dayjack01 said:
Miles000 said:
There are 2 main reasons for this...
1. Microsoft likes to keep ahead of the competition, and will pay to do so.
2. This is kind of a big one.
The Xbox 360 is much easier to develop for than the PS3 and PCs.
That's why most games/DLC are made for the bob, and ported.
Some DLC packs are released for the 360, before they even work on the PS3 and PC.
Get used to it.
I Agree with No.1
But No.2 its complete BS no i depends on the coders themselves so treyarch or infinity ward have console coders bethesda have mainly PC coders but t decide to fuck them over and also where is the proof that Xbox 360 is much easier to develop for so to be frank when you post a statement could you please provide evidence not some BS to go with a BS comment sorry if I seem a bit mad right now but the ignorance of that comment just annoyed the crap out of me.
Basing my point off a developer's recount of making games on nine different consoles.
http://kotaku.com/5930370/how-video-game-development-has-changed-over-the-past-twenty-years
As well as many other developer posts on Reddit, and other blogs/sites, over the years. (Which are impossible to find unless you have 6 spare hours and a perfect memory of the exact comment, so I'm not even going to try.)
The important bits from that link though.
Xbox360: Other than the big-endian thing, it really smells like a PC ?until you dug into it. The GPU is great ?except that the limited EDRAM means that your have to draw your scene twice to comply with the anti-aliasing requirement? WTF! Holy Crap there are a lot of SIMD registers! 4 floats x 128 registers x 6 registers banks = 12K of registers! You are handed DX9 and everything works out of the box. But, if you dig in, you find better ways to do things. Deeper and deeper. Eventually, your code looks nothing like PC-DX9 and it works soooo much better than it did before! The debugger is awesome!
Compared to the PS3.
PS3: A 95 pound box shows up on your desk with a printout of the 24-step instructions for how to turn it on for the first time. Everyone tries, most people fail to turn it on. Eventually, one guy goes around and sets up everyone else's machine. There's only one CPU. It seems like it might be able to do everything, but it can't. The SPUs seem like they should be really awesome, but not for anything you or anyone else is doing. The CPU debugger works pretty OK. There is no SPU debugger. There was nothing like PIX at first. Eventually some Sony 1st-party devs got fed up and made their own PIX-like GPU debugger. The GPU is very, very disappointing... Most people try to stick to working with the CPU, but it can't handle the workload. A few people dig deep into the SPUs and, Dear God, they are fast! Unfortunately, they eventually figure out that the SPUs need to be devoted almost full time making up for the weaknesses of the GPU.
The 360 is easier to build for. It has been since day 1.
In case you sill don't believe me...
Square Enix Says the 360 is "A Lot Easier" to Develop For [http://www.planetxbox360.com/article_5382/Square_Enix_Says_the_360_is_A_Lot_Easier_to_Develop_For]
Xbox 360 ?significantly easier? to develop for than PS3- Kingdoms of Amalur developer [http://gamingbolt.com/xbox-360-significantly-easier-to-develop-for-than-ps3-kingdoms-of-amalur-developer]
Developer explains what it?s like developing for each console: PS3 being the hardest [http://gamingbolt.com/developer-explains-what-its-like-developing-for-each-console-ps3-being-the-hardest]
Regardless of what coders are prevalent in what company, the fact still remains that developing for console, then porting to PC is cheaper then developing for PC and porting to console.
One key reason for this is hardware capabilities.
If you build a game for 360, you can be almost certain that it will run on PS3 and PC.
If you build a game for PC (or PS3) you will probably have to dumb it down to get it to run on a 360. Fallout: New Vegas is a clear example of this. It's shockingly dumbed down for console.
Bethesda made Skyrim on the 360 dev tools, and ported it to PC. They will be doing the same with S.T.A.L.K.E.R. 2.
http://www.gamersmint.com/bethesda-consoles-to-be-the-lead-platform-for-skyrim-aim-to-make-it-really-accessible
I can't find the link for the STALKER 2 article.
We use the consoles as our lead SKU? So we develop towards the consoles and then porting to PC is usually not too bad actually.
VERY few developers still build for PC, then port to console, because it's more expensive, and the 360 is the easiest and cheapest of the consoles to develop for. That's why I said what I did in my original post.
Enough evidence for you, mate?
P.S. You really should use more full stops.
Edit: If you intend to reply to this, bring some evidence of your own.