Is 7/10 a low score to give Killzone 2?

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oliveira8

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Eipok Kruden said:
oliveira8 said:
Eipok Kruden said:
oliveira8 said:
I think Killzone 2 when it finally comes out will suffer from Halo 3 syndrome with everyone saying how awesome it is and a few months later "meh it was ok".

Also we need more reviews that are down to earth...seems like every big title in this console generation gets big numbers...
What exactly is Halo 3 syndrome again? Because I was just playing Halo 3 all yesterday. I forged a new map on foundry with a working drawbridge controlled by a pressure activated switch and a giant two floor floating base. Then I went into matchmaking and played Big Team Social for nearly 4 hours. So if by the "Halo Syndrome," you mean that Killzone 2 will be infinitely replayable, but its campaign will suck, then I don't know what people are complaining about.
Everyone sayed how awesome Halo 3 was on realease some time later it went from amazing to ok..just like the series for that matter...
Well then, I must be living in some kind of protective bubble because I don't know any reviewers that changed their minds. They all still love Halo 3's multiplayer, which is the only thing that really matters (that includes the co-op campaign). Sure, there are a lot of reviewers that changed their minds about Halo's singleplayer campaign because when they reviewed it, they were so excited about finishing the fight that they suspended critical thinking to an extent, but Halo 3's singleplayer campaign was NEVER Bungie's focus. It was the multiplayer and the co-op campaign. That's what Halo: ODST is for, it's Bungie's apology to all the fans and critics for such a mediocre campaign. They're trying to make ODST's campaign truly great to make up for Halo 3's bad one.
You dont apologize for bad games/gameplay/choises/etc etc you avoid them. To me in a game the Single-Player comes first unless its a Multiplayer only game like Team Fortress 2.

Dont patch up things like "Ooops sorry dudes we screwed up the single-player badly cause we didnt care..But we making another game to cover up our shit!...But hey the multi-player was good? Right? Right?"

And if Bungie dindt care for the SP why bother adding it and not make it 100% multi-player?
 

Eipok Kruden

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ColdStorage said:
if Bungie wasn't making a single player campaign as you say in Halo 3 then they wouldn't need to say sorry to the fans with ODST. QED
They were trying to meet a deadline, they needed to get it out. They finished up the multiplayer component and shipped it out the door. Now, they're making up for that with ODST. The 360 could not have waited another year for the next Halo game. Microsoft needed its biggest system seller out the doors sooner rather than later, it wasn't Bungie's fault.
 

DigitalSushi

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Eipok Kruden said:
ColdStorage said:
if Bungie wasn't making a single player campaign as you say in Halo 3 then they wouldn't need to say sorry to the fans with ODST. QED
They were trying to meet a deadline, they needed to get it out. They finished up the multiplayer component and shipped it out the door. Now, they're making up that with ODST. The 360 could not have waited another year for the next Halo game. Microsoft needed its biggest system seller out the doors sooner rather than later, it wasn't Bungie's fault.
Rubbish, you just stated what happened with Halo 2, they had a deadline with that not halo 3 Bungie are good enough to not make the same mistake twice.

with Halo 3 they had a huge budget to make sure that the single player campaign would be good, Microsoft gave them some psychologist too just to make sure, the original deadline for Halo 3 was to meet the release of the PS3, but it got pushed back .... and back. and back.

but the single player part of halo was still shit. it was worse than the rushed Halo 2, go them.

ODST will be good because they say they aren't rushing it, just like they said with Halo 2 and 3, and it will be shorter than Halo 3 and will be about 5 hours long according to them, what?, halo 3 is about 4 hours long, how can you make it shorter?.
 

Eipok Kruden

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oliveira8 said:
You dont apologize for bad games/gameplay/choises/etc etc you avoid them. To me in a game the Single-Player comes first unless its a Multiplayer only game like Team Fortress 2.

Dont patch up things like "Ooops sorry dudes we screwed up the single-player badly cause we didnt care..But we making another game to cover up our shit!...But hey the multi-player was good? Right? Right?"
Well, to me, the Halo sequels are more multiplayer oriented. And as everyone should know by now, it's a game's multiplayer that gives it its legs. Without a fun, solid, and addictive multiplayer component, it'll get old really quickly. Bioshock is a perfect example of this. The best singleplayer I've ever played, but once I played through it twice and found all of the little details and hidden items and diaries and what not, I didn't want to play through it again. Halo 3 has the strongest legs, Bioshock has little toothpicks instead.
oliveira8 said:
And if Bungie dindt care for the SP why bother adding it and not make it 100% multi-player?
Because all the fans (myself included) hated the cliffhanger ending of Halo 2. Frankly, most of the people just wanted to finish the fight, play the conclusion to the trilogy, and then get on multiplayer as quickly as possible. Bungie knew that and they made the game accordingly. They integrated the multiplayer so perfectly into bungie.net, added forge, added theater, added even more gametype customization options than were in Halo 2, and created a very reliable matchmaking system and ranking system as well as designed different playlists for different styles of play. I don't think any Halo fan cared that the campaign sucked as much as it did because we were all just playing through it to finish the fight and get to the multiplayer.

I can understand how that can look like neglect on Bungie's part, but just look at how many people play matchmaking every day. Look at how many forge maps are uploaded. Hell, I can't wait for Sanbox. All the possibilities.
 

DigitalSushi

a gallardo? fine, I'll take it.
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Eipok Kruden said:
oliveira8 said:
You dont apologize for bad games/gameplay/choises/etc etc you avoid them. To me in a game the Single-Player comes first unless its a Multiplayer only game like Team Fortress 2.

Dont patch up things like "Ooops sorry dudes we screwed up the single-player badly cause we didnt care..But we making another game to cover up our shit!...But hey the multi-player was good? Right? Right?"

And if Bungie dindt care for the SP why bother adding it and not make it 100% multi-player?
Well, to me, the Halo sequels are more multiplayer oriented. And as everyone should know by now, it's a game's multiplayer that gives it its legs. Without a fun, solid, and addictive multiplayer component, it'll get old really quickly. Bioshock is a perfect example of this. The best singleplayer I've ever played, but once I played through it twice and found all of the little details and hidden items and diaries and what not, I didn't want to play through it again. Halo 3 has the strongest legs, Bioshock has little toothpicks instead.
bullshit, a compelling story will bring you back again and again, I present Half Life.

You cant say that a games faults can be overcome by its multiplayer, a game cant be that good if it needs you to make you own short story of your own by playing it with other people.

A single player game isn't a good game if it needs a multiplayer component to make it worthwhile, if Halo 3 is that good at multiplayer why isn't it being used as a pro games tournie deathmatch?, if the sacred multiplayer isn't being rated by the top players of the world, then its doing something wrong in multiiplay too isn't it?
 

letsnoobtehpwns

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like they said, killzone has no fans, just fanboys. i think all fanboys can go to hell... or game trailers, home of the pretentious fanboys!
 

Eipok Kruden

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ColdStorage said:
bullshit, a compelling story will bring you back again and again, I present Half Life.

You cant say that a games faults can be overcome by its multiplayer, a game cant be that good if it needs you to make you own short story of your own by playing it with other people.
I'm sorry, I guess I'm a freak then, but I got bored of Half Life 2 after I played through it for the 10th time. Yea, I played through it more times than I have any other single-player only game, but I've still played through the Halo 3 campaign like 10 times more than that. I love going through the campaign with 3 buddies. Exploring the maps, getting outside the maps, finding little secrets and hidden songs (the audio lead, Marty Odonnell, placed songs and sounds throughout the map in special hard to reach places. Like audio easter eggs).
ColdStorage said:
A single player game isn't a good game if it needs a multiplayer component to make it worthwhile, if Halo 3 is that good at multiplayer why isn't it being used as a pro games tournie deathmatch?, if the sacred multiplayer isn't being rated by the top players of the world, then its doing something wrong in multiiplay too isn't it?
Bullshit, I present the MLG. Halo 3, Call of Duty 4, Gears of War 2, and Rainbow Six Vegas 2. Halo 3 is in that list.
 

geldonyetich

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Eipok Kruden said:
geldonyetich said:
Killzone always looked pretty mediocre to me. Sure, the graphics are flooringly good, but it doesn't innovate much in terms of the gameplay.

Apparently, many agree. Looking over at the IGN review [http://www.gamerankings.com/itemrankings/launchreview.asp?reviewid=988773] the reviwer gave it 9.2, but the average player ranking with 1143 players responding was a was a 7.4.

Looks like Game Informer was actually right for once.
There's people called fanboys. They're the reason Killzone 2 has a 7.4 on IGN and a 6.3 on Metacritic. They're also the reason that Halo Wars has a 0.8 on Metacritic. NEVER trust the user reviews because anyone can rate, even the hundreds upon hundreds of rabid fanboys that will do anything to prevent people from getting that specific game.
I was sort of hoping the fanboys were the minority in this case. However, even if not, it's sort of hard to say how many are anti-Killzone 2 fanboys and how many are pro-Killzone 2 fanboys. Looking at the reviews in that IGN page alone, it seems the pros outnumber the cons.
 

Eipok Kruden

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Ok, is everyone forgetting about Forge, Theater, and site integration? That's what Bungie was working on. Forge, Theater, and everything else related to the multiplayer. I actually like Forge more than Far Cry 2's map editor because Forge has physics. When you place objects, they aren't invincible and immovable. And you can't make pressure activated switches that control drawbridges, doors, elevators, or gates in Far Cry 2, you can in Halo 3. You can also make lever activated switches in Halo 3. Oh, and there aren't any gravity lifts in Far Cry 2 either. Currently, I like Forge more than most of the complex map editors on the PC. The only one I like more than Forge is Garry's Mod, but that's a no-brainer. If you like Forge more than Garry's mod, you have issues.
 

TsunamiWombat

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Based on what i've heard a 7/10 is very low to give Killzone 2, since if it's all everyone says it is it's and 8 and up. 7/10 is mediocre- good but not special. Like Halo. *dives into bunker*
 

Eipok Kruden

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TsunamiWombat said:
Based on what i've heard a 7/10 is very low to give Killzone 2, since if it's all everyone says it is it's and 8 and up. 7/10 is mediocre- good but not special. Like Halo. *dives into bunker*
But Edge has a history of rating games extremely low so a 7/10 from Edge is actually a pretty good score.
 

JaguarWong

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Indigo_Dingo said:
It has managed to polish all elements to the point where it is the pinnacle of its domain
They polished so hard they rubbed all the colour off.

Technically the graphics are incredible - artistically they are far from compelling.

The sound design and AI are ridiculously good though.
 

Jumplion

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Oh. My. GOD!

Fuck them! Fuck Edge! How dare they fucking express their fucking opinion! It's a travesty! Killzone 2 clearly and deliberately deserves all the 10/10s it can fucking absolutely get!

Those cock-mongeling, nipple-sucking, genetalia-verbing, ASSSSSSHHHHOOOOOLLLLLEEEEEESSSSS!!!!!
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If you still can't tell, I'm being sarcastic.

I'm getting Killzone 2 either way since I preordered it off Amazon. I thoroughly enjoy the demo I constantly play every now and again and from what I've seen it looks like it will be a very enjoyable game.

Apparently the person who reviewed it on EDGE doesn't think that so much, but so what? Who cares? It's one score out of all the others! Guess what the lowest score to Halo 3 [http://www.metacritic.com/games/platforms/xbox360/halo3?q=Halo%203] was? 70! What about MGS4 [http://www.metacritic.com/games/platforms/ps3/metalgearsolid4gunsofthepatriots?q=Metal%20Gear%20Solid%204]? HOLY CRAP An 80!

Last time I checked Killzone 2 had a rating of 93. Now what does it have? OH MY FUCKING GOD A FUCKING 92 [http://www.metacritic.com/games/platforms/ps3/killzone2]!!$!#^%!#^

Get over it! It's an odd one out, the general populous still thinks that Killzone 2 is a really good game, there will always be that one or those two sites that give it a really high or low score.

Get over it. Just enjoy it.

Edit:
However, upon [HEADING=2]reading the Original Post[/HEADING], this post is directed to anyone complaining about review scores in general.
 

Uncompetative

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Oh, dear. I think people aren't reading the OP and just responding to the title of the topic. Well, I can't stop you.

However, I really didn't want to focus on whether Killzone 2 was better than Halo 3, etc. (even though it has been called a "Halo-killer") and explore what was wrong with magazine reviews. There have been people in this thread who say they ignore them, but that Sony should have bribed Edge to give a more favorable review. I only hope they were joking. What about journalistic integrity?

Is there a solution? Can this fanboyism and (apparent) corruption of the critical media be stopped? Ideas anyone?