Given how highly subjective this entire paragraph is, it's hard to construct an argument greater than "that your opinion!" but I'll try. Simply making money off a product is not a negative in itself for a company. In fact, it's the whole purpose of a company. To achieve this, did Valve use any practices which are bad for the consumer? If you can answer that question, that you can really get ball rolling but left as is you have no real foundation for an argument.Eclectic Dreck said:I tend to think it goes a fair bit further than that. Half-Life 2 Episode 3 has now taken as long to release as Half-Life 2 did from Half-life. In the Interim, they have produced two left for Dead games, found enormous financial success monetizing (and, as a bitter fan of Team Fortress Mega, ruining) Team Fortress. They have taken DOTA and while they may be proving to be good stewards of that brand, there is something terribly ugly about that process.
The part of you quote I placed in bold makes me cringe. EA and Activision have are very, very long list of taking actions seemingly against the consumer. It's a bold claim to compare any company to these two exemplars of corporate greed, but we'll see if you claims are sufficient.Eclectic Dreck said:...an operational plan that is as evil as anything Activision or EA has ever accomplished. They run a retail outlet loaded with features that, coming from anyone else, would be met with rage (see, for example, Origin - a platform that doesn't do anything more egregious than Steam). They purchase promising indie development efforts and buy up mod teams to monetize the work - something the communities have wrinkled their nose at more than once. They've even purchased the rights to a mod to a game they didn't make and dubious legality of that aside (that Blizard/Activision has not pursued any action on the subject is strange given their propensity for legal action and the relative strength of that position.) the deal was cause for significant uproar with talk that the proper makers weren't getting their due.
...because people who make arguments against them seem to miss all the valid points, and instead make bad comparisons with companies that do? I've said before I've got my own problems with Valve. I actually try to avoid their service at all costs, because it does have problems unique to it, which is actually pretty hard being a PC gamer.Eclectic Dreck said:Why Valve gets such protection is the better question. They aren't a tiny company anymore, and while their exact financial status is unknown (they are a private company after all), one could expect their revenues to be in the billions annually.
ProfessorLayton said:None of which have anything to do with Half Life 3, the game that we have been waiting for since 2007. I don't consider making a couple new hats, fixing balancing issues with a F2P MOBA, and updating Counter-Strike do be a lot of work, especially when that's all they've done since April 2011.TheKasp said:Aha. DOTA2 (weekly patches), constant TF2 patches, annual game releases (sorry but what you consider 'real' is irrelevant. They seem to do quite enough.
$ aptitude search steam
p steam:i386 - Launcher for the Steam software distribution service
i steam-launcher - Launcher for the Steam software distribution service
v steam-launcher:i386
$ sudo aptitude install steam
$ steam
Running Steam on linuxmint 14 64-bit
STEAM_RUNTIME is enabled automatically
System startup time: 9.06 seconds
Running Steam on linuxmint 14 64-bit
Well, I can't find the damn World Editor EULA online but I recall that it explicitly stated something along the lines of "Anything you create using the World Editor belongs to Blizzard". Or something like it. I'm not entirely sure to what extent they had phrased it either but I somehow doubt it'd be very loose. That's why I was actually surprised when Blizzard sued - and I mean I was surprised they sued so late. I just assumed (or read?) that Valve did get a go ahead from Blizzard for Dota 2. Maybe that's actually why Blizzard sued - because they gave them the right but not the name. Blizzard did pull out the lawyers around the time they thought of making their own MOBA. They ended up naming it Blizzard Allstars to milk some name recognition but I'm pretty sure they would have wanted "Dota" in there, too.Lovely Mixture said:While they did hire IceFrog, I agree it is cause for concern. In the development of mod creation it becomes hard to tell who "owns" the mod, Valve definitely could have broken some new ground by addressing that issue.Eclectic Dreck said:the deal was cause for significant uproar with talk that the proper makers weren't getting their due.
The argument is that there a number of reasons why someone might hate Valve. I can muster no greater disdain than apathy entirely because they have done nothing to offend me save for not releasing games I want to play. The list of things I posted are merely examples of actions that others have or could conceivably take offense to.Daft Time said:Given how highly subjective this entire paragraph is, it's hard to construct an argument greater than "that your opinion!" but I'll try. Simply making money off a product is not a negative in itself for a company. In fact, it's the whole purpose of a company. To achieve this, did Valve use any practices which are bad for the consumer? If you can answer that question, that you can really get ball rolling but left as is you have no real foundation for an argument.
Dramatically altering the base functionality of a known property for the purposes of making money is a fairly naked attempt to make money. Especially when you consider this was done long after millions and bought and paid for the game.Daft Time said:The part of you quote I placed in bold makes me cringe. EA and Activision have are very, very long list of taking actions seemingly against the consumer. It's a bold claim to compare any company to these two exemplars of corporate greed, but we'll see if you claims are sufficient.
Section 4 of the EULA gives them the right to scan all open processes and existing hardware in an attempt to combat cheating. This is in addition to the information they already collect about users implicitly including address, credit card information, purchases, play times, PC hardware, etc.Daft Time said:A) A EULA that allowed the service to severely invade your privacy.
Steam's EULA (Section 4) outlines a non-complete set of conditions in which your account is terminated. Termination by Valve (Section 10, subsection C) specifically states that in the event of such termination, there is no refund on the products you can no longer access as a result.Daft Time said:B) Taking away your access to games if you break any of their strict terms of service, including modding.
This is hardly unique to EA.Daft Time said:C) Incredibly bad customer service.
Steam has not always been a paragon of clean programming either. The service has proven to be just as susceptible to problems as Origin.Daft Time said:D) The service is a buggy mess.
Purchase of independent developers has resulted in changes to a property. Team Fortress, for example, changed fairly radically when valve gained ownership and now bears no resemblance to the game I loved more than a decade ago. But, that really isn't a problem for me. I would instead point you toward the lamentation surrounding the acquisition of dozens of other small developers when EA or Activision or any of the other giants get their hands on it.Daft Time said:Huh, you used "monetising" again. As opposed to the independent developers who were going to try that themselves? Sigh. Buying up developers has never been an issue in and of itself. In fact, it can be what gives small developers there chance to release the bigger project they want to make. It's when they are bought up, stripped of the intellectual property and pulled apart or suffered significant publisher interference. See Bioware, Bullfrog or any of the other developers bought by EA. Has Valve been doing this?
The game was developed using Warcraft 3 as a basis and as such is a derivative work of warcraft 3. Not having ready access to whatever agreement governed that game, I'm at exactly as much of a loss as you because my assumption is that valve's actions would be actionable, but given the only legal action taken was about the use of the name it may be that Valve's position isn't as vulnerable as it would appear.Daft Time said:These is really an issue a lawyer should cover, but the mod itself was the creation of the hard work of a team of modders. In fact, apart from using their game to make it, Blizzard didn't contribute anything to the development. Valve bought the rights to the mods concept, and made a game based from it. As far as I'm aware they didn't using any content owned by another company. I'm not sure where they went wrong here. The "proper makers" did get their due, it just wasn't Blizzard.
I think my larger point is that there are parallels. Steam isn't the bed of roses it appers to be, greenlight is much maligned by the indie community, Valve has irrevocably changed a number of beloved franchises over the years, and they have thus far failed to deliver on promises made about a beloved game franchise. Bioware went from being adored by the masses to reviled with fewer strikes against them.Daft Time said:...because people who make arguments against them seem to miss all the valid points, and instead make bad comparisons with companies that do?
L4D was pretty much a side project that became so much fun to develop for it evolved into it's own game, then two. It takes a very simple formula, and while coding AI and making the entire experience fun it's just not as difficult to make when compared to Half Life. The same can be said for Portal, when they started programming episode 1 Portal was hardly a blip on the radar, once it was brought to light, the team hired, and assets moved towards its development that became the priority, once of the reasons the games are so much enjoyed is because they enjoy making them, I'm just guessing here but if Valve didn't have so much fun making them I don't believe the two games would be nearly as fun.Eclectic Dreck said:I tend to think it goes a fair bit further than that. Half-Life 2 Episode 3 has now taken as long to release as Half-Life 2 did from Half-life. In the Interim, they have produced two left for Dead games, found enormous financial success monetizing (and, as a bitter fan of Team Fortress Mega, ruining) Team Fortress. They have taken DOTA and while they may be proving to be good stewards of that brand, there is something terribly ugly about that process.Daft Time said:snip
So you're looking so forward to a game that you develop apathy? Wouldn't that mean you just stopped caring? You cared so much you went back around to not caring? Never knew that was even possible. You also make the blanket statement that their operational plan is as evil as Activision/EA, but fail to state what their actual operational plan is, if you're refering to how they run their business your following statements fail to properly assess EA and Activision's business model and you show inadequate knowledge on why people were angry with them in the first place.They have consistently failed to deliver the games I actually care about which is as much as any company has ever done to earn my apathy while running an operational plan that is as evil as anything Activision or EA has ever accomplished. They run a retail outlet loaded with features that, coming from anyone else, would be met with rage (see, for example, Origin - a platform that doesn't do anything more egregious than Steam). They purchase promising indie development efforts and buy up mod teams to monetize the work - something the communities have wrinkled their nose at more than once. They've even purchased the rights to a mod to a game they didn't make and dubious legality of that aside (that Blizard/Activision has not pursued any action on the subject is strange given their propensity for legal action and the relative strength of that position.) the deal was cause for significant uproar with talk that the proper makers weren't getting their due.
This is a common lie I've seen, you may or may not know of the major issues that first showed up with the launch of Origin, to sum it up people were angry because:They run a retail outlet loaded with features that, coming from anyone else, would be met with rage (see, for example, Origin - a platform that doesn't do anything more egregious than Steam).
I guess there are some people who hate this type of thing, honestly I think it's great when a small team gets hired by a bigger company. It also goes to show people have more trust in Valve, a developer/publisher that has been good to those it hires. I look at EA and what it did to Westwood, then I look at Valve and what it did with a small team of college students who made Portal... the differences are pretty night and day, a mark in Valve's favor.They purchase promising indie development efforts and buy up mod teams to monetize the work - something the communities have wrinkled their nose at more than once.
If I remember correctly there was some talk of legal action between some of the makers of the original DOTA, I don't think Blizzard even came into the picture because it was a mod remade from the WC3 engine to an entirely original engine with all Blizzard content removed. I guess you could make the argument that DOTA too closely follows WC3's unit control styles but that would be an issue for the court, Blizzard never brought it to court which either speaks for them as a good company or that their lawyers saw nothing in the case, I'd say it was a bit of both.They've even purchased the rights to a mod to a game they didn't make and dubious legality of that aside (that Blizard/Activision has not pursued any action on the subject is strange given their propensity for legal action and the relative strength of that position.) the deal was cause for significant uproar with talk that the proper makers weren't getting their due.
I go back to my original point, your entire argument against Valve hinges on half truths and misrepresentations of past mistakes by other companies. Origin was not equal to Steam, it was a shit copy with many mistakes that quickly grew ire from users. EA has made many mistakes in the past, so people are less forgiving of them when they make smaller mistakes, we're still getting Sim Cities from EA and Diablo 3s from Activision, while they are not bad companies these are valid marks against them. Valve? Honestly has done very little to be angry at, they hire indi developers, they require steam for their games (which can be run offline), they take a long ass time to make a game, these a bad company does not make.None of this is sufficient to generate hate from me though. But it is a long history of missteps that, had they come from a different company, would have been considered unacceptable by the vocal masses who shot about such things. Why Valve gets such protection is the better question. They aren't a tiny company anymore, and while their exact financial status is unknown (they are a private company after all), one could expect their revenues to be in the billions annually.
Based on the rather small leaks and comments scraped togheter from various sources, I'd say it's very likely Valve is working on the Source 2 engine right now. Which also explains why, with the exception of dota 2, its been so long since anything has really happened. With source 2, they will need a game to show off their engine, thus half life 3.DarkRyter said:The half life series has been discontinued.
As much as we like to think otherwise. As much as we'd hope for it to be different. It's about time we confront the truth.
Valve does not have any plans to create another half life game, nor do they have any intent to.
Maybe they were gonna at some point, but it's long past, and we have to move on.
Heh, I never thought of it that way but I think you may have hit the nail on the head. There are some who would say that was the case between Half Life and Half Life Two, but this time they have a cash cow they can just ride off into the sunset on. Risks are for people trying to make it, people already in a perplexingly good position don't take them.SecondSince said:such long replies here... I'm gonna keep it short.
I don't think they'll release ANYTHING any time soon. Valve over the years has moved more and more away from developing and are now very content just sitting on their asses and raking in the Steam-money. And that's about it.
Why risk your reputation on making a sequel that EVERYBODY wants and everybody will have an expectation about. And that's the risky thing. Lots of expectations inevitably means a lot of people won't see what they want in the game and that'll only hurt Valve's name. Better to sit on old goodwill than to fall into new disappointment.
Just the way i view the situation... ^^
They communicate just the right amount if you ask me. If you think Valve doesn't have an open line of communication with their fans then your eyes and ears aren't in the right place. Valve is an independent company, they don't have to please anyone. Look, Valve isn't forcing you to like them, you can go like EA if you hate Valve so much.Jacco said:I love this. Most people here are missing the point of my post, whether intentionally or not. I am not "entitled" or "have problems."
My issue with them is not that I feel entitled to HL3. I don't give a shit about HL3 anymore. My problem, which I apparently failed to make clear, is that they keep everyone in the dark and sit on their high chair without communicating their plans or anything. It's the air of superiority and--frankly entitlement-- coming from them that pisses me off and the blind defense of their practices shown here. Not the fact that they haven't released it.
So you're annoyed that Valve feels entitled to communicate about *their* product in the manner *they* choose? Can you cite an example of this "superiority and entitlement"?Jacco said:I love this. Most people here are missing the point of my post, whether intentionally or not. I am not "entitled" or "have problems."
My issue with them is not that I feel entitled to HL3. I don't give a shit about HL3 anymore. My problem, which I apparently failed to make clear, is that they keep everyone in the dark and sit on their high chair without communicating their plans or anything. It's the air of superiority and--frankly entitlement-- coming from them that pisses me off and the blind defense of their practices shown here. Not the fact that they haven't released it.
Lilani said:I think you don't quite understand what a sequel is. A sequel doesn't mean similar tone, setting, or plot. In fact, doing JUST those things would give you a duplication of the original, not a sequel. A sequel is simply a continuation of events. It continues the narrative, but doesn't necessarily have to have the same tone or setting. And that's exactly what HL2 is.