Improvement for the MW2 Airport Scene: An Idea

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CrashTestZombie

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Here's an even better idea, but first, let's look back on previous MWs:

Modern Warfare: Knife
Modern Warfare 2: Throwing Knife

Modern Warfare 3: Knife Launcher
 

FolkLikePanda

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tellmeimaninja said:
Ha! Emotion in Modern Warfare 2? Yeah, right.

The closest thing I felt to emotion in that game was rage at the bastard who killed a certain Ghost.
Agreed...
 

The Real Sandman

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Time Warp said:
The Real Sandman said:
Here's an even better idea...

Based on what the mission briefs that play during the loading screens say, Makarov has been starting shit storms for quite some time. The world knows his name, what he looks like, what he's done, and what he's capable of. So I digress, if the CIA were able to plant a mole, and have him get into a tiny 10 x 10 elevator with Makarov while armed with a M240, why didn't they give him the okay to just waste the **** instead of having countless civilian casualties and starting fucking WWIII?

Incidently, if everybody knew that Makarov was a turd to begin with, why did Russia declare war on America anyway? This is the mother fucking 21st century! Don't they have something called security cameras in airports now-a-days, and especially in elevators?!

God I'm about to get a hernia from this. MW2 is a decent game and all, but holy shit the story is AWFUL!
Gee, a bunch of people speaking English with obvious accents shoot up a Russian airport!

IT MUST BE THEM DURN AMERICANS! GIT ME MY SWORD AND CHAAAARGE!

Yeah, right. Because a terrorist group pretending to be something else is such an impossible scenario, ever. Because there's no such thing as investigation, and because the country the terrorists claimed to represent are not going to do their best to clear their name and catch the damn bastards, no way.

As you can see, I do absolutely agree that the story of the game is absolutely awful... And not to speak of idiotic weapon choices for multiplayer... Hell, what's good about it, again?
I found the Spec-Ops missions to be really, really fun and addicting. But other than that, the game is so much "meh".
 

Flour

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RagingMetrosexual said:
Flour said:
Great, a forced break in the action(I enjoyed the twenty seconds of target practise before the real level) while watching an 'emotional' scene about an NPC that's worth about as much emotional attachment as the security guard with two days left to retirement. [http://tvtropes.org/pmwiki/pmwiki.php/Main/Retirony]
You could have warned me before linking to TV tropes you complete and utter bastard.

On another completely off topic note, does anyone know what happens if you choose not to play through the airport scene at the start of the game? The plot would make even less sense if it was just pick-axed out with no explanation.
You could have checked the link to see where it went before clicking on it. If I wanted to be an asshole I would have also put it in a tinyurl without the preview option.

For your other question, after starting a new game and skipping the mission, the only context you get is the introduction for the next level. So you load the level, get the option to skip it and then load a new level where they talk about events that never happened.
 

Th37thTrump3t

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Insanum said:
thats it exclamation said:
so what would your american wife be doing in a russian airport???
ITS AN AFFAIR!

----

OT: Tbh, I thought Gunning down hundreds of unarmed civilians was emotional enough.
I dont find it emotional as much as i find it a way to ease stress and anger i mean realy that and going into garrys mod, spawning a bunch of civilians, and blowing them up with a fuckin nuke are probably the most stress curbing (and sickly fuckin fun) things ever
 

CloggedDonkey

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that wasn't a joke? good idea, but do you think infinity ward could pull it off without it being forced or unemotional. maybe if they had gone back in time and changed the ending of the level to "you kill all of Makarov's squad but he gets away" still framing America but making it have some satisfaction to the end of the level instead of "GET SHOOT N FACE DI NOOOOOOBBBBB!!!111ONEONEONE". Good idea, I just don't think Infinity Ward could pull it off right.
 

ffxfriek

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darkfire613 said:
archvile93 said:
So what's your idiotic excuse for why an American soldier's wife was in Moscow Airport, as in Russia.
Your wife was having an affair with Makarov.
makarov was one step ahead of you. so he killed hsi wife and put her there to make him rage for the lolz.
 

SturmDolch

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I thought it was pretty unnecessary, although that is the only part of the game I have played... Why wouldn't the CIA agent just kill Makarov? He'd die, sure, but he'd save the life of a few hundred. Or I'm sure there was some way to communicate to the authorities what was going on? They could have lain a trap for the guy. Not to mention the political fallout if he doesn't make it back, which DID happen in this game. Honestly... It's just.. dumb.
 

Ben Legend

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I see where you're going with this, except its not needed to be honest. Here's hoping to even more emotional heart wrenching moments in MW3
 

Xanadu84

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Not a bad theory, but laying it on a little thick. No Russian was the singular place in the game that used innovative, nuanced storytelling, and while over the top works for the run and gun action, it would come across as saccharine if something so over the top is used for emotional impact. Tone it down and you might have something. Something to re-enforce the fact that what your doing in the level is a necessary evil. Perhaps if shooting certain civilians give you a brief flash of a picture of an implied friend or family member with similar features. That would probably be enough, but you could go farther. Perhaps if you rack up too many flashbacks, you have a moment of guilt, and Makarov forces you to take point and makes sure that you kill people, and if you don't kill anyone, you blow your cover and fail the mission. It would make it so the gameplay itself has emotional impact, and give a sense of feedback for the choices you make.

dragonslayer32 said:
why are ther no kids in the airport? not that i want to kill them but its just a bit wierd having all adults.
I know that in some places, even for a mature game, killing kids is a serious no no, sometimes outright banned.

Time Warp said:
Gee, a bunch of people speaking English with obvious accents shoot up a Russian airport!

IT MUST BE THEM DURN AMERICANS! GIT ME MY SWORD AND CHAAAARGE!

Yeah, right. Because a terrorist group pretending to be something else is such an impossible scenario, ever. Because there's no such thing as investigation, and because the country the terrorists claimed to represent are not going to do their best to clear their name and catch the damn bastards, no way.

As you can see, I do absolutely agree that the story of the game is absolutely awful... And not to speak of idiotic weapon choices for multiplayer... Hell, what's good about it, again?
You're certainly welcome to your opinion on games, but you're inventing flaws where there are none. The scenario is pretty wild and cinematic (That is, of course, Modern Warfare's bag), but it's not THAT unreasonable.

First, you said that they had obvious Russian accents. Of course, you could very well avoid that if people spoke...ahem..."No Russian" while they were there. If only, say, the name of the level and the first thing they said at the beginning of the level indicated that they planned on not speaking and giving away their nationality...

Secondly, sure, I would not be surprised if there was an investigation. Authorities would come and find a lot of dead people, and not a lot in terms of first hand witnesses. Naturally, you would assume that with all the bullets flying, that SOMEONE from the attacking side would be taken down. That 1 person happens to be an American with military training, willingly working with a group of other professional soldiers, with hard to track down foreign guns, and a bit of evidence showing that American Special Forces are following this operation closely, and making sure the Russians don't know about it. There's already some tension between the countries, and America isn't exactly universally loved for its foreign policy these days. Let's say that certain Americans get the chance to explain themselves. "Oh no, this is a complete misunderstanding...we didn't shoot up your Airport. We just put one of our agents into a terrorist group, and let him watch the terrorist group shoot up hundreds of your civilians and do nothing. Well not nothing, he shot up some of your civilians, but it probably would have happened anyways. Unless we prevented it. Which we could have. Or you could have, if we told you. But we didn't. Because we wanted to earn this terrorists trust by helping him out. Come on, after doing all that, why WOULDN'T you trust us?". Add onto the fact that we don't know what else Makarov did to make it look like an American operation, with all of his vast resources and connections, and its a very easy lie to sell. And lastly, it took little more then repetition to convince the American people that Iraq caused 9/11, and that they had WMDs. And look how America responded. Makarov did a much more thorough job of pinning blame on America. I'm sure that this plan, in all likelihood, wouldn't be that easy in reality, but it uses nothing more then acceptable breaks from reality. It's certainly a hell of a lot more realistic then even the best of James Bond villains.
 

Xanadu84

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Sturmdolch said:
I thought it was pretty unnecessary, although that is the only part of the game I have played... Why wouldn't the CIA agent just kill Makarov? He'd die, sure, but he'd save the life of a few hundred. Or I'm sure there was some way to communicate to the authorities what was going on? They could have lain a trap for the guy. Not to mention the political fallout if he doesn't make it back, which DID happen in this game. Honestly... It's just.. dumb.
A fair point, but it's hardly dumb on the Americans part. Terrorist organizations can be pretty de-centralized. Kill Makarov, and one of his generals takes his place, and they want revenge against America a little bit more. Befriend Makarov, get inside the organization, and you get intel to help you collapse the entire organization in one fell swoop.