Inafune: Japanese "Game Industry is Finished"

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NeutralDrow

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Mar 23, 2009
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Well, that seems like an overreaction.

<color=white>...on the other hand, maybe they'll consider releasing TYPE-MOON or Examu games over here in the states, now.
 

Charli

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Nov 23, 2008
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Woah he looks a bit rough, sure he's one to be taking seriously right now?
Japans gaming industry might go through a rough spot as do all industries, but over? Finished?
Nah not likely.
 

cleverlymadeup

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Mar 7, 2008
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i think he's got a point, the Japanese developers are falling behind a bit in what they are doing compared to the western developers.

i think the lack of willingness to make new properties and do new games is causing this
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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j-e-f-f-e-r-s said:
cleverlymadeup said:
i think he's got a point, the Japanese developers are falling behind a bit in what they are doing compared to the western developers.

i think the lack of willingness to make new properties and do new games is causing this
Because Western developers are renowned for their love of new properties and their hatred of milking franchises...
What you did there, I see it. Or I would if I didn't have my eyes glued to the latest and greatest WoW clone/sports games/generic shooter.
 

John Funk

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Dec 20, 2005
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WhiteTiger225 said:
harhol said:
WhiteTiger225 said:
Bayonetta is proof that any form of originality is dying pretty quick as of late.
Hardly. It's being made by people who were involved with Resident Evil, Devil May Cry and Viewtiful Joe, i.e. it's tongue-in-cheek.
Viewtiful joe was a original concept for a platformer. Devil May Cry was new... long long ago, and has been cloned 80 times since. The new resident evils "Comeback" was alright, but they werent exactly original (Especially the view point they use)

Bayonetta being called "Tongue in Cheek" is just as funny as when one bad disaster movie was SO bad universal refused to release it until it was relabeled as a comedy XD
I wouldn't be so quick to dismiss Bayonetta. My colleague Mr. Deam says it compared favorably to God of War 3 at E3.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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I blame Square-Enix. Stop milking the Final Fantasy franchise already!! You used to produce some amazing stuff that weren't Final Fantasy back in SNES, what happened?
Come to think of it, that goes for you too Nintendo & Sega! Stop milking your main franchises and come up with something NEW!
 

Amnestic

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Aug 22, 2008
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canadamus_prime said:
I blame Square-Enix. Stop milking the Final Fantasy franchise already!! You used to produce some amazing stuff that weren't Final Fantasy back in SNES, what happened?
Maybe if consumers stopped buying, they'd stop selling? Supply and demand and all that...
 

iamthehorde

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Mar 2, 2009
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seems partially true. when i think about how i loved jrpgs back in the day and how it is now where i get bored the first ten minutes of any of these games. they just haven´t changed, safe a few notable examples, maybe. even all the other trademarks of japanese games like freaky art design have become old by now.
 

RyuGaiden

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I don't think that the Japanese gaming industry is finished. Without it, the American gaming industry would be without many of the conventions that made the industry what it is in the first place, and it continues to be that way. American development may be at the forefront of industry focus, but the Japanese always come up with the most innovative gameplay aspects without fail.
 

oppp7

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Aug 29, 2009
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Feh, people say this kind of thing all the time. You can't predict the economy.
 

TsunamiWombat

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Therumancer said:
Itigaki has an axe to grind though, and arguably is responsible for a lot of the trends that represent Japan's game development issues. I look back at the whole "Ninja Gaiden" thing where the guy is so anti-western that he set up the western version to play one difficulty level higher and then released what amount to the normal/defauly level with an insult calling Americans dogs. I still remember this. Of course he now believes that he's been cheated out of millions so of course he has an axe to grind with the gaming industry and would love to think that it's dying.


The overall point is correct however that Japan has so much inherant racism that anything they develop with an outside market in mind, or plans to release to an outside market, meets with a lot of domestic scorn. I've talked about this before, based on what I read a while back in a lot of translated periodicals and such. Part of the basic problem is that if game-series "X" (whatever "X" may be) sees a US translation/release then a lot of the Japanese go absolutly ape-crap and start accusing the developer of being a group of race/cultural traitors, betraying their unique and special things to the "round eyed child races".

This is apparently more of a factor than you think, and since these guys live there you kind of see why it might be a problem. Trying to balance domestic sentiment with profiteering off the bigger American and European markets is an issue.

Compounding the problem is also censorship, not just current issues, but ones that have been ongoing for a while. A lot of creators (for obvious reasons) don't like having their visions messed with for a US release. This can include sex, violence, or just differant ideas on what is going too far. One example from a while back is of course "Xenosaga" where there is a substantial differance in how a certain bad guy removes a special macguffin from a humanoid construct that looks like a little girl (attempting to avoid spoilers). The Japanese version has him brutally ripping it out, the English translation has him waving his hand over her, conjuring a sphere of light, and collecting that. The former "original version" making a heck of a lot more sense overall.

So basically to release to the US there are race issues, creativity issues, and other factors. The current economic problems of course don't help, nor does the censorship crusade which no company has the nards to stand up to at this point, nor does America getting increasingly complacent in pushing it's own culture. This latter point tied to the fact that in more successful decades the US was pushing through shows like "Melrose Place" and "90120" which lead to more popularity of America and it's own ideas (to the point of some nations fearing they were losing theirs to ours) but we stopped pushing such things. In backing down, playing along with information embargos, etc... we've also hurt our trade and again a lot of the "OMG I want this to go to America" sentiment.

I point this out because a while back I seem to remember reading about how less and less translated American television was being shown in Japan. It's been a trend for a while, and I think that to an extent it's made relations a bit more sour culturally.


Feel free to disagree, a lot of this is based on trends I've noticed and things I've read going back years.

I don't think the Japanese game industry is finished, but I *DO* think the game industry as it stands now is finished. I hope the censorship is licked, but any way you look at it I think part of their problem is exactly what Itigaki (surprisingly) seemed to say: they need to be more receptive to global marketing. Basically drop all of these "Japanese exclusive" crud.

Back a few years ago they were able to snub America with Final Fantasy X (International, and Final Mission) things are however changing and despite how much "fun" that was for a lot of their gamers, I'm guessing they are having trouble meeting their bottom line being Japaneo-centric.

It's important to remember that white middle class american's aren't the only beings in the universe capable of racism. There are other countries where racism exists, and believe it or not they express it towards America (outside America, Americans are considered... Americans. Skintone is largely irrelivant). A form of racism or nationalism could be at the root. The relationship between America and Japan is complex, we handed them a humiliating defeat at the end of World War 2 through the use of extreme force, and while they have since become one of our closest allies they never quite got over it pyschologically. In many ways, Japan has been locked in it's post WW2 rebuilding period since- the country still operates under sanctions signed in the surrender agreement, most notably their inability to have their own army (see Splinter Cell: Chaos Theory). I am not suggesting of course that japanese generals are secretly plotting to destroy us, but there is the controversial theory that Japan has been locked into a form of infantilism since the end of the war.

While I don't know if I agree with the sentiment that things started going downhill when we got complacent about pushing America - things started going downhill when we got complacent about 'everything' - the primary problem is the Japanese market is the oldest market and is so sharply compartmentalized and/or homogenized, like Japanese culture in GENERAL. Japanese games pander to Japanese tastes, and in the past this worked when Japan was the ONLY source for quality videogames. Now however games are being made all over the world, and the ball has been taken and is being run with. Japan is still playing the same game it has since the inception of the industry. With the exception of a few bigs like Nintendo and Capcom, no one is developing anything truely original or something distinctly NON-Japan. The game industry in Japan needs to change to become part of the game industry of the WORLD. Japan and Eastern Europe are the only countries I currently see as having their own homogenous 'culture' of games, beyond that it doesn't matter where a game is developed but by who. However, if a game comes out of Japan, you can tell immediatly when you play it.
 

Pingieking

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I agree with TsunamiWombat (on the video games parts at least, not sure what racism has anything to do with this). Gaming culture is a big part of this issue, and I think that when Inafune-san says that the Japanese industry is finished, he's probably referring to the current Japanese gaming culture more so than the actual companies. I think that a lot of Japanese studios will continue to perform well internationally, as Nintendo and Sega have shown. However, these companies will not make games that are aimed for the traditional Japanese audiences, and the companies that do go that audiance will find themselves in financial trouble. The current Japanese styled games and game mechanics are dying out. They either need to find a way to go global (think JRPG's success and acceptance on the global scale) or they will go extinct.

I think that it is ok for a company to imprint their games with their own culture, but it is avery thin line to walk. I love the anime style that most Japanese and Korean games have, but I also know a lot of people who wouldn't play those games just because of the anime style. The developers need to walk a balance of presenting the game as a work done by a certain group of people and still have it be acceptable on the worl market. I like games that express the view of the developers. Similar to how a musician instills their emotions into songs or a movie director projects his view of the world onto the screen, I like it when a game studio can input their emotions, experiences and views into their games (great example would be Farenheit, or Indigo Prophecy in the States, and their upcoming game Heavy Rain). The problem is how to implement that without restricting the gameplay, and I think the Japanese developers haven't really caught on yet. They need to catch on soon, and they need to be able to induce a sort of personality into their games that's not going to turn global consumers away.
 

Standby

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Jul 24, 2008
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What a ridiculous thing to sa. Anyway he created Dead Rising? Therefore his opinion is void.
 

shadow skill

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I would imagine that the Japanese market will not look like what it has in the past. Ironically I see similar problems with western developers. The only difference is that there are more people in western markets so the effects will take far longer to become apparent. Western developers are not exactly known for innovation, (See how many Call of Duty's and Guitar Hero's we have.) at least any more than Japanese developers. What I see is a great deal of technical prowess that turns into the same shit we had with the older technology! It is an annoying phenomena to say the least.

From a cultural standpoint western games tend to reflect white culture almost exclusively. So it is unsurprising that Japanese games reflect their culture which also has the added aspect of being a mono-culture at all relevant levels. I would argue however, that if you were to look at western games you could rightly conclude that this particular industry also exhibits some aspects of mono-culture. In the next few decades this will change of course as there will be an increasing number of people coming from places like Mexico in the case of the U.S., or various middle eastern nations in the case of places like the U.K.
 

Ghost8585

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Amnestic said:
j-e-f-f-e-r-s said:
cleverlymadeup said:
i think he's got a point, the Japanese developers are falling behind a bit in what they are doing compared to the western developers.

i think the lack of willingness to make new properties and do new games is causing this
Because Western developers are renowned for their love of new properties and their hatred of milking franchises...
What you did there, I see it. Or I would if I didn't have my eyes glued to the latest and greatest WoW clone/sports games/generic shooter.

hehehe. He MAY be onto something, but I think, I HOPE, it's just an overreaction and that Japanese devs are just going through a rough transition right now.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
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Amnestic said:
canadamus_prime said:
I blame Square-Enix. Stop milking the Final Fantasy franchise already!! You used to produce some amazing stuff that weren't Final Fantasy back in SNES, what happened?
Maybe if consumers stopped buying, they'd stop selling? Supply and demand and all that...
I've been saying that for months now, but nobody seems to be listening...
 

SimuLord

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Aug 20, 2008
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Good riddance to bad rubbish if the Japanese game market dries up. I don't mean that to be racist, simply that I don't like Japanese games as a general rule (there are exceptions, like Final Fantasy VI and Katamari Damacy, but on the whole my collection's over 95% Western-developed.)
 

sunpop

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Oct 23, 2008
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Well we had a good run see you all in hell I guess.. *grabs a torch* off to loot whats left of the Japanese game industry and do some rioting.