In utilizing the "revolutionary" MW2, piracy count has skyrocketed...

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ratix2

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Feb 6, 2008
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Eclectic Dreck said:
Call of Duty 4 lauches to staggering success on consoles and limited success on the PC.
the problem here is that cod4 sold VERY well on the pc when you consider how pc games sell. sure it didnt sell the same colossal numbers of copies that the console version sold, but last i checked the pc version sold 2-3 million copies, which, as i said, may be a small amount compared to how well it sold on the consoles but cannot be considered by any means a small amount or "limited success". 2-3 million is a lot of copies for ANY game and brought in between $100-150 million. again, if you can honestly say thats not a lot of money then will you please send me some of the tens of millions you obviously have lying around.

in any case, at this point if iw or activision complain about the low sales of the pc version then they need to check their priorities. they screwed over the pc gamers by taking away features that not have been around since QUAKE, but work better than the piece of shit that is iwnet and would have cost much less to implement, and all in all they likely would have sold the same number of copies of the pc version of cod4 if not more so.

personally, i know about 3 dozen people who are going to run out and buy the game the second dedicated servers are back in, and there are likely tens, possibly hundreds of thousands of people who will do the same.

finally, on more point. if iw did this to sell dlc then they need to take a look at whats going on. mw2 only has a fraction of the number of players playing mp that cod4 did this time two years ago, and about half of those arent people who bought the game. and if you look at EVERY pc game that uses a system like this all their mp communities are non-existant, and the game is dead within a few weeks. this will likely be no different. if iw wants to sell dlc then they have to make sure people are PLAYING the game, because nobodys going to buy dlc for a game they dont play.
 

CorpBlitz

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I am a 'paying' PC gamer, I don't generally pirate anything. As far as I'm concerned, IW has tried to punish me for something I have not done. As a result I have not bought MW2, and I will avoid Activision games in the future on moral grounds. Punishing an entire group of people for something not all of them done I believe is illegal in some countries too? I'm not sure. But I still won't buy the game.

On the odd note, People saying "Don't whine about it, just don't buy it" I think your a bunch of retards, Seriously is there something wrong with you? Your saying that I can't go on in detail about why I don't like the publishers decision just because it sparks some sort of weird 'defend the company because I bought it' social reflex? If that's so I have have something to say to you, Stop your whining about my whining, if you don't like it just don't read it. ...Tards... (Also you are hypocrites)
 

Siegreich

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Jun 24, 2008
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In all honesty Activision was kind of asking for it with all the dick moves they've been pulling lately. This will hopfully discourage them from pulling stupid stunts like this in the future, Especially since they seem hellbent on raising the price of their games, with their CEO Bobby Kotick saying "if it were up to me I'd raise the prices even higher".

EA ended up getting beaten about by the gaming community for it's mistakes and problems and has started to change for the better, I can only hope that activision will do the same.
 
Jul 23, 2008
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IW were going to make an announcment about this, but it was too hard to hear over the sound of them shooting themselves in the foot.
 

matrix3509

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So if some pirates the game, and starts playing on IWnet with aimbots and such, that would be like the ultimate fuck you to IW and Activision. I is intrigued.
 

Diablini

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Mr.Tea said:
I hope it gets more pirated than Spore so that they realize their massive douchebagness and that the only way to get a game to sell well on PC with low piracy is to make a good one and show you care about the community.

Prime example: Team Fortress 2.

It's had continued support, patches and free content additions for two years now. It supports way more than 9v9, there is an unlimited potential for maps and mods through the SDK and it costs 20$. (It's also had free weekends, and the Halloween promotion during which it cost something like 2-3$)
I agree. Team Fortress 2 is protected from piracy as I have tried to play it and failed multiple times. Valve rocks.

This was coming from miles around. People can ALWAYS cheat you.
 

Diablini

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Internet Kraken said:
Ugh. I can't believe you guys actually think this piracy is a good thing.

When game developers look at pirates, they don't see them as people protesting the choices of the development team. They see a bunch of greedy assholes who just don't want to pay for the games. If you want to protest the actions of a developer, then you don't buy their game. If enough people don't buy the game then that proves a point to the developer. But if a ton of people just pirate the game, all that says is that there needs to be stronger anti-piracy in video games.
Wait, wait.
Piracy is never a good thing when you focus how people are stealing and Breaking the Law (Judas Priest FTW), rather focus on this: I pirated Spore. I was waiting for 2 years, checking the blogs every 5 minutes. So what happened? I got promised a diverse game, which promises to be original. I got a limited creature maker, 2 mildly good phases (Micro and Creature Phases) and the rest was really bad and broken. Like those attacks on your planets every 3 minutes. Maxis crippled that great idea. They gave us and arcade game. Not what was promised, like the realistic creature phase where you hunt other animals, kill them, and drag them so your relatives can eat too. Instead we got a crippled WoW-ish fight engine. The point is everyone got robbed. But, hear this out: I am going to buy two copies of both Starcraft 2 and Diablo 3. Why? Because I deeply respect that developer and those franchises. Because I want to play co-op with my dad and support Blizzard. And because I trust that they will not fail me, for they never have, whilst Maxis has failed with most of the Sims 2 series AND is run by the Antichrist of gaming (EA).
I don't look at it like it's stealing. Because when you steal from a cesspool, the police doesn't come and take it back.
Otherwise, pirating from every studio and saying you respect it is douchebaggery.

EDIT: Horay for double posts!
 

Horticulture

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Feb 27, 2009
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This perfectly illustrates the vicious cycle of piracy. Dedicated servers were removed, presumably in an attempt to combat piracy. This resulted in outrage among PC gamers. Now that the game has already been cracked, the developers can point to the piracy rate and claim that it justifies even stricter methods of protection in the future. At the same time, gamers point to that same number and say it illustrates the consequences of withholding features in an attempt to reduce or delay piracy. Neither is completely right, and neither is entirely wrong.

There are certainly some people who will pirate a game rather than pay for it if possible, regardless of their feelings toward the company. However, there are others who won't pirate it at all . There are some who claim to have pirated the game over the dedicated server hullabaloo (and, I'm sure, many more who wave that flag to justify piracy.) Several here have argued that the best way to protest IWs decision to drop dedicated server support is to simply not buy the game. In principle, I agree.

However, boycotters aren't reflected in piracy rate in any way: they neither purchase nor download the game. There's no direct way to tell how many people are actually boycotting the game. Some of those who've signed the various petitions have certainly pirated it, out of cheapness, protest, or both. Like in other instances of piracy, the honest dissenters are left out: pirates generate much more coverage and discussion, and often have access to games with the contested features hacked in [http://www.destructoid.com/modern-warfare-2-gets-dedicated-servers-via-hack-155250.phtml]. Those who've chosen to wait, by contrast, virtually never get serious mention in the wake of disappointing sales figures, and their original complaints are often forgotten as well.

This is especially disturbing for a feature like dedicated server support, as other developers are already hinting that they may not continue to offer that feature [http://www.escapistmagazine.com/news/view/95955-John-Carmack-Says-No-Dedicated-Servers-for-Rage] in upcoming games. If they aren't convinced that sales will suffer, or that it will be ineffective in combating piracy, there's no reason that they won't drop support. Sadly, this means that piracy may actually be an effective form of protest, as it would show the weakness of feature removal as a method of combating piracy. Of course, that brings us back to the start of this whole mess, and is another strike against the PC as a desirable platform for development.

I would be interested to see the difference in the % of sales from PC buyers and piracy rate between MW1 and MW2 once the dust has settled. It'd be possible to estimate the number of actual boycotters from that.

On a mostly unrelated note, it's worrying to see so many posters conflate piracy and theft. Piracy is a copyright violation, not a form of larceny. Stealing a video game is what this guy [http://www.escapistmagazine.com/news/view/96119-Man-Steals-100-Copies-of-Modern-Warfare-2] did, pirating a game is creating, distributing, or downloading and unlicensed copy. It might seem purely semantic, but the distinction is important. For one, it's much easier to prevent someone from holding up a GameStop than it is to prevent someone from torrenting a game. As illustrated in the article above, stealing a hundred copies of a game is newsworthy. By contrast, a hundred thousand downloads might generate press attention.

The reason, of course, is that piracy doesn't deprive the rightful owner of the pirated good of anything, while theft does. To compare game piracy to stealing the food from children's mouths or jacking someone's hubcaps is to misunderstand the problem. The issue with piracy arises from the lost sales that the pirated games represent, not the total number of pirates. If, somehow, no one who would otherwise buy a game pirates it, there's not a financial problem on the part of the developers. The same is not true for theft, which of course leaves someone liable for the cost of replacing the stolen goods. I'm not defending piracy in any way, but it is important to understand the distinction if we're to have a coherent discussion of piracy.
 

Diablini

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Mr.Tea said:
Diablini said:
Mr.Tea said:
I hope it gets more pirated than Spore so that they realize their massive douchebagness and that the only way to get a game to sell well on PC with low piracy is to make a good one and show you care about the community.

Prime example: Team Fortress 2.

It's had continued support, patches and free content additions for two years now. It supports way more than 9v9, there is an unlimited potential for maps and mods through the SDK and it costs 20$. (It's also had free weekends, and the Halloween promotion during which it cost something like 2-3$)
I agree. Team Fortress 2 is protected from piracy as I have tried to play it and failed multiple times. Valve rocks.

This was coming from miles around. People can ALWAYS cheat you.
Yeah, but even if you could, why would you want to? It's cheap, great quality, well supported and highly replayable. (i.e: Tremendous value)
Well I don't. I stick to those wonderful Counter-Strike:Source mods. I play Insurgency and Zombie Panic a lot.
 

Dogstile

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Poomanchu745 said:
Turtleboy1017 said:
So basically, to anyone who knows how to use a torrent this is a free game. Free Single Player. Free Spec-Ops with friends. Free MULTIPLAYER with people that purchased the games. That's it. A free game. Unless you have integrity and honor. Which if you're a raging PC gamer, you also probably don't.
And you sir are a douche bag. So you think that because I play PC games that i have no honor or integrity? Starting wars with a section of the gaming population is just retarded. You make gross generalizations about people and thus are the worst kind of person...
"Raging" pc gamers tend not to have honour and integrity, while normal pc gamers do.

If you're offended by that comment, then that's your problem. I see nothing offensive about that and i'm a PC gamer by birth.

Anyway, back on topic. I expected this to happen. Pirates are undoubtedly good at what they do.
 

Raven's Nest

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Feb 19, 2009
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Gormourn said:
They really asked for it. Would they have gone with dedicated servers, there'd still have their reputation among the few people who care and they'd probably have higher sale % for PC and less piracy.

Meh, do not care, realistic FPS games suck.
Umm... There are way more realistic FPS's than Call of Duty... Operation Flashpoint and ArmA 2 for example...
 

Captain_Caveman

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Mar 21, 2009
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I am one "of the very, VERY angry fans of MW2"

and i didn't pirate it. And i wont pirate it. I will be too busy playing L4D2, and then the BFBC2 beta in Dec, demo in Feb & game in March.

I liked CoD4, but MW2 isn't that revolutionary. I can easily just rent it for $5 on 360 and beat the single player in 1 sitting. MW2 is not special. CoD4 multiplayer is better imho.

+ there are a million other games to play.
 

Heathrow

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Jul 2, 2009
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bagodix said:
Well the developers can cry me a river, build a bridge and them jump off it. The car, furniture and clothing industries "lose revenue" as well. The world is not and should not be structured according to corporate interests.
I fear you are somewhat mistaken, the world is structured around economic interests whether or not it should be is an issue better men than you or I have debated for lifetimes. Regardless of that, since game studios tend to invest extra revenue back into new projects I'm all in favor of them making money. If you're here to say game companies shouldn't make new games I might suggest you've come to the wrong forums.
 

KiKiweaky

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Turtleboy1017 said:
EDIT: I appologize to those who took offense at my raging PC gamer statement, that was bad wording on my part. I mean that if you were one of the very, VERY angry fans of MW2, you most likely pirated it with lack of integrity and honor.
Hehe some people are still a bit sore about that dont worry I got what you meant =P I'm kinda suprised though I didnt actually think you could do stuff like this to Steam, wouldn't really be interested in pirating it myself. Sure I was disapointed when they got rid of dedicated servers but I'm not into the whole 'lets stick it to em and hack the shit out of it' form of mind. Idk I just dont like doing it.

Then again I'm probably leaving myself open to being disapointed (again) with the next big pc title and probably not going to do much about it, so I suppose these guys are in way standing up for the pc comuinity and going 'look at what we can do nyaah nyaahh'. Whether or not its going to help is a different matter though :/