Insignificant things that make you RAGE in games

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JourneyThroughHell

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A checkpoint before a cutscene but not after one.

That might not be insignificant, actually. Because it is really fucking annoying.
 

IamSofaKingRaw

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Dirty Hipsters said:
We all have it. Something about a game, a completely minuet detail that we shouldn't even be noticing just pokes us the wrong way, and makes us rage at a game. This detail might not even have anything to do with the actual gameplay, it might be completely insignificant, but we just can't let it go, and the hatred of that little tiny thing festers in our soul until we rage.

What is your tiny detail that makes you tear off your shirt and scream to the heavens "How the fuck can game developers be soo stupid?!"

Here's mine:

I've had Killzone 3 for all of 3 hours, and it's already managed to make me hate the PS Move, wishing that the damn ice cream cone controller had never been created.

Mind you, I don't actually have Move, nor have I tried it with Killzone 3, the reason I hate it is because EVERY TIME I load up killzone I get a 30 second long tutorial of how to properly strap the goddamn Move controller to my arm, which cannot be skipped. The worst part is, the game KNOWS I don't have Move, since in the ingame menu it doesn't give me the option to change Move controls (just like it doesn't let me change 3D settings). So basically I'm forced to sit through this nonsense for something that I don't own.

I could swear that Playstation is trying to use this stupid screen as marketing for the Move, but I don't think it's working, because it's making me really hate something that I've never even touched.

Screw you Sony.
If you press X rapidly it goes away faster.
 

Stammer

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I hate when things are inconsistent in games, or at least when the game is difficult for its game mechanics and not its actual challenge. I hate losing in a game because of random occurrences. Yeah, I'm one of those people that has to play Smash Bros Brawl in the most flavorless manner with all the fun stuff sucked out of it.

Few things piss me off more than kicking my friend's ass and then suddenly a bomb appears right in front of me as I'm charging up a smash attack, or as I'm trying to pick up a bomb my character instead attacks it.

Which reminds me of another thing: When a single button in a game does like 10 different things. There's like 20 buttons on the controller, but instead of attributing certain actions to certain buttons, you have one button do everything. My poor friggin' index finger after playing a marathon of Dissidia Final Fantasy-- every action in that game required the use of the "R" button, most of the time requiring it to be perpetually held-down.
 

Tanis

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Also:
Indy games, or games in general, that try to be bad because they think it's ironic or w/e.


Don't get me wrong, I LOVE 'God Hand', however I'd love it a hell of a lot more if the camera was better and the graphics were more impressive.
 

Dirty Hipsters

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IamSofaKingRaw said:
Dirty Hipsters said:
We all have it. Something about a game, a completely minuet detail that we shouldn't even be noticing just pokes us the wrong way, and makes us rage at a game. This detail might not even have anything to do with the actual gameplay, it might be completely insignificant, but we just can't let it go, and the hatred of that little tiny thing festers in our soul until we rage.

What is your tiny detail that makes you tear off your shirt and scream to the heavens "How the fuck can game developers be soo stupid?!"

Here's mine:

I've had Killzone 3 for all of 3 hours, and it's already managed to make me hate the PS Move, wishing that the damn ice cream cone controller had never been created.

Mind you, I don't actually have Move, nor have I tried it with Killzone 3, the reason I hate it is because EVERY TIME I load up killzone I get a 30 second long tutorial of how to properly strap the goddamn Move controller to my arm, which cannot be skipped. The worst part is, the game KNOWS I don't have Move, since in the ingame menu it doesn't give me the option to change Move controls (just like it doesn't let me change 3D settings). So basically I'm forced to sit through this nonsense for something that I don't own.

I could swear that Playstation is trying to use this stupid screen as marketing for the Move, but I don't think it's working, because it's making me really hate something that I've never even touched.

Screw you Sony.
If you press X rapidly it goes away faster.
That doesn't make me hate it any less. They should have either made it pop up only ONCE, the first time you load up the game (because seriously, how many times do you really need to be told which end of the controller to point at the screen?!), or at the very least only have it pop up if you have the move controller turned on (which they could easily have done since the game auto-detects if you have the controller or not anyway!).
 

mjc0961

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Nov 30, 2009
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This might be insignificant to some, but what pisses me off a whole lot is when a game dicks around in between you dying, or when you do a challenge or something and you didn't do as well as you wanted, it dicks around before letting you retry. See, Super Meat Boy gets it perfect: SPLAT! and then you are respawned. Absolutely perfect.

But I was replaying Portal the other day on PC and going through the advanced chambers again, and holy fuck I was getting pissed off. Not at actually dying, but that I had to sit there and view the world from the "you're dead" camera angle for a few seconds before it would let me click to respond. That shit sets me right over the edge; I would sit there clicking my mouse button repeatedly while yelling "YES I KNOW I DIED LET ME RESPAWN NOW YOU ASSHOLE!!" at the game.

Tumble is also pissing me off recently, again not because I actually failed, but because all the dicking around I have to do before I can retry. Actually pushing retry comes quickly, but then you have to dick around watching the level intro again; yes I know it's level 3, yes I know what it's called, yes I know what my goal is, so STFU random British lady and let me try again already! Oh, and lord help you if it was a level with a tutorial, because it still feels the need to launch you into that again and have you skip it manually rather than realizing "this guy has a medal in every stage in the game now, I think we can skip this because he knows what he's doing."

I also hate the hell out of Burnout Paradise for this, it is the master of dicking around instead of letting me play. Crash, you can't play for 3-5 seconds. Take out another driver, you can't play for 3-5 seconds. Start a new event, you get to watch your car do donuts while it explains the rules of the even that you already know after you've been playing for that long (that's something that pisses me off too actually; games, you are smart enough to do so many things, so start being smart enough to know when I don't need tutorials anymore!). And heaven help you if you lose a race or don't meet your object in the last seconds of the event: there is a restart event option you can access during the event, but if you finish it (either by winning or failing), there is no option to restart it. And remember that it's an open world game, so if you were about to come in first, but some jerk boosts ahead of you at the very last second to put you in second place and there's no time for you to brake and restart the event, you get to drive your ass all the fucking way back across this giant city just to try the miserable thing over again. Oh, and of course, after you finish the event, you have to watch your car drive itself around for 10 seconds while it gives you pointless commentary on your performance (stuff like "You drove really fast, good job!"), so again you can't play. Fuck you Burnout Paradise, if you really hate being played so much that you have to stop me from playing you so often, I am happy to let your awful ass sit on the shelf for all eternity (assuming I can't sell you on Amazon, but I'm not surprised that nobody wants to buy you because YOU SUUUUUUCK!).

Zergadooful said:
ultrachicken said:
I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
This. I also hate having to re-watch 2 minute unskippable cutscenes every time I die on a really hard boss fight.
Yeah, the company logo thing gets to me too; especially in Killzone 2. At launch you could skip the company logos, and then in a later patch, THEY CHANGED IT SO YOU CANNOT SKIP THE COMPANY LOGOS!! WHAT THE FUCK DID YOU DO THAT FOR GUERRILLA GAMES?!

And yes, the unskippable cutscene before a hard boss fight that replays every time you die. I give every game that has ever done that a 0/10, regardless of how much fun I had with it when that stopped being a problem. That just isn't something you should ever do as it serves no purpose but to piss off the player.

Dirty Hipsters said:
We all have it. Something about a game, a completely minuet detail that we shouldn't even be noticing just pokes us the wrong way, and makes us rage at a game. This detail might not even have anything to do with the actual gameplay, it might be completely insignificant, but we just can't let it go, and the hatred of that little tiny thing festers in our soul until we rage.

What is your tiny detail that makes you tear off your shirt and scream to the heavens "How the fuck can game developers be soo stupid?!"

Here's mine:

I've had Killzone 3 for all of 3 hours, and it's already managed to make me hate the PS Move, wishing that the damn ice cream cone controller had never been created.

Mind you, I don't actually have Move, nor have I tried it with Killzone 3, the reason I hate it is because EVERY TIME I load up killzone I get a 30 second long tutorial of how to properly strap the goddamn Move controller to my arm, which cannot be skipped. The worst part is, the game KNOWS I don't have Move, since in the ingame menu it doesn't give me the option to change Move controls (just like it doesn't let me change 3D settings). So basically I'm forced to sit through this nonsense for something that I don't own.

I could swear that Playstation is trying to use this stupid screen as marketing for the Move, but I don't think it's working, because it's making me really hate something that I've never even touched.

Screw you Sony.
I hate this too; it goes into my hatred of games not realizing that I've been playing enough not to need the tutorial anymore. In this case, yes Sony, I know to put my wrist strap on (or just, you know, not let go of the controller; I find the wrist strap to be uncomfortable and would rather throw it in the trash than wear it). I know to put the PS Eye on the blue dot, and if I had forgotten that for some reason, every in-game Move calibration screen I've seen so far also reminds you to set it to the blue dot. And I know to "firmly" hold my Navigation or Dualshock controller if the game has one. And that, by the way, is another reason why it shouldn't even give you the safety warning if you don't have a Move. The safety screen knows the difference between if you will need a Navigation or Dualshock for the game, as it adds a warning for them when you do. So surely it should know if no Move controller is on and not waste your time warning you. And for those of us who do have Move controllers, surely it should be able to track how long we have spend playing Move enabled games while actually using the Move controller and stop showing us the warning screens after, I dunno, 30 hours of Move controller use, as by then we would obviously be well aware of the safety warnings.

But no. The safety warning has to be there for stupid people. Sometimes I really hate stupid people, because it is their fault I have to suffer through things like that. Sometimes I wish we could go to Bill Engvall's plan of making stupid people wear signs that say "I'm stupid" and if a person has that sign, they can't buy certain products. Then I wouldn't have to see "WEAR YOUR WRIST STRAP LOL!" every time I want to play Killzone 3 or any Wii game ever, because stupid people wouldn't have Wiis or Playstation Move, and smart people already know not to let go of their controllers while playing.
 

Brainpalm

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RT-shotgun-support said:
I flip out over slow reaction times of those around me. By slow i mean its like he is turning on his keyboard as i scream " GET THIS HUNTER OFF ME BEFORE THE TANK COMES YOU JACK ASS!" and then it goes into this "you think you better than me you elitist fuck? huh? HUH!".

OH! i blow a gasket whenever stupid snot nosed bastards refuse to follow directions. 'Hey come get a laser sight for that AK" is responded to with " Not the boss of me mother fucker.", "Help up those two i will keep you clear" is responded to with "Who the fuck made you captain". I have verbally raped multiple teenagers in the ass for being insubordinate twats. No one elected me captain you stupid fuck i took it upon myself SO WE DON'T DIE NOW DO AS I SAY AND PLAY RIGHT BEFORE I SHOT YOU MYSELF!

In a perfect world anyone that says 'Who made you captain" or any variation when they are given an order or a suggestion that would help win needs to be wiped off the face of the earth and his children tested for his qualities.
Seriously. You need to chill out and grow up. A lot of people aren't playing to win or anything, they're playing for fun. And not many people care to be told what to do by some arrogant twat on a microphone, in a game. You have no right to try and tell people what to do, and if you respond to people who don't listen to you with anger, then you are a childish, self centered twat. If someone was to randomly yell some crap while you were gaming, because you were doing it wrong etc, you wouldn't be too happy i can imagine. Also it is a game. It has no repercussions or consequences in the real world, there is no right way to play, and the point of games is that they are fun. (Although I'll admit, some instances when a suggestion of something, that would benefit everyone in the game is warranted, however if that suggestion is disregarded, getting angry about it is not warranted).

If anything you are the snot nosed bastard, and no one is being insubordinate, as you never had any authority over them.

OT: If it has to be a game mechanic/feature or something, then cutscenes with QTE's.

Else it's annoying/arrogant people on mics on multiplayer who expect me to listen to them.
 

Vault101

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Sep 26, 2010
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When charachters act like assholes and theres nothing I can do about it (Mcreedy from Fallout 3...funny that you can't kill children isnt it?)

heres a weird one but I get annoyed about how much of an asshole Comander shepard can be when I look at the dialogue options, Im Like no! comander shepard is not a racist!
 

Geeky Anomaly

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Feb 19, 2011
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Complete lack of 16:10 support. Games that let me choose my resolution(either 1920x1200 or 2560x1600 depending which rig I'm on), and then put up BLACK BARS on the screen to crop it to 16:9!!!!!!!!!!!!!!!!!!! Not just cinematics...just cinematics would be OK...but the WHOLE game. I paid for those extra pixels, I want them utilized, dammit! Screw you developers and your "cinematice gaming" bullcrap.
 

AnAngryMoose

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JourneyThroughHell said:
A checkpoint before a cutscene but not after one.

That might not be insignificant, actually. Because it is really fucking annoying.
This. Most definately this.

Also: PC Games without controller support because I hate having to configure my controller via Xpadder.
 

AnAngryMoose

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9_6 said:
Not being able to go into top-down perspective in dragon age on the 360 and also not having a proper "pause" button that lest you cast each individual characters skill without. unpausing. the game.
Was there any reason?
That is really annoying. I hate having to switch between characters during difficult fights (Broodmother) just to use one specific ability because my mage is the healer so by the time I've got back to my mage half the party is dead and I'm there running away casting any DoT spell I have until Resurrect recharges.
 

StormShaun

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All motion sensor tech......yep you hear me

Also danm time trails in racing games that are unfair you *****
 

CtrlAltD1337

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Jul 15, 2009
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I'm going to call it "That one enemy" Maybe it's just me, but it certain games when you pour all of your heart and skill into defeating wave after wave of enemy, and there's always "that one enemy" who just gets in one lucky swipe. Then you have to restart, possibly watching cutscenes or QTE again. (My example comes from RE5 with the Reaper enemies. They literally account for over 30% of my deaths, and most of the time it's cause after a number of AK-74 rounds were plugged into my head they're regular scythe attack finishes me off)
 

Squilookle

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*long list menus that DON'T revert to the top when you select the bottom item and press down
*unskippable cutscenes
*unPAUSABLE cutscenes are even worse
*content unlocked only with online multiplayer
*the little good bits in DLC that make me want it despite my hatred for DLC
*space flight games having a 'right way up' for no reason
*bots that won't let you get in a vehicle
*being forced to use ironsights
*the way the Mario Karts instantly slide away from the turn on turning
*QTEs for anything, but especially hijacking
*a perfectly good 3rd person camera in a flight game, but with no crosshair.

the list goes on
 

General Sarrano

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Feb 21, 2011
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at lot of things that annoy me have already been mentioned, but broken/buggy/or just plain crap AI team mates either dying when you need them to do something or just getting in the way!
 

Simskiller

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Not having the ability to jump in a game.

Even if I've played 75% of that game and I hit spacebar by accident and having my character not being able to jump, REALLY pisses me off and bugs me the rest of the game.