Trilligan said:
We could ask, I suppose, if we had more direct contact with developers. As we don't usually get that kind of direct contact, we have to satisfy ourselves with discussion amidst those with whom we do have contact - i.e. this forum, and others like it. Ergo, all the incessant yammering.
Perhaps I?m just personally irritated as the assumption that developers are misogynist for whatever reason certain militant feminists decry. Can?t really expect much from that camp though, so meh.
Trilligan said:
That said, when someone's artistic vision is being called into question, of course their artistic intent is the most important thing - but, neither they nor we can analyze that intent without turning an eye to the greater societal framework within which it lies.
I can accept this. However, we should not confuse the framework of our society as various oppressive regimes as they are sometimes represented as.
Trilligan said:
Having no clue at all where the demarcation between Original and Extra Crispy Modern Wonder Woman lies (having only followed DC intermittently over the years) let's just say the argument applied where it was valid. It still makes that character design suspect knowing that its origins were primarily due to the author's intents and had little to do with how the character was meant to be portrayed.
She actually has quite the interesting history. You can see various forms of progressive and conservative feminism altering Wonder Woman?s character and her representation over time to suit the needs of the camps that utilized her. Quite fascinating to be honest, but in depth enough where it might warrant it?s own thread.
Trilligan said:
I assume because that is an obvious result when you present images of nearly naked women to heterosexual males? Especially when you don't bother to delve too deeply into why those women are nearly naked (or otherwise fetishized).
Fallacious reasoning though. The outcome does not determine the intent. Those who choose to view things in certain perspectives aren?t interested in the reasons for it; they?ve already crafted their own.
Trilligan said:
Somewhat true, I guess, but also not entirely fair - because, again, author intent must be taken into account, and given that, in fighting games in particular, sometimes characterization is terribly sparse, chances are author intent is the only thing we have; further, without any particular intent explicitly stated by the author, and with hardened penises as a tangible result, it's not a vast logical leap to say that maybe the half-naked girls are there for the benefit of the male gaze.
I think most characters, especially player characters are designed with the intents of being aesthetically pleasing to players. Even the ?ugly? ones still have desirable characteristics. Reptile from Mortal Combat still had a muscular build and tended to keep his hideous features hidden until various moves. So to, I think ?Seleena? IIRC, was gorgeous and wore skimpy clothing, until she took her mask off, then had the mouth of reptile. The desire to be visually appealing is not a female centric issue.
Trilligan said:
Well, for one - where do we stop considering a trend 'statistically significant'? 10%? 25%? 2.3%? I mean, wherever the number of bad examples actually lies, there are still enough of those bad examples that a lot of people consider it a pretty big problem - inside and outside the industry.
Good question. I?d like to know how they determine it?s a ?big? problem without statistical evidence to support it. It?s seems more like making mountains out of molehills to me. Perhaps they are of the opinion that if it happens once, it happens too often. Or if they even realize the media isn?t reflective of the overall trends of the gaming community. I mean, how often to people still have to prove being a gamer isn?t a poor stereotype?
Trilligan said:
For two - my personal opinion is that the inherent misogyny is an element of online gamer communities being populated by assholes, whereas the industry merely suffers from a lack of female representation, and it's trends merely reflect that. It's kind of an unfortunate consequence that the latter tends to feed the former, but I don't think game devs are at fault for this, per se - it's just that they need to be more thoughtful of how and why they depict people the way they do, and what their audience takes from that.
I don't think that's unreasonable. Is it?
I think it?s perfectly reasonable. Asking someone to be mindful of others is certainly a reasonable request. But I hope you can see how saying; ?Would you mind considering others?? is different than saying; ?You need to change this because it?s offensive.? One normally gets a reasonable reaction while the other? well? it gets us where we are today.
Trilligan said:
Okay, fair enough. Roman gladiators often had very localized bits of armor. Its just, there are lots of vital bits in the midsection, you know? These are honking big swords and such. Suspension of disbelief is all well and good, but it gets harder to maintain when you know that girl would be mostly destroyed with one good hit to the stomach.
Yes, and most of these women depicted in these game would last mere seconds against the males depicted in these games. We often have to suspend our disbelief in games. I guess that?s why a lot of people enjoy them and get upset when real world issues begin creeping their way into them.
Trilligan said:
I'll take you at your word, cause like I said I dunno the character nor the controversy surrounding him, if it can be called such. And yeah, quality is always subjective - but even subjective things tend to have certain standards that most people consider reasonable.
Yah, but our standards do tend to change based on the paradigm at the time. Shout out to Wonder Woman again.
Trilligan said:
So I guess I get your point and agree that no one character should be taken as representative of the whole, because Peach got a pretty fair deal by comparison to some others. That said, I still think it's true that nothing exists in a vacuum, and you have to take each character in light of the greater whole - and that means, to a large extent, analyzing how characters are represented by and in turn represent certain common tropes, narrative devices, and attitudes, including gender dynamics.
I agree completely. Now if certain ?feminists? would stop using these ?tropes? to support the notion they are inherently harmful to ?women?, we may be able to get on with our lives.
Trilligan said:
It is really hard to debate that without doing a massive amount of research I am just not prepared for. But, I am going to brave the shitstorm and point out that Anita Sarkeesian proposed doing exactly what you suggest, and she was subjected to a concentrated assault of assholery the likes of which I have never before seen, threatened with violence and rape, made a target of fetishized videogame violence, accused of being simultaneously too stupid to have any valid opinion and smart enough to both manipulate 4chan and bilk dimwits out of their money, and so on. Take that as you will.
Ignoring the vitriol she received for her position, I don?t personally believe her intellectual credibility, her ability to remain non-bias or that she isn?t doing it as a matter of confirmation bias. I?ve read her thesis, are quite frankly, it?s riddled with inconsistencies and hypocrisy. I simply don?t expect much rational or critical thinking from a gender studies major, especially one whose position rests on the idea that tropes are inherently harmful. They?re tropes for god sakes. That?s like saying the definition of fat is inherently offensive to the obese.
Trilligan said:
Fair enough. I will counter that with the opinion that most if not all of the viewpoints that oppose feminism (which is to say, the view that men and women should be equal under the law) are also entirely unreasonable.
I agree completely. The issue is that most men and some women don?t oppose the general pretense of feminism from an ideological sense; they merely oppose the current paradigm of the feminist agenda. (Worth its own thread if you?d like to continue this part of the discussion)
Trilligan said:
I don't make that argument. I don't think most reasonable people should, because it's ad hominem. But, it's an unfortunate truism that many people who argue that sexism isn't a problem often do so in a way that makes them appear sexist. Not because of what they say, but because of the way they say it. You yourself posted a video not too long ago that was a prime example - it was full of blatant misogyny, and while you said, I believe, that it was a parody of those attitudes, it parodied those attitudes in such a way as to be indistinguishable from the real thing. It did not cast you in a particularly good light with some posters, as I recall - though I confess I didn't really linger in that thread for very long.
Wait, I posted two videos. One where a person professed their perspective on how the current culture of feminism was harmful to the gaming community, and the other that was a parody of the misogynist attitudes women claim are prevalent in the xbox live community. The problem of course was that I was attributed with the ideas expressed in the video (former) when I merely wanted to discuss them.
Slightly related tangent, there is a youtube blogger I enjoy that was kicked off a feminist forum. There was a discussion started where certain groups were starting to interview rapists, his position was this was a good thing because we could learn more about the inherent problems and their reasons/motivations. He was swiftly called a Rape apologist and banned because of the prevailing emotional reaction to the very notion that we would want to learn more about these people. If we can?t even have an academic discussion surrounding the source of the problem, how are we ever going to do anything about it?
Trilligan said:
It is doubly difficult, I imagine, to argue your side of this issue. People on my side tend to think their position is one that is inherently right in some way; it seems to me, for instance, that any reasonable person would accept that a well-developed female character is always better than a female character whose main traits are large breasts and skimpy clothes. I want to understand your side of things, because that's the only way we will ever find middle ground, but it feels like saying 'oh, this isn't really a problem' is kind of ignoring the concerns of a good number of your fellow gamers. And then people on both sides start to get belligerent, assuming that the other side is just being obtuse or making shit up to support a bunch of bullshit points for some cheap semantic victory and the whole thing devolves into a vitriolic flamewar and nobody comes away from it having learned anything. Which is just sad, for everybody's sake - and probably the reason everybody hates these threads.
Indeed. If people stopped to have a decent conversation without throwing out buzz words, we?d be having civilized conversation like the majority of this thread has been (once again ignoring the people who are only here to comment on how they don?t want to continuing seeing these threads, but feel the need to participate in them? /snicker).
I personally agree that a more developed character is a stronger character. However, I disagree with the notion that a character is ?better? than another character merely because they?re presented in ways which we find appealing. When several characters are developed poorly through a fighting game, each one is paid in lip service equal to a peck on the cheek; so focusing on the visual representation because we don?t find the characterization of these characters as developed enough to satisfy their visual representation? seems needlessly nitpicky to me.
The fact that developers actually did put ?some? effort into the back story of each character is commendable, when the basis of the game is to just beat the shit out of each other. Ivy has a back story, but it never details *why* she is visually the way she is, and why should it? Does each character require a history that details why they enjoy wearing black over red? Or leather pants without a shirt? What value does that really serve in a game where you use unrealistic weapons in unrealistic fashion to unrealistically dismantle your opponent unrealistically? We really find fault in a single, or few, characters sexualization? Really?!
Trilligan said:
Again, hard evidence taken across the board from every game ever is going to take a long time to compile and organize and present in any understandable fashion. And when examples are presented, they tend to be written off immediately as 'not taking into account the way the character feels about how they are dressed' which is rarely if ever expressed in the narrative and kinda feels like a cop out argument when the creator's intentions are immediately and inevitably dismissed as irrelevant. But that's just me feeling jaded by past experiences in this discussion.
My only issue is that hard evidence hasn?t been provided yet, and that?s why I take the discussion as more an opinion piece than anything else. Given the histories of how feminists have provided ?evidence?, I?m extremely skeptical of their credibility. I?m certainly in support of anyone who decided to take it upon themselves to do these research, but I certainly reserve the right to cross examine it and question their methodologies for accuracy and consistency.
Trilligan said:
Again, Sarkeesian is doing the research you want, and she's going to make videos telling us all about it. But I don't think anyone can claim she's not doing her research.
I can imagine her research methodology; ?What games can I use to support my positions?? Confirmation bias is poor research. I?m not accusing her of not doing her research; I?m accusing her of being a shitty researcher. There?s a difference.
Charli said:
Working on my degree (well a second one) for this one.
Mind if I inquire the specific degree? What area of expertise?