I can agree with this. For some people, the price threshold is free. For other's it is probably true that there is SOME price they would pay.scotth266 said:People playing it online illegally tells IW nothing: they see it as an ordinary occurrence of cheap bastards not being willing to shell out the dough for their product.
The fact that they pirate it tells IW that the only thing wrong with their product is that the price is currently too high for some people. If people abstained from the game entirely, THEN IW would see that something was wrong. As is, people pirating the game is only going to persuade IW that they've done the right thing.
As I said previously, it would be interesting to see an actual study done that would determine net cost of piracy (e.g. the loss of sales or sales at the starting price point because of piracy) but such a thing seems nearly impossible to accomplsh. As it stands, all you have is opposing groups taking a guess at the outcome, and generally speaking I'll side with the person who's potentially losing something in the exchange.