CantFaketheFunk said:
McGee said:
CantFaketheFunk said:
(and a curious stink over the most inconsequential complaint of all time, the removal of the ability to lean around corners).
Sorry.....inconsequential? It's a pretty big deal, especially for snipers. The whole "not balanced for lean" thing is complete BS. They simply didn't feel like putting it in.
Also:
[http://img25.imageshack.us/i/historyoflean1.gif/]
[http://g.imageshack.us/img25/historyoflean1.gif/1/]
Other FPS games manage just fine without lean. Judging by the popularity of MW2's multiplayer, it does too.
Oh COME ON Funk... why are you being like this? You know FULL WELL that other PC FPS games that lack lean have completely different play-styles.
You are being manipulative and disingenuously dismissing how the entire COD and Medal of Honor franchise used lean by simply saying the asinine remark "other games manage without lean"
That is because they are run and gun shooters where you can take 20 bullets to the chest and still go on fighting without your vision getting so much as blurred. That isn't a bad thing, that is what Half Life 2 did but you don't have a powered Hazard Suit in Modern Warfare 2: one bullet and you lose your aim, two and you can't see from all the blood in your vision, a few more and you're dead.
Hell, even the health system in COD franchise and Modern Warfare 2 even is based on staying still and IN COVER for your bullet wounds to magically heal (I think we can suspend our disbelief on the biology of that) but you can't deny this is a cover shooter where lean is essential.
Half Life 2 and other Sans-Lean shooters you recover by running around to get health kits. Staying in cover won't do you any good.
And the WORST indictment against MW2's controls in so far of the lack of lean is you see every other NPC and enemy is capable of doing it. Not balanced for lean? THEN WHY DO YOU SEE EVERYONE DOING IT?!?!?
It just Reeks of the developers artificially dumbing down for platform parity with the consoles that lack lean because there apparently aren't enough buttons on the pad.
The annoying thing about this is the bastard brother of IW with their COD franchise is EA with their Medal of Honor series have shown how lean could be perfectly implemented and implemented so well even on consoles with Medal of Honor: Airborne.
The game itself was hardly revolutionary but I played the PS3 version and I have to tell you it has the BEST "lean and over" mechanisms I have seen in any game, PC or Console. See the left stick was movement as usual, right for aiming, but the six-axis motion detector was used to actuate lean and it is a feature that works so well I am amazed no other game has tried it.
Sniping through small holes has all the awkwardness removed since it is so much like real life how you view the world, to look around through a small hole you move your head around, easy in this game (not that I snipe through holes in real life but surely you have looked through a hole into a room). Also, just peeking over the top of cover and same with around corners. It was a lot like head tracking only quite literally less of a pain in the neck, far easier to implement and IMHO the controller's tilt far more suited for the precision.
Looking at press events IW have held, they only ever seem to have talked about Modern Warfare 2 on the 360, they are only ever seen playing the 360 build, there is that special Xbox bundle with special MW2 style Console and even TV adverts doggidly advertised MW2 as for the 360 and only briefly mentioned at the end that it's for PS3 and PC as well when their Logos pop up.
I'm not saying they have been bought out by Microsoft but it sure as hell seems like they are stuck in an Xbox 360 mindset and are mostly ignoring the capabilities of the other platforms.
Medal of Honor: Airborne on PS3 was FAR superior to the 360 version (though slightly poorer graphics) thanks to making wonderful use of the Six-axis.
Only something like lean is so much more basic than a complex six-axis actuated lean-mechanism, this is beyond laziness, it seems more like fanboy-ish-ness: "360 version manages without lean, then no version will get lean!" or "360 verions didn't need dedicated servers, so no-one will get them!"
There is no way they were animating the allied NPCs and enemies to lean and shoot around corners and it didn't occur to them that lean was a good gameplay feature for the player, that it would be a balanced feature. It's quite obvious the game was built entirely with an Xbox 360 mindset and when "ported" to PC they just added in the immediately obvious features, resolution/texture controls, etc.