HL2 shook the very foundations of the genre(or so I'm told). The thing about it is that it does some stuff differently than other FPS's. Most of the stuff is explained in the episodes in the commentary tracks. So I'll start picking on your ramblings.
HollywoodH17 said:
I must be totally missing something here. I stopped playing Half Life 2 halfway through because of how god-awful boring it was.
-Pacing:
HL2 takes pacing seriously. After a fighting sequence you're sure to get a break during which the game will let you drive on for a bit in peace and quiet or solve some physics puzzles. This differs from constant-action FPS's which some people just like more.
Sure, there was an impressive physics engine, and lots of inside jokes that only people who played the first Half-Life series would get (which I didn't, so I missed all those), but after that, meh.
-Inside jokes(?):
Actually, I haven't played HL1 completely, but I'm having some trouble recalling the jokes you mentioned. The characters in HL2 were modeled after the NPC's in HL1, that's sure. They're there because it's the same world. A lot like MW2 has some of the characters from the original game. The whole 'beer' thing and the 'microwave casserole' are a simple nod that add to the character. (I finally wrapped my head around what you meant) They do not however affect character development that much. Which was done so that in case you didn't play the first HL, you won't miss anything. Black Mesa is constantly mentioned, however, but even without basic knowledge of the chronology you can make some assumptions, which brings me to my next point:
-The story:
Valve sticks to a policy "The best story is not told, but discovered". They develop most of their games in conjunction with this. Story bits can be found pretty much everywhere. A subtle touch of graffiti on a wall, some items, news clippings, photos. It's there for the folks who look around. I like this method much more compared to Hideokojimaitic hour-long cutscenes, or even cutscenes in general. The story itself isn't really all that special in presentation, but the backstory gives that immersive boost and reveals history. The characters relate to you in a realistic way; they won't explain what happened between the two games because they assume you were there to see it.
The guns were stereotypical FPS fare with the exception of the gravity gun, which wasn't even that great...
-Weapon balance and Pacing(again):
As is visible from the game's environment, HL2 is not set in a very distant future. This means all the weapons should (and probably would) be similar to what we have today. The weapons are also designed to be incrementally strong and useful, which adds to the pacing. The Gravity Gun... hm... so maybe it isn't THAT great, but what else have you seen in games before HL2? I only remember a constant array of machine guns and rocket launchers, which differ in firing rates and damage done (HL2 also has this). The Gravity Gun was probably designed to make innovative use of the physics engine, or at least that's my guess. It's still better than giving you yet another explody-blasting-projectile-rifle.
and every two levels you're made to do a long, tedious, pain-in-the-ass "riding" mission on an ATV or water jet thing, both of which control like semi trailers full of bricks. I was so unimpressed that I stopped playing it.
-The driving:
There are only two driving chapters in the game. One with the airboat and one with the buggy. And, mind I say, those were awesome for me. The airboat section is full of jumps and fast paced action, while the buggy section lets you drive or stop and explore a bit; you never know what you could find in that house next to the road. The airboat is a bit out of control, I'll admit that, but I still managed to feel good even if it was a bit clunky. The buggy was pretty good, though and I had no trouble adjusting to it.
Either way, Half-Life 2 is a unique, one-of-a-kind game. Not everyone can like it, but it's definitely very influential and a big hit for the foundations of the FPS industry.
you heretic