In the Wild

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Georgie_Leech

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Nov 10, 2009
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Sheesh guys, enough of the furry stuff. If families in Fable can be discussed without degenerating into discussions on porn, and Twilight *shudder* can be talked about without dragging Necrophilia into it, I'm sure we can stay on topic here.

Mini-rant over, have you considered having diffrerent subspecies of wolves (they're all Canis Lupus, but there are different kinds of wolves) to play as, with varying skill sets/environment/story, rather than different animals? I mean, an Arctic Wolf is going to be fairly different from an Eastern Wolf. As you said, it seems difficult to envision a scenario where all these different animals, sometimes competing or predator/prey species, are working together.
 

MikeTheMugger

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May 6, 2010
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OT: The pic is kinda funny, especially the one were the medic is shooting himself in the head with the Medi-Beam.

I mentioned before having a stat system, like in RPG's. However if this game is MP than in order to balance it out and make combat more interesting it might be a better idea to have several different species of wolf. Artic Wolf, and Eastern wolf, Coyote, and Wild dog will all have different stats and different combat abilities. Some will even have abilities beyond combat.

MikeTheMugger said:
Also this game would emphasize not on your average wolves, but a pack of wolves that has evolved to be smarter, and better adapted to survive against thier greatest threat (that would be us humans).

there will be a stat system. Prehaps a skill tree to decide which strategeis suite you best. Intelligence/ Charisma for better use of your environment, the ability to flip switches, disarm traps, and disarm humans, pull the pin off a grenade etc; increased ability to orchestrate an attack using your pack, better control over your pack, less battles for dominance once you have attained Alpha-status.

Strength/Constitution/Dexterity would all have the usual effects on your attack power/ biting strength, stamina and health/suseptiblity to pioson/gas/tranquilizers, dexterity may allow you to bite specific areas of the body on cue (ie. bite for unarmored or weak points on armored targets) and increase running speed and stealth abilities.

Perks may be handy also, similar to FO3, maybe a coat of fur wich acts as variable camo, prehaps you carry a virus which only affects humans and is transmitted with your bite (rabbies on crack) it could paralyze or impede your enemy in some way.
Except now I am sure that using the stat system would result in power-gamers all picking the same fucking perks and stats, which would make combat repetitive and uninteresting. So having set species might be a better way to go.
 

-Samurai-

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Oct 8, 2009
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Customizable wolves! I wouldn't want to be the same boring wolf as everyone else. I'd like to pick my color and eye color and different howl and all that.

Scars from battle would stay. You could lose limbs/tail, eyes, ears, and keep the scars from your fights. Imagine being a one eyed wolf with no tail and scars on its face and body. I'd prove to those other wolves that I'm a beast!
 

Jonesy911

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MikeTheMugger said:
I had an idea for a video game which could easily be adapted to any console or the PC. In the game you play as a wolf and try to survive in the wild. You start out as a young cub, and as you age and grow stronger you can hunt for prey. With current gen viscreal graphics, such a game could be mind-blowing. Imagine hunting down a deer in the forest, or prehaps if the game includes an arctic setting, hunting down a polar bear with your pack. You could also challenge the leader of the pack, or find a mate and make your own pack.

If anyone has any ideas, or comments about how to make this game better in some way, put them here.
That is actually a pretty good idea, hell I'd play it. You could have the whole Call Of Duty element to it where you're the one following orders from the captain (or Alpha Male in this case)in the beggining and eventually you could become the alpha male. Or maybe you could become a lone wolf? Like your pack is wiped out by hunters and you decide to hunt down the hunters who killed them, PETA would love that!
 

MikeTheMugger

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Jonesy911 said:
That is actually a pretty good idea, hell I'd play it. You could have the whole Call Of Duty element to it where you're the one following orders from the captain (or Alpha Male in this case)in the beggining and eventually you could become the alpha male. Or maybe you could become a lone wolf? Like your pack is wiped out by hunters and you decide to hunt down the hunters who killed them, PETA would love that!
LoL, yeah PETA probably would get their jollies from that. So far I am liking a lot of the plot devices mentioned. All are pretty good. If I can structure a plot correctly I may be able to achieve many of the ones mentioned in this post and others. Stay posted, I am still brainstorming.

-Samurai- said:
Customizable wolves! I wouldn't want to be the same boring wolf as everyone else. I'd like to pick my color and eye color and different howl and all that.

Scars from battle would stay. You could lose limbs/tail, eyes, ears, and keep the scars from your fights. Imagine being a one eyed wolf with no tail and scars on its face and body. I'd prove to those other wolves that I'm a beast!
Yes, I absolutely believe you should be able to customize your wolf, although I hope I don't have to see too many poeple using pink, purple, orange, or blue as thier base color. I would have to get sick all over my keyboard if that happened.
 

-Samurai-

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MikeTheMugger said:
-Samurai- said:
Customizable wolves! I wouldn't want to be the same boring wolf as everyone else. I'd like to pick my color and eye color and different howl and all that.

Scars from battle would stay. You could lose limbs/tail, eyes, ears, and keep the scars from your fights. Imagine being a one eyed wolf with no tail and scars on its face and body. I'd prove to those other wolves that I'm a beast!
Yes, I absolutely believe you should be able to customize your wolf, although I hope I don't have to see too many poeple using pink, purple, orange, or blue as thier base color. I would have to get sick all over my keyboard if that happened.
I should have said "within reason". Multicolored neon wolves...*shudders*
 

tombman888

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Mr Cwtchy said:
I think it could be an awesome game if not made too realistic. Add in some sort of customisable appearance and the ability to kill poachers and you've got yourself a good game :p

I'd certainly buy it.
this. um, what can i say besides "this" so i don't get a low content post warning?
killing poachers sounds fun. ;)
 

ultrachicken

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thethingthatlurks said:
FallenJellyDoughnut said:
Peta would fuck that shit up before it was even announced!
Ooh, they should be in there as well! Haven't you ever wanted to see those peta-tards getting torn to shreds by ravenous creatures? Now you could actually do it yourself!
Holy shit that would be amazing!

OT: I think if you did it a little more along the lines of Spore's creature stage, what with evolution (not the shitty gameplay) you could have a good game. But if you're stuck as a wolf, your only attack is bite. Not very intriguing.
 
Aug 12, 2009
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I love the idea,and I have suggestion,might be totally crap:
The main wolf that you play has escaped from a lab,and it finds itself suddenly stronger and smarter.I was thinking it could make a stat based system like on Crackdown,in which if the wolf does something enough,the experiments kick in and initiate forced evolution,making the wolf bigger,stronger,smarter and just plain meaner.
 

Arretu

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Nov 16, 2008
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MikeTheMugger said:
... I'm pretty sure there was a book that rings home the same concept I am aiming for.... a really fuckin old book, but good nonetheless...
Jack London's "Call of the Wild"?
 

MikeTheMugger

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May 6, 2010
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Hmm, some levity on the topic of evolution, Evolution is something that happens gradually over a period of time. It is generally very slow, and occurs at the genetic level. It is, in essence, life adapting to increasingly adverse situations. Lets take for example the adverse situation of the wolf;

Wolf and Man
In the very early periods of human existence, there was probably little real conflict between wolve and people. The Plains Indians of North America shared their hunting territories with wolves and respected the skill and strength of these fellow predators. Inuit share their homeland with wolves and hunt the same prey. Conflict arises when humans begin to produce their own food instead of hunting wild animals and gathering wild plants. Wolves have no choice but to continue their predatory way of life, but now they might not find their prey since humans have domesticated the wild animals, sheep, and cattle for their own use. Therefore, humans believe the wolves are dangerous predators. The human change from hunting and gathering to farming and herding began about 12,000 years ago and there has been a human/wolf conflict since. With hunting or trapping in pits and other devices, wolves were completely wiped out in England by the early 1500's. Scotland got rid of its last wolf in the mid-1700's. Other European countries eventually wiped out the wolf as well. An estimated 1 to 2 million wolves died in the western part of the United States in the last half of the 19th century.

Now a adverse conflict being assessed, mother nature does what it does and a new species of wolf is born. It just happens a little bit faster in this game (for storyline effect).

I understand the dilemma of wolf combat, yes they do seem like a one trick pony, but I think I can find ways to make combat more intuitive than that.