Well, they're certainly not insulting the genre, so I'll give them definite props for that. I do have some quibbles, though.
10) I don't think this is much of a problem, honestly, though maybe it's because I've been on a Tales of the Abyss binge. I certainly don't mind NPCs saying more than one thing, but they often do these days (and I'm pretty sure they've been reacting to events in the "world" for a long time). And on Abyss again...well, the economy (which reacted just as much to events around the world) also helped with that immersion.
9) I'm not sure I've seen what the complaint is, here. There are RPG games that make you backtrack through bosses? From their wording, I doubt they're talking about sidequests, and going through locales more than once is great if they've changed in the meantime.
8) I'm hoping the Tales of Vesperia image was a mistake, or I'll be disappointed with that game. Symphonia had semi-animated images, which Dawn of the New World bumped up even more (as well as immeasurably improving them by adding voice acting). To be honest, I can't think of anything that uses these as a primary exposition tool, anyway...
7) No disagreement at all. Exploration is something I live for in any type of RPG, W, J, or MMO. On the other hand, is it really a way to "fix" the genre if so many games are already doing it and have been for a while?
6) I despise the word cliche in most cases, and this is no different. While I agree that a likable (or at least interesting) cast is a necessity, it's perfectly possible for a character of a certain archetype to still be deep and well-developed. Also..."The bird-dude that uses a poison mace and keeps a smaller bird-dude as an adorable pet?" I...don't believe I've ever heard of that before.
5) Agreed. There are a few standout gems (Baten Kaitos Origins, a few Tales games), but effort put into good voice acting is always appreciated.
4) Why? Sure, you could turn certain games into MMO-lites, but that would just alter (maybe improve) gameplay while playing havoc with storyline development and immersion. Yes, I could have more than one person with me fighting in Tales of the Abyss, but if they're not sitting next to me, then why?
3) I certainly agree that the ability to save should be more numerous in-game, but I disagree on removing save points. Artificial difficulty or not, it's still more of a challenge when you can't save immediately after every single fight. Just throw in the occasional save point in dungeons (including the obligatory one right before the boss), litter the cities with them, and let us save anywhere we like on the overworld...coincidentally, all of which the Tales series does.
2) See point 6. Mixing it up is well and dandy, but well-trod paths are well-trod for a reason. Just keep the writing and characterization good, and I'll forgive a story I've seen before. Hell, it worked for David and Leigh Eddings!
1) "It's been a long time since we've felt that way." Wow. IGN doesn't really experiment much, do they? Baten Kaitos Origins used a very good card-based iteration of the ATB system, Kingdom Hearts is an ARPG, and the Tales series has been using real-time combat for quite a while now...