events and discuss what to do next. however, each player is given a very different cinematic, so that later on in the game, it allows the characters and players to question each others decisions even though in the context of THEIR story what they are doing makes perfect sense.

I also like the idea of the world being slightly different. So in a particular hallway, one character comes across an impassable wall of flame, however the other character simply walks through it. What the first character doesn't realize is that on the other players screen, there is no fire, just an empty corridor.

Maybe I've given this too much thought, but I reckon you could have some fun with this.
Actually a pretty brilliant idea, the only problem is that something like that may be annoying to code. And as I've mentioned in another thread, it would only be scary the first time. After that everyone knows what's going on, which just ruins the goal entirely. You could sort of counteract this by having even -more- possibilities, but you may have to sacrifice length. I figure have a system like this, plus some sort of random generation of enemies. Top that off with the severely limited ammo, and I think it could work. Once that system is in place, making expanded content (DLC I guess) would be kinda easy. Endless replay value! ...I like it!

Actually..maybe we could use a system like streaming levels in UDK, stream level 2.1 for player 0 and level 2.2 for player 1... I'm new at UDK >_> so in my limited scope and understanding of the engine it sounds perfect! Possibly make a pawn to match the movements and actions of the players int he opposite streamed levels. ...that's probably way to complicated but it's a start.

Now if only I could code..and texture...I could possibly make a demo! XD

You sir, have started the gears turning. >.> I must experiment!
 

Galliam

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Dec 26, 2008
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I'm more of a character guy than an overall story guy. I would make an attempt at putting a unique player character onto a preconceived fantasy setting that I sometimes write about. I would try to make a small, quick, polished RPG rather than a huuuuge world that takes hours to explore. That said, I would focus on a combat system and a greater degree of player control over how the character plays.

I would love to make interesting NPCs. People who's fate you care about. Pretty bland but story and character wise I would try to break convention.
 

legion431

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Mar 14, 2010
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Tsaba said:
legion431 said:
it would be about a guy fighting in some kind of war against a supreme power and he has the ability to drain the electricity out of electronic devices. He needs electricity to survive.

The character has a general arsenal of guns and whenever he takes damage it takes amounts on his electricity metre. He needs electronic devices to regain his electricity level.
Soooo a game about:
Never seen it and never heard of it. What a coincidence.
 

Plurralbles

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Jan 12, 2010
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honestly I'd build a nethack clone but reinvented a little to make a more exciting(?) experience. Why? Because it'd be fun to me. Create a world that just keeps reinventing itself on its own.
 

Squilookle

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Nov 6, 2008
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bart56912 said:
main charcter bad guys plot things that make it diffrent from all the other games
mine whould tell the story of a plane crash survivor and would be about scavinging food and trying to discover the cause of the crash and contact rescuse and its set in the hymalas (i know i dont know how to spell that) the main enimes are wild animals and shell shocked survivers
Sounds good, I'd love to play that- but on an island rather than in the mountains.

Geez you have to wonder if some people in here even look out for games they'd like:

ellistoner said:
Pirate RPG. Without a doubt. But not crappy like the single one that I've played...
This one would let you choose what sort of pirate you want to b
Sid Meier's Pirates! much?

NinjazInside said:
Well can i just say that me and my mate would love to see a game combining Strategy and FPS as in one guy commands 8 AI Squads where as 4 other Humans command individual squads in an Rainbow Six fashion and they either compete against AIs or Humans.
Battlefield 2 much? (in theory, anyway)

oplinger said:
I'm not really sure on the specifics...but I want to make 2 sorts of games.

1. A survival horror coop game. Mostly because everyone says it can't be done. I think it can. You just have to be very careful with it. "LOL YOU HAVE FRIENDS IT CAN'T BE SCARY" is somewhat true, but if you're not looking to be scared >_> why are you playing a horror game? I think I could pull it off if I knew what I was doing, but I'm getting there. I'm not sure if I want zombies or the supernatural though. The protagonists aren't going to be high school kids. I also won't be giving lots of ammo that's for sure.

2. A cover based shooter done right, I think I could make a halfway decent cover based shooter. The setting is utterly meaningless as are the characters, because it'll involve evil guy doing soemthing bad, good guy stopping him. I'll try not to make them too annoying. Chest high walls are out, in favor of natural terrain for cover, no regenerating health, you get a medkit you brought with you. And it takes a certain amount of time to use. and some other odds and ends.
Left 4 Dead and Operation Flashpoint much?

poiumty said:
An epic story about transcendence, trust and choosing sides. A glorious journey with an immense backstory full of world-shattering events that spans the entire universe... and beyond. A monumental saga of which this game is only a small part, told through internal monologue and concentrating more on the supporting characters than the main one.
The scope of the fights will be like God of War, but ON STEROIDS. The story would be like BioWare stuff, but BETTER and more epic. The combat will use an all-new fighting system meant to be realistic and visceral while also presenting insanely over-the-top epic fights. The scenery will be like 2007's Prince of Persia, cutscenes will be coreographed to the music, clothing would be customizable and the setting will be fairly unique.

Also, I'd pull a Fight Club twist right at the end.
That's not what the game's about, that's just dot points on the back of the box.

kman123 said:
I really dunno...it may be a sandbox...but I'm probably too lazy to create such a large world. A sandbox with ninjas and shit, now that'll rock.
Just Cause 2 has got you covered.

alexxcodered said:
i have an idea for a mechanic, albeit not a game.
how about you have energy like in crysis, but as you use guns, intead of firing bullets, they fire plasma thatt uses some of your shields. it will mean that the persor with a pistol who makes every shot count will be a walking tank, whereas the machine gun toting action idiots will be gunned down in an instant.
Sounds pretty good- the only thing I've ever seen like that is some bike version of wipeout with a lot of X's in the title- you ran over energy bars that gave you shields, but this depleted as you used your machine guns.

chromewarriorXIII said:
I really want a racing game (ala Need For Speed) that takes place in a real location but instead of just one city have it be something like the entire east coast of the US. Have it all be in a 1:1 scale so that you could actually drive along I-91 from Maine to Florida and it would take you as long as it really would.

It would also have different offshoots so that you could go into different cities in each state and onto other highways. You would choose your starting city and from there you would earn reputation and money, upgrade your car, and eventually become the best racer.

It would also have to have a good online component though, so that you could drive along and actually meet up with other people (online free roam), challenge people to races right then and there, or just cruise along I-91 with your buddies.

Of course this is designed to be my dream racing game, so who knows how other people would like it.
Test Drive Unlimited much?

etc etc etc