luccadeas said:
Like all of you, I try to preach about how games are an art as much as I can and am willing to debate it with the naysayers. But I always get a frequently asked question: what about all of duty or other first person shooters? people understand other games like RPG's because of the story or the innovation but what about FPS's? yes some games are mindless shooting but... those are still fun, and I will defend them. but how can I explain that first person shooter's are an art as well?
For the last few years the in-game (non-cinematic) graphics of First Person Shooters have beaten the pants off of every other genre. And for a good reason. In Final Fantasy the creators knew they wanted it to look good but they didn't need the kind of resolution and precision of control needed to allow players to knee cap people from half a mile away. But looking good isnt the only thing that merits art, is it?
Call of Duty and other FPS games get a lot of crap thrown at them because of the multiplayer crowd and it's true, the multiplayer is as visceral and ugly as it gets. You run, you shoot, but most importantly you get to do it exactly like you want. CoD has broken ground in multiplayer customization that's yet to be rivaled. You want to be sneaky? Well between the weapon upgrades and perks to choose you can be any kind of sneaky you want. Or you can be a tank or a sniper or anything else.
But what about the story? This is where a lot of the "art" feel comes from. Well lets look at the stories of the last few games:
Call of Duty 4: Modern Warfare- US soldiers are engaged in the middle east and fighting terror and a corrupt regime (what's new?). Meanwhile a band of SAS dudes are running around Europe looking for an informant and trying to protect him. Suddenly a nuke goes off and kills a bunch of Americans. The Americans flip out and start trying to murder everyone in sight. Meanwhile the SAS finds out that the regime leader isnt even in the country any more and then they learn who sold him the bomb. They tell the Americans and form a coalition of sneaky badasses to go into Russia and stop the impending Nuclear apocalypse.
Call of Duty: World at War- The story of the US Marines fighting the Japanese and the Russians pushing back the Nazis, two stories which are often overlooked when it comes to WW2 related media.
Call of Duty: Modern Warfare 2- After the war people rejoiced for a while but that soon soured. Russia's had been grumpy at the rest of the world for a while but after a false-flag terror strike they had an honest reason to throw down with the US. While the East Coast was getting curb stomped a band of sneaky weasels picked up a lead about the terrorists most hated rival, thinking that by catching him and delivering him to the Russians they could stop this. Well they found him and guess what? It's the mutton chopped leader from the first one. He then flips out and uses a Nuclear EMP to save the east coast but in doing so gets painted as the worst person in the world. He leads the rest of the group to track down the terror leader who helps direct them to the actual mastermind, the American commander who no doubt had a latent hatred of communism and fear job security after the war was over. They tracked him to his secret lair and stabbed him to death after shooting through his own praetorian guard.
Call of Duty: Black Ops- A CIA agent and his special forces buddies go running across Asia in order to catch a rogue communist leader that wants to start WW3. Along the way they encounter one of the Russians from World at War, a mad scientist, a not so mad german scientist, and then manage to stop the world from setting itself on fire. In doing so though they also go into great depth about how awful and confusing Vietnam and Cold War in general was, psychological torment and PTSD, and how it's related to the world of sneaky spies and in doing so related to global politics.
Now if any of those were movies or TV shows YOU WOULD WATCH THEM. Hell Black Ops featured the voices of numerous big name actors including Ed Harris and Gary Oldman and conveyed some very human themes of betrayal and being forgotten by one's friends. How is this not Art?