Good enough for me! I'm happy to consider it the truth as long as it makes a good story.UltimateXShadow said:Although, if you do not trust Wikipedia, I'm sure you'll find the same info on a more reliable webpage.
Good enough for me! I'm happy to consider it the truth as long as it makes a good story.UltimateXShadow said:Although, if you do not trust Wikipedia, I'm sure you'll find the same info on a more reliable webpage.
Nah man, it's deff so. It's theft. It's stealing. After reading through 3 pages of arguments, I still don't get what's wrong with a lot of you people. You're splitting hairs. Call a spade a spade.bkd69 said:Just because you say so doesn't make it so.TsunamiWombat said:It's still theft. Sorry.
Because it is another issue with 2 sides who won't change their opinions I don't think it'll go anywhere , but I'll at least try to sum it up.chronobreak said:Nah man, it's deff so. It's theft. It's stealing. After reading through 3 pages of arguments, I still don't get what's wrong with a lot of you people. You're splitting hairs. Call a spade a spade.bkd69 said:Just because you say so doesn't make it so.TsunamiWombat said:It's still theft. Sorry.
One last though, I know there are countless studies , figures or whatever that "proves " the industry is loosing money . Before throwing these around , look who made them ...Eggo said:Sorry babe, but it's copyright infringement.
For it to be theft, it has to deprive the original owner of the rightful possession of that property or its use.
It's just as bad as theft, but saying it's theft is a frankly dishonest simplification of such a complex issue.
HEY! You quoted me. All I did in this thread was cite the Federal Law that a person is violating when they download a video game. I'm not waltzing around telling pirates they're wrong and I'm not yammering about hurting the publishers. I just wanted people to be better informed about the technical details.Ragdrazi said:Ok, so you're telling me I don't know how copyright works, and then offering an example completely inapplicable to the situation? You know, I've been following copyright for a really long time, and I'm really wondering if you just checked the wiki for yourself here. A play like Romeo and Juliet cannot be owned because it's so old it's in the "public domain." It cannot be trespassed upon, and those two separate plays cannot be considered as trespassing upon each other. Why bring the public domain into this conversation? It's a pointless example.L.B. Jeffries said:I never said I thought there was anything fine with it. I would defend it except that isn't how a copyright works. A basic wiki would've explained it to you. You're mixing it up with a patent. A copyright gives you sole ownership of the expression of an idea for a finite period of time. So if two people made a movie based on Romeo & Juliet, they aren't infringing on one another because they are separate expressions of an idea. The play itself is now too old to be protected by a copyright.
Now, you seem to have really stupidly gotten hung up on the use of the word idea. I was not talking about the idea of a first person shooter. I was talking about the ideas, experiences, and expressions contained within works of art. Those can and are copyrighted. Now, I made all this clear. To assume I was talking about things covered by patent is to almost willfully misinterpret me. And if we want to sit here playing ridiculous semantic games on the difference between the words "idea" and "expression" tell me so I can get out now.
How about... taking something that is not yours without giving compensation?BurnoutPriest said:...please provide your definition of stealing. This seems to be where most of the conflict is originating from and perhaps we can iron out a definition that stands up in all scenarios we perceive as "theft."
Oh, wow. You really don't understand the difference?Ragdrazi said:Explain to me how the library system differs substantively to torrents.
Now, I can think of one instance, and one instance only in which a game was leaked to torrent before it was released. But, outside of that one instance, pirates buy the game, set copies out on the shelves--er torrents, and start the "book sharing." So how has that differed from the library?
Why shouldn't it be? Your example isn't relevant.Ok, you're mind is completely closed down to this example. Work with me here.
Pay no attention to Ragdrazi. He thinks software piracy is comparable to borrowing a book from the library.L.B. Jeffries said:The fact is you quoted me and expected me to agree with your completely fictional idea about how copyright works and no, I'm not going to. If you don't like the fact that I'm telling you that you don't know what you're talking about, then stop talking to me about it.
Or, more likely, not bought it at all. In that case, the only thing they gain or loose is word of mouth and wether that's good or bad is up to the developers.perfectimo said:Look at it this way then had you not acquired the game through "piracy" you would have had tto of bought it from a store. That is why this is theft. There is no way around it.
The difference is that in X years, a piece of "intellectual property" protected by copyright or patent law will be considered part of the public domain, meaning that it can be freely copied, modified, or redistributed by any and all.SirSchmoopy said:I don't get it, whats the difference from downloading a game and stealing a copy from Gamestop? Isn't it the same thing?
Charles Stross, from "Why the Commercial Ebook Market is Broken [http://www.antipope.org/charlie/blog-static/2007/03/why_the_commercial_ebook_marke.html]":Jimmyjames said:Pay no attention to Ragdrazi. He thinks software piracy is comparable to borrowing a book from the library.
The problem, as he goes on to point out, is that there's no one who can legally fill that niche now.In the pre-internet dark age, there was a subculture of folks who would get their hands on books and pass them around and encourage people to read them for free, rather than buying their own copies. Much like today's ebook pirates, in terms of the what they did (with one or two minor differences). There was a closely-related subculture who would actually sell copies of books without paying the authors a penny in royalties, too.
We have a technical term for such people: we call them "librarians" and "second-hand bookstore owners".
Well, then it should bug the crap out of you that people distribute things (like books) over the internet. How can you defend one and not the other?Ragdrazi said:You know Jimmy, I'm catching a lot of anger from you. I know you're invested in this, but you got to understand. In addition to liking games, I want to be a writer. The concept of what libraries mean to that is something I've thought about.
What about the fact that the library only has a certain amount of any one book- as opposed to digital distribution, of which can plant literally millions of illicit copies onto machines across the globe? Even digital library resources must be "checked out", and you only have access for a certain amount of time.You take the copy home, it's yours for free, provided you renew. You say libraries do not distribute illegally? That's true. But I'm asking what makes the a library exempt from that law? I don't have to buy the writing of some brilliant young author such as myself, because I can read the book when ever I want it without buying it.
Ragdrazi said:And I'm not going to defend that. Clearly that is theft.[\quote]Jimmyjames said:At the factories where the press the discs, some employee swipes a copy, rips it and gets it out there. Then, some hacker patches it. Voila.
So how is it any different if someone buys the game, copies it, and puts it up on the internet? Only thing different is the fact that they got the original copy legally. Distributing is (very clearly in US law) illegal.
So, you are basically contradicting what you just said. You're saying that writing has a value beyond the material it's printed on, right? So... can't the same be said of games? On one hand you have "Orange Box", and on the other "Big Rigs: Over the Road Racing", so how do you explain defending piracy and comparing it to libraries? By comparing it to a commodity, you're saying that quality has something to do with it's value.This generation was the generation of our founding fathers. [SORRY- LIBRARIES GO BACK A LOT FURTHER THAN THAT] The only thing that's changed now is the attitudes we have on art and information. Before, we believed it should be available to all. Now we believe it's a commodity.
I don't write commodities. I write art.
Indeed, one may have to encounter obnoxious things like facts that don't agree with their world view. For example, the copyright remains viable after you die, it continues on for a set period of years depending on the country it was filed in.Ragdrazi said:Ok, if you're not interested in conversation, you shouldn't have come to a public forum.
When it comes down to it, I think we mostly agree (except for the idea that the library is similar in any way to piracy). So I guess the question is:Ragdrazi said:What I am saying is that these things have a value beyond the material they are printed on, and that value cannot be judged monetarily.