Have you played Quake IV or Doom 3? (And probably earlier games in those franchises.) In both those games the fire button doubled as the use key since looking at an interactive panel of any kind prevented you from shooting. If you used the reload button you could achieve the same effect without compromising the ability to fire a weapon, which could be useful if your interact button is used for vehicles or to interact with other random objects. There was absolutely no need for a use key when you can't interact with any other objects in the environment.Glademaster said:It actually can't that is why they took lean out of the CoD games so that it would be easier to port to consoles.MaxPowers666 said:I dont think you understood his point at all. The point is that is a console can do something with 10 buttons why does it require 20 on a computer but doesnt actually do anything more. The added buttons do nothing but complicate the game and make it harder for new people to get into them.tzimize said:Yes there is a reason! Choice! I'm pretty sure its possible to play through Far Cry (not counting the dummy-course) without proning, and holding your breath, and maybe even crouching. But they exist so that we can CHOOSE to do so if we want. If you get tired of memorizing controls, thats fine. Play a different game, or play it the way YOU want. But thats no reason to cut the features entirely so no one else can enjoy them.You can get PC controllers.minxamo said:snip
OT: There is no reason what so ever to complain about PC controls some things yes should be a use key but others things like crouch and prone need to be separate. I don't want to have to double tap a key or tap it or hold it in to access something that is easy enough to have 2 separate.
On PC you have around 16-20 input options for game you actually use for normal play excluding things like WASD and tab as movement is need same as analog and tab is only for a quick score check. On consoles you have 16 not including analog movement as that is still technically a button press. So there is actually very little difference between consoles and pc with input use. In fact on the technically speaking the 2 analog sticks are actually 16 button press together 8/analog.
Even besides that you can use a damn controller on the PC you don't like keyboard so you have no excuse. I hate people saying you have to look down at the keyboard to use the controls or you will never learn them it is complete overload. It is not. If a pure PC gamer went over to consoles they WILL look at the controller to look for things same as console on PC. PC gamer for 6 years console gamer for 15 and I can safely say a keyboard is just as easy as a controller to use without looking in fact right now I am typing without looking at the keyboard. It is a skill like using controller that you develop over a few months to an adequate level.
One thing people mentioning is annoying me is the Reload being on the use key. This is the worst possible suggestion of the thread ever. You don't even have that on console why would we have it on PC? Say if in CoD(since it is more popular than Jesus and Allah) you are a bombsite in S&D and someone is shooting at you and go to reload and it is on USE key. You will plant the bomb. To not plant bomb you will have to move the objective out of your cone of view completely losing where the other person is and probably killing yourself.
In Crysis you had to manually pick up weapons to get ammo you already had which meant you had to look at them which meant that you could not shoot at enemies and pick up ammo. Which is exactly the same problem you outlined. Except it isn't actually a problem with the button assignment and is actually a problem with what objects can be interacted with and how that is done within the game. The simple answer for fixing Crysis was to just drop the requirement that you had to manually pick up weapons you already had in your inventory to get ammo.
If you are looking at a med station you don't want to shoot it there really is no reason to maintain the standard functionality of the fire button in that context; just like if I am planting a C4 explosive I have no need to look down sight. Which is why your scope button doubles as switch to detonator in Crysis.