I'm a fairly recent PC-to-console convert. Love the PC gaming of my past, but as the Console Age was dawning, they had a serious problem. That problem was Feature Creep. Simple FPS games were starting to ship with leaflets illustrating the control scheme for the game. To show you how far they had come from the Doom days, take a look at Far Cry's default controls.
Movement:
Forward-W
Left-A
Down-S
Right-D
Jump-Space
Crouch-Ctrl
Prone-V
Walk-Z
Sprint-Shift
Lean-LeftQ
Lean-RightE
Multiplayer:
Chat-Y
Team-V
Scoreboard-Tab
Game:
Use-F
Hold Breath-Enter
Flashlight-Num /
Binoculars-B
CryVision-T
Screenshot-F12
Switch View-F
Combat:
Fire-Mouse 1
Reload-R
Toggle Fire-X
Next Weapon-Page Down
Prev. Weapon-Page Up
Drop Weapon-J
Cycle Grenades-H
Throw Grenades-G
Zoom-Mouse 2
Zoom In-Mouse Wheel Up
Zoom Out-Mouse Wheel Down
Weapon 1-1
Weapon 2-2
Weapon 3-3
Weapon 4-4
Now, some of these things are just options for people who like to play games a certain ways. Weapon selection is done via number keys, mouse wheel, or weapon cycle keys... so it's not quite as bad as it looks; but it was getting frakkin' bad.
Not only do I have a run key, I have a walk key. Why?
Crouch and Lie Prone are two separate keys.
There's a friggin' hold breath key. Seriously, you can hold your breath.
Keep in mind, this isn't some FPS/RPG hybrid that utilizes a whole bunch of elements not typically found in shooters, these are the sort of options that were creeping into all standard issue games. Switch view (F) allowed you to switch between first and third person view, which you did a lot in vehicle mode because of camera issues. You got a key for Reload and for Use. Each inventory item has its own use key. There's a key to toggle grenade types and a key to toggle between semi and full automatic.
And there's a lot of PC gamers who look upon this list and go "that's what I want from a game", but I got tired of spending 10 minutes trying to figure out how to adapt this list of features to my standard FPS key mapping. This is why when I heard Microsoft was entering the game with the Xbox, I thought "good", because someone need to come along and simplify this mess.
It's a simple shooter with a simplified stealth mechanic... there's no reason it should be this complicated.
Movement:
Forward-W
Left-A
Down-S
Right-D
Jump-Space
Crouch-Ctrl
Prone-V
Walk-Z
Sprint-Shift
Lean-LeftQ
Lean-RightE
Multiplayer:
Chat-Y
Team-V
Scoreboard-Tab
Game:
Use-F
Hold Breath-Enter
Flashlight-Num /
Binoculars-B
CryVision-T
Screenshot-F12
Switch View-F
Combat:
Fire-Mouse 1
Reload-R
Toggle Fire-X
Next Weapon-Page Down
Prev. Weapon-Page Up
Drop Weapon-J
Cycle Grenades-H
Throw Grenades-G
Zoom-Mouse 2
Zoom In-Mouse Wheel Up
Zoom Out-Mouse Wheel Down
Weapon 1-1
Weapon 2-2
Weapon 3-3
Weapon 4-4
Now, some of these things are just options for people who like to play games a certain ways. Weapon selection is done via number keys, mouse wheel, or weapon cycle keys... so it's not quite as bad as it looks; but it was getting frakkin' bad.
Not only do I have a run key, I have a walk key. Why?
Crouch and Lie Prone are two separate keys.
There's a friggin' hold breath key. Seriously, you can hold your breath.
Keep in mind, this isn't some FPS/RPG hybrid that utilizes a whole bunch of elements not typically found in shooters, these are the sort of options that were creeping into all standard issue games. Switch view (F) allowed you to switch between first and third person view, which you did a lot in vehicle mode because of camera issues. You got a key for Reload and for Use. Each inventory item has its own use key. There's a key to toggle grenade types and a key to toggle between semi and full automatic.
And there's a lot of PC gamers who look upon this list and go "that's what I want from a game", but I got tired of spending 10 minutes trying to figure out how to adapt this list of features to my standard FPS key mapping. This is why when I heard Microsoft was entering the game with the Xbox, I thought "good", because someone need to come along and simplify this mess.
It's a simple shooter with a simplified stealth mechanic... there's no reason it should be this complicated.