I don't like tea... But I have recently started getting a posh accent...Mucinex-D said:Blimey it seems we caught us a Blimey Brit.... Blimey. ~end bad impersonation~
I kid, I kid... I love tea.
I don't like tea... But I have recently started getting a posh accent...Mucinex-D said:Blimey it seems we caught us a Blimey Brit.... Blimey. ~end bad impersonation~
I kid, I kid... I love tea.
I agree, its all up to the parents. But some parents are unable or unwilling to look at the types of games they're buying for their kids. Your parent knew, and understood. I respect and admire that. But some parents just dont care.HG131 said:Well, I'll be honest, I've been playing M games since I was 5. Personally, I think it should be up to the parent to decide if their child is mature enough, as not only would it be an unfair law, but an unenforceable one.Redfire313 said:Well, I'm gunna join in here, and hope that I'm not going to get flamed too much. First off, I'm 16. I'd like to think I'm pretty smart. Not as smart as HG131, but pretty smart. I was reading at four, and reading a high school level in 5th grade. I do, however, believe that MOST games are given an M for a reason. I don't think you should have to be an adult to play them, but I think you should a least be a teen. Do you think its ok for a 9 year old to be shooting random people in the street, just for fun? Even if its a video game, not every child is gifted enough to know from the start what is right and what is wrong.
I didn't say they were mandatory. How can you have ratings guidelines without any cut-off points? There has to be some age at which a person is judged too young to play a mature game.HG131 said:That's just it, guidelines are done so that they don't need to have cut-off points and ignore exceptions. They aren't mandatory, and allow for peoples opinions to override them. Also, I'm going to have to disagree with them being "strongly" linked. They are linked, but I've seen so many immature 20somethings that it's not even funny anymore. For a quick personal example, I have a friend who is 12. He's most likely the most mature person on Live, and he doesn't talk much in game or in real life. On the other hand, my uncle, who is in his mid 50s, acts like a 2 year old if he doesn't get his way, insulting, complaining and alienating people if they don't do what he says.AlanShore said:You keep banging on about how "age =/= maturity" and while that may be true, the two are strongly linked. The trouble is that you can't quantify maturity so they have to resort to other measures, such as age, that you can quantify and make arbitrary cut-off points. While there will be always exceptions and kids who are more mature than their peers, you can't create rules and guidelines based on exceptions and have to generalise.
Personally, I dislike kids on mutliplayer games because of their voices and their general attitude and demeanour; they're often loud, lacking in social grace and impatient. Disclaimer: I know that these traits aren't limited to kids but they are way over-represented.
You're really not getting this. Just because they're not mandatory does not mean that there isn't a cut-off point between categories. The mature rating from the ESRB is 17+, if you are 16 the game is deemed not suitable for you, if you are 17 it is, ergo 17 is the cut-off point. Yes, by all means ignore it, but there are still defined boundaries to the rating.HG131 said:Guidelines are not mandatory. Hence why they lack a cut-off point. Laws are mandatory. Hence why they have a set in stone cutoff point.AlanShore said:I didn't say they were mandatory. How can you have ratings guidelines without any cut-off points? There has to be some age at which a person is judged too young to play a mature game.HG131 said:That's just it, guidelines are done so that they don't need to have cut-off points and ignore exceptions. They aren't mandatory, and allow for peoples opinions to override them. Also, I'm going to have to disagree with them being "strongly" linked. They are linked, but I've seen so many immature 20somethings that it's not even funny anymore. For a quick personal example, I have a friend who is 12. He's most likely the most mature person on Live, and he doesn't talk much in game or in real life. On the other hand, my uncle, who is in his mid 50s, acts like a 2 year old if he doesn't get his way, insulting, complaining and alienating people if they don't do what he says.AlanShore said:You keep banging on about how "age =/= maturity" and while that may be true, the two are strongly linked. The trouble is that you can't quantify maturity so they have to resort to other measures, such as age, that you can quantify and make arbitrary cut-off points. While there will be always exceptions and kids who are more mature than their peers, you can't create rules and guidelines based on exceptions and have to generalise.
Personally, I dislike kids on mutliplayer games because of their voices and their general attitude and demeanour; they're often loud, lacking in social grace and impatient. Disclaimer: I know that these traits aren't limited to kids but they are way over-represented.
You're just throwing anecdotes around and considering you're only 14, your experience with people who are 20+ will be practically zero. In GENERAL a 12 year old will be far less mature than a 50 year old, you'd have to be insane to think that the opposite was true, hence why they don't want 12 year old kids playing mature games. Yes, you might feel that it's unfair but there isn't another way to come up with guidelines other than by age.