Dynasty Warriors: Fighter's Battle (DS). Here's a short review of it I wrote about six years ago:
"I feel sorry for anyone who plays the console series Dynasty Warriors, love it as so many have, then buy this hoping for an amazing portable substitute for the extremely successful series.What they get instead is what seems like invulnerable enemies, shoddy 2D movement, horrible mastery, terrible graphics, repeated over far to many levels than it should be.
A few factors that make the console versions successful, fun and on the whole stress relieving games: leagues of enemies, 60+ playable and unique characters, a decent mastery system, with at least basic ways of using moves to maximum effect, and a decent amount of levels. Of course, repetitiveness was an issue, and some aspects did grow annoying, such as the endless archers, combined with the terrible draw distance, which have your character flinch for a moment every second until you slaughter their cowardly behinds. Fighter's Battle takes all of these aspects and makes them oh so much worse. It also gets rid of most, if not all of the best parts of the console series.
For example, the archers, now more numerous, have more health than the toughest playable character each and shoot faster than Legolas on speed. The moves list is now limited to three quick attacks, and two stronger attacks, the levels are almost identical, except maybe, if you're lucky, some colour difference, and there are only three characters, as shown on the front cover. That's it, that's all you get.
One level, which I felt obliged to complete to give a full, informed critic, lasted about forty minutes, and I felt I took the quickest route. I chose the 'average' out of the typical three character system (strong/slow, fast/weak, and average) to make it a little easier on myself. The thing is, in this three character system, none of them worked, because the enemies seemed practically immortal, impervious to pain. The final straw for me was that you could not actually block, despite there being at least four buttons available."
Yeah, I hated it, and I still do.