Improvement for the MW2 Airport Scene: An Idea

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SturmDolch

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May 17, 2009
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Xanadu84 said:
A fair point, but it's hardly dumb on the Americans part. Terrorist organizations can be pretty de-centralized. Kill Makarov, and one of his generals takes his place, and they want revenge against America a little bit more. Befriend Makarov, get inside the organization, and you get intel to help you collapse the entire organization in one fell swoop.
Touché. That does make it sound better. A point I forgot.
 

zombiejoe

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Sep 2, 2009
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Maybe it would be more emotional if the terrorists pull you over, and point you to a young boy. They already know your american, and they plan on killing you even if you don't kill the boy. If you shoot the kid, they pat you n the back, say good work, and shoot you in the back of the head. If you don't kill the kid in time, they attack you, and you need to fight them off. The main bad guy escapes, and the police burst in shooting you up.
 

butterkniferampage

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Feb 25, 2008
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tellmeimaninja said:
Ha! Emotion in Modern Warfare 2? Yeah, right.

The closest thing I felt to emotion in that game was rage at the bastard who killed a certain Ghost.
You mean, "A certain 'Gaz'"?

OT: I think it would be emotional if Makarov raped you and then made you rape a little girl. My point is: they already made the point that war is bad, enough of it already.
 

Sethzard

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Dec 22, 2007
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Good idea, but it would probably be a bit obvious, and probably, without proper, full characterisation, not that effective.
 

jowo96

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Jan 14, 2010
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After my jeep blowing up with me in it, almost falling off a mountain, being killed, having my driver killed and then falling off a roof and loosing my weapon the only thing I was feeling was that this game was taking the piss.

To make the airport scene more emotional they could have the player see the janitor look over the airport and say "It took me all day to clean this place, but I think it was worth it" and then he looks the player in the eyes and you can see his soul break as you bloody his clean floor.

Also if everybody had puppies, kittens and pictures of their families and football is on TV and your favourite team is loosing, that might affect me emotionally

As it was I didn't feel anything, I didn't even have fun like I do on GTA because apparently terrorists cant run.
 

Rafe

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Apr 18, 2009
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They should have put more focus on, the 'fate of the war' resting on you being undercover.
 

Davey Woo

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Jan 9, 2009
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Why would your wife be in an airport in Russia?
I don't think anything needed to be added to the story of the game, it was epic enough.
 

thepj

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Aug 15, 2009
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darkfire613 said:
I was thinking, this could have made the airport scene in Modern Warfare 2 much more emotional: Right before the airport scene, there's a flashback to before your character joins the army. It shows your wife, saying goodbye to you. Right as you're leaving your house, she hands you a picture of her, signed "come home safe." Flash forward, the airport level begins. During the course of the mission, your character notices a body on the floor. You look down, and see-it's your wife. The screen flashes with audio clips of the goodbye scene, coupled with the picture she gave you on the screen. Then, Makarov slaps you and forces you to take point. This would add an extra level of emotion to the scene, and make it feel personal, as opposed to how it is now.
sounds to contrived
 

Ph0t0n1c Ph34r

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Feb 25, 2009
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aaronmcc said:
Apologies to the OP but...

I still don't get why Price launched the nuke at America or a least I don't get why he thinks it's good the silo doors are open. I'm probably a tard but can someone enlighten me what the fook this about?
He sets it to detonate above DC, that's the EMP blast you get the mission after, he dies it to take the heat off if the U.S, trying to make it seem that even though Americans did THIS, Russia launched a fucking nuke. At least that's my interpretation
 

thepj

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Aug 15, 2009
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aaronmcc said:
Apologies to the OP but...

I still don't get why Price launched the nuke at America or a least I don't get why he thinks it's good the silo doors are open. I'm probably a tard but can someone enlighten me what the fook this about?
*sigh* you know that emp that hit washington? yeah? price launched that, that was his plan in getting to the submarine. he launched it because he knew it would take out alot of the russian forces plus all their air superiority and armour. Sheperd used the emp by blaming the russians for it to get his blank check. Prices exact words in the cutscene were "you want to put out a fire on an oil rig you've gotta light a bigger one next to it" that's what he did, he used a very powerfull weapon to take out the less powerfull russian equipment, bada-bing bada-boom it works
 

Joos

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Dec 19, 2007
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darkfire613 said:
Yeah, it wouldn't make much sense, but then again, it's Modern Warfare 2, where not making sense would seem utterly logical. I just felt that as it is, right now, you lack a "connection" to the civilians. The player doesn't really feel them as people, as Infinity Ward (presumably) wanted people to. I was just trying to think of a way to make the scene seem a little more personal and closer to the player.
Your story sounds as if it would fit in nicely in a JRPG story. Personally, I think it's terrible though. You seem to forget that even though it would be the wife of a character I am playing in game, it would, just like the rest of the civilians in the airport, be just another virtual person I (as the player) have very little emotion for to begin with.

The scene is set up to be emotional about the act, not to be about a person. As if slaughtering civilians isn't bad enough... What sort of a person are you?
 

Spiner909

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Dec 3, 2009
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It was good enough when Makarov killed me. Oddly enough, on a 2nd playthrough, I refused to go near the van but still got shot from behind 4 sets of walls...hmm..
 

Caligulove

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Sep 25, 2008
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I think it had enough emotion in it what with all the murdering civvies and all... and I think the whole wife thing would feel too much like brow-beating.

"See!?!? HE HAD A WIFE??? HOLY SHIT THATS LIKE FUCKING SAD, BRO!"

And by that I mean more brow-beating than the game is already.
I still like the game- because the game is fun. But I just take the whole thing with a grain of salt. I'm not expecting much from a Call of Duty game anyway. CoD4 did a better job... but was still pretty far-fetched
 

jowo96

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Jan 14, 2010
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lol, second playthrough I tried killing Makarov, bastard wouldn't die, his teammates obliged though

What would be doubly sad is if they had ice cream in that van.
 

spacecowboy86

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Jan 7, 2010
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it would add emotion but most emotionless demons that play videogames and do evil things like kill the characters mother would probably think it's to sappy.
 

Pyro Paul

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Dec 7, 2007
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here is the best way to improve the game. Remove all of the crap involving the 141. prolong all the State side combat in DC. how awsome would that be to Humvee down the streets of DC engaging Russian positions in historical land marks? or the iconic heated fire fights in a Mall... screw this brazilan shanty town crap give me some high class civilization to fight in!
 

Hybridwolf

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Aug 14, 2009
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No need, situation is already bad enough, without some contived situation where your wife is conviently in the wrong place at the wrong time. Besides, It's not the single player that needs fixing. It was dramatic and exciting, had plenty of Holy shit moments and did what was promised on the tin, a really good war, if "done before", story.

It's the MP that needed, and still needs the attention.
 

Baradiel

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Mar 4, 2009
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The level was emotionally... bland. It was horrifying if you take into account all the hundreds of people who's lives you have ended, but if you go into it with a mindset of "Thsi is controversial. Lets see how much." then its just so much... meh.

At one point, a civilian was dragging a wounded/dead one across the floor. I walked up to him, and looked him in the eyes. He stopped and looked up. I simply gunned him down where he sat, just because I wanted to feel ashamed of what I was doing. I did, a bit. It didn't stop me murdering the collection of pixels though.

Sorry, this post is probably uncertain and confusing, but I'm tired, so I'll finish up with saying the story was crazy and interesting, but too short. And if the actual SAS, maybe occasionally working with the Marines, was a faction instead of TF141, it'd of been better.

Oh, and if Ghost/Gaz didnt die. Or myself, three fucking times.

Although actually playing a game where British Forces (despite going rouge, still British) are fighting Americans was... interesting. And slightly impressive, since I personally felt some remorse for killing them. It was different killing the Taliban or Russians, probably since I've been brought up in a world where America and Britain are in a special relationship, and would never dream of fighting each other. So killing our supposed "Allies" was an interesting feeling.

Anywho, off to bed. Rambled too much. Take what I've said with a pinch of salt.